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  #31  
Old 04-03-2012, 11:42 AM
The Alpha Gamer The Alpha Gamer is offline
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Default Game Impressions

This could have been a very real contender for game of the week, if it wasn't for the controls, it's way too easy to be walking along and suddenly start crouching, yet too hard to shoot one way while crouching and then suddenly shoot the other way while still crouching. I hope if it gets an Android port that it'll be Xperia Play optimised.

Love the graphics though!
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  #32  
Old 04-03-2012, 11:59 AM
beril beril is offline
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Quote:
Originally Posted by The Alpha Gamer View Post
This could have been a very real contender for game of the week, if it wasn't for the controls, it's way too easy to be walking along and suddenly start crouching, yet too hard to shoot one way while crouching and then suddenly shoot the other way while still crouching. I hope if it gets an Android port that it'll be Xperia Play optimised.

Love the graphics though!
It's already out on Android and it's Xperia Play Optimized
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  #33  
Old 04-03-2012, 12:00 PM
syntheticvoid syntheticvoid is offline
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Quote:
Originally Posted by The Alpha Gamer View Post
This could have been a very real contender for game of the week, if it wasn't for the controls, it's way too easy to be walking along and suddenly start crouching, yet too hard to shoot one way while crouching and then suddenly shoot the other way while still crouching. I hope if it gets an Android port that it'll be Xperia Play optimised.

Love the graphics though!
I had that exact same problem... but going into the options, and making the controls bigger, and locking the d-pad position helped a lot.
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  #34  
Old 04-03-2012, 01:01 PM
ggabriele3 ggabriele3 is offline
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Default Game Impressions

Great game, great art style, but this is another game that just screams for a hardware controller. Mega Man and games in that ilk are all about precision, which is something you just don't get from touchscreen controls. Not the developer's fault, of course. Here's hoping someone comes up with a viable hardware solution.
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  #35  
Old 04-03-2012, 01:07 PM
syntheticvoid syntheticvoid is offline
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Quote:
Originally Posted by ggabriele3 View Post
Great game, great art style, but this is another game that just screams for a hardware controller. Mega Man and games in that ilk are all about precision, which is something you just don't get from touchscreen controls. Not the developer's fault, of course. Here's hoping someone comes up with a viable hardware solution.
Really, don't agree. This isn't a game that needs pinpoint precision for anything. So far, it's been pretty lax with jumping and where you need to land/jump from. I haven't had any deaths because of the controls.
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  #36  
Old 04-03-2012, 01:09 PM
ggabriele3 ggabriele3 is offline
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Originally Posted by syntheticvoid View Post
Really, don't agree. This isn't a game that needs pinpoint precision for anything. So far, it's been pretty lax with jumping and where you need to land/jump from. I haven't had any deaths because of the controls.
i'm not complaining - definitely not saying i died because of the controls.
i'm saying that games like these, in general, could benefit from a real hardware controller.
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  #37  
Old 04-03-2012, 01:13 PM
syntheticvoid syntheticvoid is offline
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Yeah, sorry... I'm actually one of the few gamers who like virtual controls with platformers... actually, with loads of genres. I really think the only games I'd prefer to have a controller for is F+TPS games, and even then, I'd prefer a keyboard and mouse.
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  #38  
Old 04-03-2012, 03:37 PM
bigrand1 bigrand1 is offline
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Game play looks solid. I don't care for the bland, brown graphics, though. Just personal feeling.
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  #39  
Old 04-03-2012, 05:07 PM
Exact-Psience Exact-Psience is offline
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^LOL... I actually love the graphics.
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  #40  
Old 04-03-2012, 05:50 PM
Fastbridge Fastbridge is offline
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Wish u could aim diagonally. Other then that great game. U can tell the dev put a lot of love into this.
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