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#221
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We're thinking about a ton of strategies to try and turn sales around and the most popular idea is a season pass - which would basically be an advance purchase of all the content we plan to make for the game at a flat rate. We would discount the pass for those who already bought Episode 2. |
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#222
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#223
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Oh ok cool.
I'm glad you guys seem to be getting really good critic reviews and many good AppStore reviews. I'm very hopeful that with a few gameplay tweaks and exploration of new strategies you guys will be able to quickly convert enthusiasm into financial success. Really, I'd love to throw even more money at you guys. I adore SMRPG. |
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#224
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As an aside: how does everyone feel about equippable batteries in the game that would allow you to pick a method of charging? There would be a default battery that requires no input, a classic tap-charge battery, a rhythm battery, and a gauge charge battery (this would be like a golf game gauge that would fill and unfill with you needing to stop the fill at the peak). This would provide four options to players that can be switched between at any point. We wouldn't get to see this implemented in the next update, but it would definitely pop up in the subsequent one. It seems like the ideal solution to the tap-charge dilemma. |
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#225
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Yes, changeable batteries is a superb idea. I have always been partial to a swingometer like those in Tiger Woods.
If you do a season pass can you offer the soundtrack, art book or somesuch? RPG fans lap that stuff up. |
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#226
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I'm really sad to see the low sales figures. Especially as I really love the game.
I'll jump straight onto a season pass when ones offered. :-) And the golf style meter would be cool (I could see me using that instead of tapping) Also I'll be all over the soundtrack when it gets released. Seriously I can't get enough of the nostalgia. You have managed to capture my childhood in a game and I love it. :-) |
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#227
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EDIT: (In addition to Xexist's post) If I wasn't apart of TouchArcade, I wouldn't know that there was even a Episode 2. There really isn't any notification of it either, unless you press on the "Episode" cassettes and you see the "Episode 2" cassette. Last edited by Jdragoon19; 04-09-2012 at 04:09 PM.. |
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#228
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I like the batteries idea too. It could solve the charging dilemma, while keeping the funny style of the game.
BTW, I don't know if this is just me, but the Space sticker seems to have scratch difficulty 1, while the description says 2. If that isn't right, what is the difference between the Space sticker and the Cheese sticker? |
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#229
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Equipable batteries is a sure fire crowd pleaser (be sure to offer a pop-up tutorial explaining how to equip them and what they each are). Sounds great to me.
And yes Ep 2 is obviously there, beating Ep 1 will pop up a screen asking you of you want to play Ep 2... I've seen that screen several times...
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#230
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One thing I noted, just to bring this up, is that I could not see the stats of the tools purchased from the vending machine. I just sorta... Guessed.
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