App description: Saturday Morning RPG is an episodic role-playing game firmly set in a world inspired by 1980s Saturday morning cartoons.

The game follows the story of Martin Marty Hall, an average high school student who has been gifted a powerful ability to channel magic through everyday objects. With his newfound powers Marty has inadvertently attracted the ire of the worlds most heinous villain the evil Commander Hood. This leads Marty into a series of dangerous plans that he must unravel to save the world (several times!).

Saturday Morning RPG is a Japanese style RPG that allows players to build Martys power up throughout multiple stand alone episodes. Players can carry over stats, inventory, and even story decisions between these episodes (sometimes your actions in one episode will ripple into previous or future episodes!). Saturday Morning RPG is a truly unique and engrossing role-playing game experience that can not be missed!

9 out of 10 (Gold Award): "A heart-felt love letter to Japanese role-playing games and 80s popular culture, Saturday Morning RPG is likely to prove irresistible to anyone over the age of 30." - Damien McFerran, pocketgamer.co.uk

9.5 out of 10: Saturday Morning RPG is one of the most ambitious handheld games Ive played in a long time, and its unbelievably well done. Adam Jones, stashow.net

93 out of 100: Saturday Morning RPG is a refreshing take on the genre. Matt Smith, n00balert.com

This is how JRPGs always should have felt! - Sean Koch, iFanzine.com

I found myself desperately wanting more. Trevor Faulkner, elder-geek.com

Touch Arcade Forums Game of the Week, Kotaku Gaming App of the Day, USA Today's Portable Pick, and several other accolades. Don't think twice about playing this game!

Sanuku's comments:


Message from the Developer about the iAP:

Quote:
Originally Posted by MightyRabbitJosh View Post
Hi - Lead Designer and Programmer from Saturday Morning RPG here! Thanks for all the awesome posts so far!

Future episodes of Saturday Morning RPG are still in full development so we didn't want to include a "Full Purchase" option when we couldn't guarantee a certain amount of content. We don't want to rip you guys off!

Episodes are priced at $1.99 each (USD) and there is some other very unobtrusive IAPs in the game (Cereal Box Tops and Cheat Points). Cereal Box Tops let you buy stats or stickers and cheat points let you cheat in battle. Neither of those are necessary for gameplay and we certainly don't force into buying them (most people probably won't even find the cheat menu!).

As we create more episodes we will be offering diminished pricing to people who buy every episode (for instance if you buy the first five episodes we'll offer you the next few for half price, or something similar).

We're also going to put in updates for people who opt to buy nothing like an endless battle survival mode - and hopefully, an open world mode.

Really, we just want as many people as possible to play and enjoy our game.



Quote:

After this is said - Enjoy watching the first few Minutes of probably the Game of the Week and maybe even the Game of the Month...
04-17-2012, 11:48 AM
Some of the features we created for Episode 3 are making their way into the update. There is now moving enemies on the overworld that can be approached from behind for a sneak attack (which gives Marty the initiative in battle).

We've also changed around the enemies that you encounter in Episode 1 and repositioned some of the fights.
04-17-2012, 12:15 PM
Joined: Nov 2011
Location: Tiskilwa, IL
Posts: 421
Oh man that sounds killer!

Will enimies be "touch to engage" then? Or still initiated by a proximity of some sort?

Something I'd like to see, when getting hit with a flame thrower its almost impossible to see how well I blocked. Can that be adjusted?

Any tips on getting a SSS rating in battle? I'm level 33 and yet to do it, even after some impressive battles where I dominated. :-/

Still though, totally loving this game. Incredibly anxious to see how you guys grow the experience. I wish the best success for you guys, keep up the great work!

Tim Eggers
@Tim_Eggers

Last edited by TimEggers; 04-17-2012 at 12:17 PM.

04-18-2012, 12:43 PM
Enemies are still proximity based, but if you approach one from behind you get a "Sneak Attack" bonus. Sneak attacks only work on moving enemies, though.

