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#101
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all that tapping makes playing this game like some kind of tap game. why tapping, why not tilting or swiping? what i want to say is that all that tapping has nothing to do with actual gameplay and therefore it is stupid feature. the same is with powering up. what is the sense if you do it every turn anyway. the game has nice concept and visuals but it's just ruined by strange battle design.
Last edited by eev; 04-05-2012 at 08:02 AM.. |
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#102
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I'm going to take feedback to heart and see if I can implement a battle config menu that will allow mini-games to be disabled (you won't have to pay for it!). In the meantime, I'd recommend swapping out the Laserdisc with the Share Bear, as the Share Bear has no mini-game.
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#103
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In general, the multiplier is an absolute beast to balance! I think what I will do in an update is allow players to choose between the current implementation or the perma-multiplier idea. As mentioned before, I'm also going to add a toggle for mini-games that will completely remove them. In general, I'm going to seek out a way to make battles snappier, though I'd imagine the folks who didn't like SMRPG will already be long gone. I'll make sure all my tweaks are toggleable through config menus, as I don't want to alienate people who love the game the way it is. It's also not very clear in the tutorial that subsequent multiplier charges build your power up faster. Effective charging will allow most battles to end in just a few turns. One thing to mention: if you charge your multiplier between 4x and 5x, you should be able to take most minions out with your next object attack. |
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#104
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Technically, to defend against attacks you can swipe or tap. Swiping to power up would be easy to implement and if that makes sense to you, I'm sure it would be a worthwhile thing to add into the game. |
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#105
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The funny thing is, none of the five publishers ever mentioned a single thing about the multiplier - which seems to be the point of contention with most people. |
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#106
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Swiping to punch seems like a fun idea. Swipe several times during a certain moment could bring about a combo?
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#107
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Awesome game! I just got through chapter 1 and wanted to reply that i found it a bit short. Until i saw i been playing 3 hours straight. And i missed an area according to my stats. I was convinced i was playing for half an hour tops,that is a sign of a truly excellent game. Now excuse me,my delorean is waiting for me to replay chapter 1 and buy chapter 2. Radical..
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#108
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To put it another way: I personally suck at music games. I've come to accept that fact and have basically (with some exceptions) moved on from the genre. I think folks looking for a more methodical and slower system should pass on SMRPG and look at more traditional JRPGs -- of which there are many excellent choices on iOS. I don't think the (purposely) thin story and the single-character set-up would mesh well with a traditional combat system. As my good friend Mr. T would put it "I pity the fool who questions the awesomeness of SMRPG!" |
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#109
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If swiping could be an alternative to tapping, are we talking repeated swipes across the screen or just one big one? If it's the former, that's no better than repeatedly tapping on the screen. :/
I'm extremely happy with the game as it is right now, wouldn't change a thing. Also, completely off-topic: squarezero... Y U NOOOOOOOOOOO ACCEPT FRIEND REQUEST? Last edited by metalcasket; 04-05-2012 at 08:23 AM.. |
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#110
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I wouldn't aim to please everyone. If there's anything I've learned from this forum, it's people have strange expectations and opinions about certain aspects of games. The concern over the battle system seems a little drastic. It's rather fluid and definitely makes sense. It also adds another dynamic to typical rpg elements. I mean I wouldn't shy from making small improvements if they didn't take away too much time from development, but I wouldn't make drastic changes to the battle system. You'll see from reviews and most opinions on here that this is a great game with a really fun and intuitive gameplay and controls.
Again, you really have to weigh in all the positive and negative feelings and make a judgment call regarding what to improve, but I wouldn't overhaul anything. People will move on to something else and more than likely wont come back. |
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