Home
Reviews
Forums
New Games
Podcast
• submit tip •
  #111  
Old 04-05-2012, 08:27 AM
awp69 awp69 is offline
Senior Member
iPhone 3GS
 
Join Date: Oct 2009
Posts: 5,948
Default

Really like the game, but could see where the battle system mini-games could be a turnoff. One thing I wouldn't mind is a change to the mini game where you try to tap at the right time to get a hit/critical hit. A similar system is used in games like Deep Deep Dungeon, but you get to watch it pass over and over before you try to get a "hit". Here, with the one chance thing, sometimes it goes so fast, you don't get a chance to react. Probably just my aging reflexes
Reply With Quote
  #112  
Old 04-05-2012, 08:27 AM
Robotwars Robotwars is offline
Senior Member
iPad, OS 4.x
 
Join Date: Mar 2011
Posts: 274
Default

Sigh, just saw the STP review. These guys are off base on so many reviews. I still don't understand why they deduct so much because of difficulty.



Callliifoooooorrnniaaaaa.

Last edited by Robotwars; 04-05-2012 at 08:30 AM..
Reply With Quote
  #113  
Old 04-05-2012, 08:27 AM
CommanderData's Avatar
CommanderData CommanderData is offline
Developer
iPhone 3GS, OS 3.x
 
Join Date: Nov 2008
Posts: 1,185
Default

Quote:
Originally Posted by MightyRabbitJosh View Post
I'm going to take feedback to heart and see if I can implement a battle config menu that will allow mini-games to be disabled (you won't have to pay for it!). In the meantime, I'd recommend swapping out the Laserdisc with the Share Bear, as the Share Bear has no mini-game.
MightyRabbitJosh, I appreciate the fact you are willing to look at the combat system further to help rythym-challenged people like myself... Just make it optional to turn off so that people who enjoy the tapping can continue to do so... This game is slopping over with 80's love that anyone from mid thirties to mid forties can appreciate, and I fit right in the middle of that demographic so I desperately want to enjoy it

I'll take a shot at combat with the Share Bear tonight, and worst case I'll keep this around on my iPhone to see what updates happen down the pipe!

I can see the amount of love you put into this game. I've been slowly working on my next title for 2+ years now and know it's a ton of hard work... Good luck to you, hope this really takes off!
Reply With Quote
  #114  
Old 04-05-2012, 08:33 AM
metalcasket's Avatar
metalcasket metalcasket is offline
Moderator
iPad (4th Gen), iOS 6.x
 
Join Date: May 2010
Location: Deepest Circle, Hell
Posts: 4,221
Default

Quote:
Originally Posted by Robotwars View Post
Sigh, just saw the STP review. These guys are off base on so many reviews.
Gave up on StP after they kept comparing Super Crate Box to Muffin Knight over and over and over and over and over and over and over and over and over and over (got the idea?) again in their review. *sigh* Never change Slide to Play... never change.
Reply With Quote
  #115  
Old 04-05-2012, 08:40 AM
squarezero squarezero is offline
Moderator
 
Join Date: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,463
Default

Quote:
Originally Posted by metalcasket View Post
If swiping could be an alternative to tapping, are we talking repeated swipes across the screen or just one big one? If it's the former, that's no better than repeatedly tapping on the screen. :/

I'm extremely happy with the game as it is right now, wouldn't change a thing.

Also, completely off-topic: squarezero... Y U NOOOOOOOOOOO ACCEPT FRIEND REQUEST?
Sorry -- I'll approve you today. Can't diss a fellow Hot Fuzz fan!
Reply With Quote
  #116  
Old 04-05-2012, 08:54 AM
eev eev is offline
Senior Member
iPhone 4
 
Join Date: Oct 2009
Location: Germany
Posts: 1,945
Default

Quote:
Originally Posted by MightyRabbitJosh View Post
Out of curiosity, where would you suggest using swiping or tilting instead of tapping?

Technically, to defend against attacks you can swipe or tap. Swiping to power up would be easy to implement and if that makes sense to you, I'm sure it would be a worthwhile thing to add into the game.
sorry, it was a little bit of sarcasm. what i meant is that requirements of fast tapping is an artificial gameplay mechanic in this kind of a genre, because with the same result you could just add swipes instead of tapping or shaking a device for example and it won't change anything is gameplay.

