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  #1  
Old 04-04-2012, 05:23 AM
Echoseven Echoseven is offline
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Default Propel Man - (by Spiel Studios) - Universal App


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Last edited by Echoseven; 04-04-2012 at 11:58 PM..
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  #2  
Old 04-04-2012, 05:29 AM
Exact-Psience Exact-Psience is offline
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Ialways get a kick out of games like these, particularly Berzerk Ball and Crazy Smashers... Flapcraft was pretty good too. I also remembered having good times with that one where you jump off riding a grocery cart, but the titles evades me.

This will be another muzzbuy for me. This is going to be another expensive week
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  #3  
Old 04-04-2012, 05:44 AM
Sanuku Sanuku is offline
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I`ll be back with some Feedback on this as soon as I can...
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  #4  
Old 04-04-2012, 06:41 AM
pavarotti2007 pavarotti2007 is offline
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Looking forward to feedback. I'm a bit of a sucker for these types of games.
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  #5  
Old 04-04-2012, 01:36 PM
Sanuku Sanuku is offline
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Default Game Impressions


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  #6  
Old 04-04-2012, 02:22 PM
AnarKitty AnarKitty is offline
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Available now is the US!
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  #7  
Old 04-04-2012, 07:19 PM
sleb sleb is offline
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Have been playing the game a little while now. It is just OK. You get to earn money to buy all the standard upgrades such as better suit, parachute catapult and other items. However the gameplay is lacking. You get to set the power and angle of the catapult, but that does not really matter. There are jet packs just hanging in the air and you need to hit them to go any real distance. If you don't hit one, then it doesn't matter what power or angle you set, you will not make the finish. At least starting at level 10/11. I hope the dev does something about that as the game would be just as good or better than those in the catagory. But for now it is not as fun as even Kick Buttowski. Also the floating guitar neck in the background has to go.

Last edited by sleb; 04-04-2012 at 07:45 PM..
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  #8  
Old 04-05-2012, 12:26 AM
spiel spiel is offline
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Hi,

We are the developers of Propel Man and just bumped into this thread.

Firstly, many thanks for playing the game. We have been getting some good feedback from parents whose kids have liked the game and casual gamers who have found the game to be fun and challenging at the same time

The game has been under development for close to a year now, and since it's out, we would like to share our views and the development process of this game.

While developing this game, the main idea for us was to keep the game extremely casual and fun where you can come play for a while and go back to work. Hence the character, background and the whole theme is very colorful and cute, but with a warm touch. No striking colors.

The concept was to keep the game simple where the player chooses the right angles to propel the stuntman as further and higher as possible. To add to the fun we added some booster packs, and to make it a little challenging we added birds which behave as obstacles.

On doing some field reviews, we saw people liking this concept, but the game was too short with no goals. There came the levels and the shop through which the player could upgrade the player suite, catapults and the parachutes. This made the game more 'complete' and to add some more spice, we brought in challenges which the players can complete while playing the game.

The main goal of the game is to propel the guy as far as possible which is measured by the distance meter. The game is a mix of skill and luck which works well as an unknown surprise factor.

We hope you enjoy the game as much as we did while developing it.

Thanks,
Matt
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  #9  
Old 04-05-2012, 01:35 AM
spiel spiel is offline
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Default Gameplay Video

Sharing here a gameplay video review by insanely great mac on the new ipad..


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  #10  
Old 04-05-2012, 06:51 PM
PeterJames PeterJames is offline
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I've played it for the past hour. I've loved it! I did get all the upgrades though, so... an hours worth. There are still the achievements for me to get, so I'll have to be working on those.

Also, I demand to know how the #1 person on the leaderboard has 417,561, when the next closest has 65,765. How is that possible??

Last edited by PeterJames; 04-05-2012 at 06:53 PM..
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