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04-17-2012, 11:48 AM
Some of the features we created for Episode 3 are making their way into the update. There is now moving enemies on the overworld that can be approached from behind for a sneak attack (which gives Marty the initiative in battle).

We've also changed around the enemies that you encounter in Episode 1 and repositioned some of the fights.
04-17-2012, 12:15 PM
Joined: Nov 2011
Location: Tiskilwa, IL
Posts: 421
Oh man that sounds killer!

Will enimies be "touch to engage" then? Or still initiated by a proximity of some sort?

Something I'd like to see, when getting hit with a flame thrower its almost impossible to see how well I blocked. Can that be adjusted?

Any tips on getting a SSS rating in battle? I'm level 33 and yet to do it, even after some impressive battles where I dominated. :-/

Still though, totally loving this game. Incredibly anxious to see how you guys grow the experience. I wish the best success for you guys, keep up the great work!

Tim Eggers

Last edited by TimEggers; 04-17-2012 at 12:17 PM.

04-18-2012, 12:43 PM
Enemies are still proximity based, but if you approach one from behind you get a "Sneak Attack" bonus. Sneak attacks only work on moving enemies, though.

The sneak attack bonus just amplifies your multiplier to 3.0x at the start of the battle - which makes for an easy one-hit kill on some enemies.

We've gone ahead and added moving enemies to both Episode 1 and 2 for the update. They'll be slightly different experiences now.

As for getting a SSS rating, set enemy scaling to 1 and one-hit kill something - you'll get a SSS. A SSS rating requires you to defeat each enemy in a single turn. It's quite demanding - but I think you could defeat a Level 1 Lizard Man pretty easily in a single turn (or a Level 1 Billy).
04-18-2012, 01:08 PM
Joined: Nov 2011
Location: Tiskilwa, IL
Posts: 421
Oh ok. I see now, I usually charge at my first turn. Gotcha thanks.

Tim Eggers
04-18-2012, 03:25 PM
We've finalized the update and are ready to submit it to Apple! Should be out within the next week!

Here is the change list:

- Added the ability to resume episodes from tapes (you will have to option to resume or restart)
- Added the ability to return to the overworld after a failed battle
- Added the ability to fix the joystick to a position on the screen (stops it from following your finger)
- Increased attack slider size and rebalanced slider difficulty
- Player now has a choice between three different methods for charging their power
- Default: No interaction needed to charge
- Gauge: Time taps with a gauge to charge
- Classic: Tap rapidly to charge
- Increased the speed at which enemies approach Marty for battle
- Added movement to certain enemies in Episode 1 and 2
- Added a sneak attack bonus for triggering a battle from behind a moving enemy
- Repositioned enemies in Episode 1
- Added an extra enemy to Episode 1
- Added a vending machine to the start of Episode 1
- Fixed a bug where you could trigger a point of no return trigger unintentionally
- Fixed a bug where stats and info would not show for episodes
- Fixed a bug regarding the notebook tutorial
- Fixed a bug where the "You're The Best!" achievement would not unlock
- Fixed a bug where the "Jump Street" achievement would not unlock
- Fixed a bug where the North Wing door in the main hall of Shadow Valley High would open before the player explored the East Wing.
- Tweaked item balance:
- Ruler has been nerfed and now does between 1 - 3 damage per hit
- Tweaked enemy balance:
- Lizard Wizards now have significantly less health
- Skeleboar's heal frequency is lowered
- Commander Hood's armor frequency is lowered
- Skeleboar and Mad-Eline's scaling levels have been adjusted
- HOOD Soldiers have been slowed drastically
- Fixed bugs where exploration bonuses in Episode 2 were missing
- Added a window with screenshots for Episode 2 when player has not purchased the episode
- Added windows to suggest purchasing Episode 2 to those who have not done so
- Added nine new GameCenter achievements
04-18-2012, 06:17 PM
Joined: Nov 2011
Location: Tiskilwa, IL
Posts: 421
Nice! Thanks guys! (Hope you didn't make it too easy)!

Very excited! SMRPG rules!

Tim Eggers
04-18-2012, 07:04 PM
Originally Posted by TimEggers View Post
Nice! Thanks guys! (Hope you didn't make it too easy)!

Very excited! SMRPG rules!
Tbh, I actually loved the tapping idea! It's really intuitive I guess. It gives you more of a control over how much power multiplier you can use. It didn't bother me at all!

Btw, that list looks amazing! I'm proud of these devs for pushing out this update, so they can try to please all the whiners
04-19-2012, 01:29 AM
Joined: Nov 2011
Location: Tiskilwa, IL
Posts: 421
I hope that with the update the game becomes more accessible to a larger audience thus making this game and Might Rabbit Studios successful.

Who doesn't want more episodes and hopefully seasons? Sign me up! Take my money!

Tim Eggers
04-20-2012, 02:19 PM
Expanded the changelist:

- Added the ability to skip tutorials
- Changed pause symbol to a wrench for in battle options menu
04-20-2012, 02:26 PM
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,253
Update sounds great!