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Old 12-30-2011, 06:14 AM
NinthNinja NinthNinja is offline
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Default Mutant Storm iOS.

Mutant Storm has been submitted and will be released on the 14th of June. Here's the release trailer!


Low bandwidth Version | Pop Up





Youtube link | Pop Up


After doing some initial porting and tests it looks pretty good that Mutant Storm, a game by Pompom Games originally PC/Mac/XBox1 then enhanced for the XBox 360 under the name Mutant Storm Reloaded, is possible to run at 60fps on the iPad2.

The iPad1 is having trouble running the game but that's not surprising at the moment because the GL graphics pipeline is not optimised one little bit. The good news is that in theory, with what I learnt on Space Tripper, is that Mutant Storm should run at 60fps on the iPad1.

Even though the video is not that great, here are the first tests of it running on the iPad2:


Youtube link | Pop Up


Once the game has been optimised for the iPad1, I have plans to enhance the game for the iPad2. The iPad2 version will sit somewhere between the original Mutant Storm and Mutant Storm Reloaded... I'm excited about that because I really want to push the shaders on the iPad2 and instead of the usual graphics blurb that publishers normally ram down your throats, I want to go down the abstract route or towards where Mutant Storm Reloaded ended up at.

The game is a duel stick shooter - there are lots of plans to support different types of controls as well as hard controls like the Gamepad device that has just been announced. The game will support HD output to the TV. There will be online aspects, and maybe multiplayer.

There is still quite a lot of work involved to reach those goals but I thought it would be interesting to use this thread as a diary of sorts on the development of iOS Mutant Storm and to show what goes into the development process.

Ok, what's next on my list:

1. Get some type of controls working.
2. Getting the sound to work.

Last edited by NinthNinja; 06-08-2012 at 08:06 PM..
  #2  
Old 12-30-2011, 01:30 PM
Sanuku Sanuku is offline
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Looking forward to it
  #3  
Old 01-10-2012, 03:55 AM
NinthNinja NinthNinja is offline
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Youtube link | Pop Up


This video shows sound and controls working

I am presently optimising Vertex formats and the processing of them in the Tripper 3D graphics engine. All good fun.
  #4  
Old 01-10-2012, 05:52 AM
LazyGamer LazyGamer is offline
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Nice...hope this will control well
  #5  
Old 01-10-2012, 06:09 AM
NinthNinja NinthNinja is offline
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Quote:
Originally Posted by LazyGamer View Post
Nice...hope this will control well
Even though the controls have not been fine tuned yet it works pretty well. The controls are analog with self centring... This means the centre of the joysticks auto corrects if you go too far in one direction, which in turn makes going left, right, up and down instantaneous.

This will not be the only method of controls. There will be digital versions, a combination of both. There will be lots of configurations and implementations to choose from because in my views the more choice the better for the player.

Also, touch will not be the only controls on offer as we intend to support all the common hard controllers out there - from the new gamepad, iCade, and the rest.

The intention is we are covering all types of controls for a duel stick shooter because we intend to make this the best one on iOS!
  #6  
Old 01-11-2012, 01:08 AM
NinthNinja NinthNinja is offline
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Here are some screen grabs to marvel at and enjoy.






















Last edited by NinthNinja; 01-11-2012 at 02:55 PM..
  #7  
Old 01-11-2012, 05:38 AM
LazyGamer LazyGamer is offline
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Another reason to evaluate one of the new iCade models

Last edited by LazyGamer; 01-12-2012 at 02:38 AM..
  #8  
Old 01-11-2012, 09:15 AM
xStatiCa xStatiCa is offline
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Quote:
Originally Posted by NinthNinja View Post
Also, touch will not be the only controls on offer as we intend to support all the common hard controllers out there - from the new gamepad, iCade, and the rest.
Support for the onlive bluetooth controller would be awesome.
  #9  
Old 01-11-2012, 11:16 AM
RCranium666 RCranium666 is offline
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Cool!

Last edited by RCranium666; 01-11-2012 at 11:26 AM..
  #10  
Old 01-11-2012, 07:49 PM
Trev1 Trev1 is offline
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life is becoming more and more complete....

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