Last edited by eev; 04-05-2012 at 09:05 AM..
Reply With Quote
  #117  
Old 04-05-2012, 09:11 AM
waxandwane waxandwane is offline
Member
iPad 2, iOS 5.x
 
Join Date: Mar 2012
Posts: 58
Default

I just finished the first part and I liked it a lot.
Now I have to get a new GC soon to play part 2
I did not find the game too difficult, I could manage without losing a single fight, though in some cases with like 2 health points
I hope an eventual review here at TA will do it more justice and that the next updates will be as rich in good ideas

Last edited by waxandwane; 04-05-2012 at 09:26 AM..
Reply With Quote
  #118  
Old 04-05-2012, 09:11 AM
toythatkills toythatkills is offline
Senior Member
iPhone 3GS, iOS 5.x
 
Join Date: Apr 2010
Location: Thames Ditton, UK
Posts: 343
Default

Quote:
Originally Posted by squarezero View Post
I understand that some folks have trouble with the timing system, and perhaps a bit more variety in the player interactions could be fun, but it should be clearly stated there is nothing wrong with the combat system. In fact, it's the perfect solution to the inherent dullness of single-character turn base combat. It also deals effectively with the leveling-up problem in most RPGs, where as you grow more powerful battles get more and more boring (thank goodness for the auto-attack button). Here even the lamest enemies require your full attention, if only to get that coveted S rating. I am not exaggerating when I say that this is my favorite RPG combat system since ChronoTrigger.

To put it another way: I personally suck at music games. I've come to accept that fact and have basically (with some exceptions) moved on from the genre. I think folks looking for a more methodical and slower system should pass on SMRPG and look at more traditional JRPGs -- of which there are many excellent choices on iOS. I don't think the (purposely) thin story and the single-character set-up would mesh well with a traditional combat system.

As my good friend Mr. T would put it "I pity the fool who questions the awesomeness of SMRPG!"
I do like the battle system aside from the powering up. The "minigames" alongside each attack are fun and keep it interesting. It's just having to power up before every single attack which grates very very quickly, and it makes the whole thing less enjoyable so I'm glad to see the dev is thinking about it. I can see where the problem with balance would be, though, it's a tough one.
Reply With Quote
  #119  
Old 04-05-2012, 09:13 AM
squarezero squarezero is offline
Moderator
 
Join Date: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,463
Default

Quote:
Originally Posted by eev View Post
sorry, it was a little bit of sarcasm. what i meant is that requirements of fast tapping is an artificial gameplay mechanic in this kind of a genre, because with the same result you could just add swipes instead of tapping or shaking a device for example and it won't change anything is gameplay.
I disagree. Fast reactions where very much a part of ChronoTrigger, and games like Crimson Gem Saga incorporate reflex-based action in their attack multiplier system. I would also seriously question the distinction between natural and artificial actions in JRPGs. There's nothing natural and obvious about mechanics like limit breaks, or the complicated Djinn system in Golden Sun. It's all about balancing and adding variety and complexity to what would otherwise be fairly boring and linear gameplay. Whether you personally enjoy the mechanics in this game is neither hear nor there. We all have our tastes and preferences.
Reply With Quote
  #120  
Old 04-05-2012, 09:13 AM
justln justln is online now
Senior Member
iPhone 4, iOS 5.x
 
Join Date: Jul 2011
Location: Singapore
Posts: 512
Default

SMR is just a tap fest. Tap fast to charge, tap fast for the sword item, tap tap tap tap tap tap tap tap taptpaptatpTAPTAPTAPTPATPATPTPAPTPPTPATPATPATATPTA T.

And what's with the scratch and sniff? Swiping manically at the start of every battle for a boost?

I'm sorry, I'm not going to play this game in public. Anyone who does will look like an idiot trying to get 3+X charge.
This game has great potential, it just fails due to the bad implementation of swiping and tapping. As others have said, so many other games did it right.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


iPhone Game Reviews | iPhone Apps

All times are GMT -5. The time now is 01:01 PM.