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#291
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Some of the features we created for Episode 3 are making their way into the update. There is now moving enemies on the overworld that can be approached from behind for a sneak attack (which gives Marty the initiative in battle).
We've also changed around the enemies that you encounter in Episode 1 and repositioned some of the fights. |
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#292
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Oh man that sounds killer!
Will enimies be "touch to engage" then? Or still initiated by a proximity of some sort? Something I'd like to see, when getting hit with a flame thrower its almost impossible to see how well I blocked. Can that be adjusted? Any tips on getting a SSS rating in battle? I'm level 33 and yet to do it, even after some impressive battles where I dominated. :-/ Still though, totally loving this game. Incredibly anxious to see how you guys grow the experience. I wish the best success for you guys, keep up the great work! Last edited by TimEggers; 04-17-2012 at 12:17 PM.. |
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#293
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Enemies are still proximity based, but if you approach one from behind you get a "Sneak Attack" bonus. Sneak attacks only work on moving enemies, though.
The sneak attack bonus just amplifies your multiplier to 3.0x at the start of the battle - which makes for an easy one-hit kill on some enemies. We've gone ahead and added moving enemies to both Episode 1 and 2 for the update. They'll be slightly different experiences now. As for getting a SSS rating, set enemy scaling to 1 and one-hit kill something - you'll get a SSS. A SSS rating requires you to defeat each enemy in a single turn. It's quite demanding - but I think you could defeat a Level 1 Lizard Man pretty easily in a single turn (or a Level 1 Billy). |
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#294
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Oh ok. I see now, I usually charge at my first turn. Gotcha thanks.
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#295
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We've finalized the update and are ready to submit it to Apple! Should be out within the next week!
Here is the change list: - Added the ability to resume episodes from tapes (you will have to option to resume or restart) - Added the ability to return to the overworld after a failed battle - Added the ability to fix the joystick to a position on the screen (stops it from following your finger) - Increased attack slider size and rebalanced slider difficulty - Player now has a choice between three different methods for charging their power - Default: No interaction needed to charge - Gauge: Time taps with a gauge to charge - Classic: Tap rapidly to charge - Increased the speed at which enemies approach Marty for battle - Added movement to certain enemies in Episode 1 and 2 - Added a sneak attack bonus for triggering a battle from behind a moving enemy - Repositioned enemies in Episode 1 - Added an extra enemy to Episode 1 - Added a vending machine to the start of Episode 1 - Fixed a bug where you could trigger a point of no return trigger unintentionally - Fixed a bug where stats and info would not show for episodes - Fixed a bug regarding the notebook tutorial - Fixed a bug where the "You're The Best!" achievement would not unlock - Fixed a bug where the "Jump Street" achievement would not unlock - Fixed a bug where the North Wing door in the main hall of Shadow Valley High would open before the player explored the East Wing. - Tweaked item balance: - Ruler has been nerfed and now does between 1 - 3 damage per hit - Tweaked enemy balance: - Lizard Wizards now have significantly less health - Skeleboar's heal frequency is lowered - Commander Hood's armor frequency is lowered - Skeleboar and Mad-Eline's scaling levels have been adjusted - HOOD Soldiers have been slowed drastically - Fixed bugs where exploration bonuses in Episode 2 were missing - Added a window with screenshots for Episode 2 when player has not purchased the episode - Added windows to suggest purchasing Episode 2 to those who have not done so - Added nine new GameCenter achievements |
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#296
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Nice! Thanks guys! (Hope you didn't make it too easy)!
![]() Very excited! SMRPG rules! |
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#297
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Quote:
Btw, that list looks amazing! I'm proud of these devs for pushing out this update, so they can try to please all the whiners
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#298
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I hope that with the update the game becomes more accessible to a larger audience thus making this game and Might Rabbit Studios successful.
Who doesn't want more episodes and hopefully seasons? Sign me up! Take my money!
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#299
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Expanded the changelist:
- Added the ability to skip tutorials - Changed pause symbol to a wrench for in battle options menu |
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#300
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Update sounds great!
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