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iPad: Dungeons of Dredmor for iPad

04-04-2012, 10:14 PM
New blog post with more info!


Dredmor iPad Frequently Asked Questions

When a product such as Dredmor reaches maturity, it is often ported to a mobile tablet. During this awkward time of transition, you will doubtless have certain questions about the changes that your video game is going through. You may have strange feelings and sudden urges, and you may also note your tablet sprouting hair in strange places.

Please rest assured, this is perfectly normal.

Fortunately, Gaslamp Games is here to help you through this time of change and transition with our Dredmor-for-iPad Frequently Asked Questions guide. So here goes:

Q. When will the game be done?
A. When its done. Were currently still in pre-alpha, and a lot of stuff still isnt working right. (For instance: water, textboxes, going downstairs, that kind of thing.) So yeah, were still working out the kinks. Well keep you up to date as we know.

Q. Will Dredmor be available for the iPhone?
A. Probably not; wed have to redraw absolutely everything. The game fits on an iPad because the iPads minimum resolution is 1024 x 768 the same resolution as our minimum game resolution. Well test at some point to see if the retina display on the iPhone 4S makes this viable, but we dont think it will work.

Q. Will the game be available for Android?
A. This is an interesting question. While SDL 1.3 supports Android, at least partly, there are two reasons why we might not go ahead and do this. The first is insufficient demand my personal experience with Android on previous products have been that Android sales are a very small fraction of iPad sales (in fact, less than the ratio of Linux sales to Windows sales.) Consequently, its not entirely clear that this is something that we will actually make money on especially on the tablet market, where Android tablets are still somewhat of an unknown factor and where the iPad still occupies 75% of the market share.

The second reason why we might not support Android is because the infrastructure for Android is so, so, hideously broken. Again, its *worse* than the Linux situation, which is kind of amazing. In order for us to ship on Android, we have to be convinced (more specifically, as the Technical Director for the studio *I* have to be convinced) that we can actually ship an Android version of Dredmor and have it work. Given that there are a number of horror stories floating around about people who test their software on 300 Android devices and get everything working, only to release and have everything explode on Day 1 Im just not confident that we can do this. It is possible that we might put together an Android release for a *very* limited selection of devices (Kindle Fire, Samsung Galaxy Tab, ASUS EEE Pad Transformer) where we have some hope of having things run in a fashion that were happy with. That said, were still looking into this, and the iPad port (by virtue of the market share we mentioned above) is still the top priority.

Q. Are you redoing the control scheme? That looks suspiciously like a mouse cursor.
A. Yes. The mouse cursor is in for debugging only; we are reworking the control scheme to make it 85% more Tabletty.

Q. Will there be mod support?
A. Unknown. We would like it, but we are not making any promises.

i'm a pretty kitty cat
04-05-2012, 01:03 AM
this could be the best game on ipad if done correctly! been playing the pc version a lot in the last 2 days, and it sounds as if the developers are serious about making it happen! can't believe there isn't way more hype here on toucharcade. Since all of the art assets are already usable from the PC version, hopefully it wont be too long till i'm enjoying this on my new ipad!!!!

04-05-2012, 12:46 PM
Hells yea! Been hoping for an iOS port ever since I played it when it first came out on steam. This game would be perfect on iPad. Would be the best roguelike on the platform.

GameCenter/OpenFeint: VTec51O (Letter O)
04-13-2012, 01:56 PM
Joined: Dec 2008
Location: Brooklyn, New York
Posts: 387
Cool! I have this game on my Mac, and was thinking that it would be great to have it on the ipad. Glad to see it is coming!
04-16-2012, 10:10 AM
This is fantastic news! Unless you are the developer of a different roguelike for iPad. Great fun, challenging if you want it to be, but approachable for those who are more faint of heart.

Then you need to dip your fingers in some mayo and smear it all over your iDevice screen for greater REALISM!
--Tim "Lord Gek" Jordan
04-17-2012, 09:11 AM
A friend just gifted me this game on Steam last night, and after a game I immediately went to look whether there's been any mention of an iPad version. This is awesome!

I won't hold my breath or anything, but I'm just going to put this out there: iCloud support between the iPad and Mac would be really cool. And all those little detailed icons would look great at retina resolution...
05-08-2012, 11:05 AM
I beat this on the hardest difficulty for the first time yesterday. 235 hours and I am still learning and discovering new things about it...it's so worth the money. Excited about the iPad version
05-08-2012, 01:57 PM
Originally Posted by SkyMuffin View Post
I beat this on the hardest difficulty for the first time yesterday. 235 hours and I am still learning and discovering new things about it...it's so worth the money. Excited about the iPad version
Sounds like just the game for me,hopefully some new info on the ipad version soon.
05-09-2012, 08:02 AM
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,185
This would be cool! One of the few PC games that got me off my idevices for a few days before I came back to my senses.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
05-09-2012, 04:21 PM
Definitely love the overall style!