The sneak attack bonus just amplifies your multiplier to 3.0x at the start of the battle - which makes for an easy one-hit kill on some enemies.

We've gone ahead and added moving enemies to both Episode 1 and 2 for the update. They'll be slightly different experiences now.

As for getting a SSS rating, set enemy scaling to 1 and one-hit kill something - you'll get a SSS. A SSS rating requires you to defeat each enemy in a single turn. It's quite demanding - but I think you could defeat a Level 1 Lizard Man pretty easily in a single turn (or a Level 1 Billy).
04-18-2012, 01:08 PM
Joined: Nov 2011
Location: Tiskilwa, IL
Posts: 421
Oh ok. I see now, I usually charge at my first turn. Gotcha thanks.

Tim Eggers
@Tim_Eggers
04-18-2012, 03:25 PM
We've finalized the update and are ready to submit it to Apple! Should be out within the next week!

Here is the change list:

- Added the ability to resume episodes from tapes (you will have to option to resume or restart)
- Added the ability to return to the overworld after a failed battle
- Added the ability to fix the joystick to a position on the screen (stops it from following your finger)
- Increased attack slider size and rebalanced slider difficulty
- Player now has a choice between three different methods for charging their power
- Default: No interaction needed to charge
- Gauge: Time taps with a gauge to charge
- Classic: Tap rapidly to charge
- Increased the speed at which enemies approach Marty for battle
- Added movement to certain enemies in Episode 1 and 2
- Added a sneak attack bonus for triggering a battle from behind a moving enemy
- Repositioned enemies in Episode 1
- Added an extra enemy to Episode 1
- Added a vending machine to the start of Episode 1
- Fixed a bug where you could trigger a point of no return trigger unintentionally
- Fixed a bug where stats and info would not show for episodes
- Fixed a bug regarding the notebook tutorial
- Fixed a bug where the "You're The Best!" achievement would not unlock
- Fixed a bug where the "Jump Street" achievement would not unlock
- Fixed a bug where the North Wing door in the main hall of Shadow Valley High would open before the player explored the East Wing.
- Tweaked item balance:
- Ruler has been nerfed and now does between 1 - 3 damage per hit
- Tweaked enemy balance:
- Lizard Wizards now have significantly less health
- Skeleboar's heal frequency is lowered
- Commander Hood's armor frequency is lowered
- Skeleboar and Mad-Eline's scaling levels have been adjusted
- HOOD Soldiers have been slowed drastically
- Fixed bugs where exploration bonuses in Episode 2 were missing
- Added a window with screenshots for Episode 2 when player has not purchased the episode
- Added windows to suggest purchasing Episode 2 to those who have not done so
- Added nine new GameCenter achievements
04-18-2012, 06:17 PM
Joined: Nov 2011
Location: Tiskilwa, IL
Posts: 421
Nice! Thanks guys! (Hope you didn't make it too easy)!

Very excited! SMRPG rules!

Tim Eggers
@Tim_Eggers
04-18-2012, 07:04 PM
Quote:
Originally Posted by TimEggers View Post
Nice! Thanks guys! (Hope you didn't make it too easy)!

Very excited! SMRPG rules!
Tbh, I actually loved the tapping idea! It's really intuitive I guess. It gives you more of a control over how much power multiplier you can use. It didn't bother me at all!

Btw, that list looks amazing! I'm proud of these devs for pushing out this update, so they can try to please all the whiners
04-19-2012, 01:29 AM
Joined: Nov 2011
Location: Tiskilwa, IL
Posts: 421
I hope that with the update the game becomes more accessible to a larger audience thus making this game and Might Rabbit Studios successful.

Who doesn't want more episodes and hopefully seasons? Sign me up! Take my money!

Tim Eggers
@Tim_Eggers
04-20-2012, 02:19 PM
Expanded the changelist:

- Added the ability to skip tutorials
- Changed pause symbol to a wrench for in battle options menu
04-20-2012, 02:26 PM
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,255
Update sounds great!

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