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  #231  
Old 04-30-2012, 10:37 AM
Darth Ronfar Darth Ronfar is offline
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Quote:
Originally Posted by Asasnator View Post
I entirely disagree with you. If they nerf that combo, my times will NEVER I repeat, NEVER be beaten. And that would just be stupid. What they should do instead is make longer levels, cause your correct the longer a level is the less effective that combo is. Which I'm sure very few people have figured out, I mean like I'm next to the only one getting under 40 seconds on the night cup regularly. Or they could simply just make the other trinkets better? They shouldn't ever nerf anything, cause then there goes anyone's chances at beating my times. (Also I was the person who asked the question as to why no one ever does the Night Cup)

You should consider everything before stating something like that, because its not like you don't have the same chances as the rest of us for getting good times. Whenever your playing a game that is based on your "best time" and then you nerf that best combo, you really screw over the game hardcore. So that is a VERY VERY bad idea. You only should ever buff the underpowered trinkets, NEVER nerf the better trinkets.

Also, I think you said something about making the blimp things more random with releasing coins? Just FYI they are already pretty random...I've played this a lot and trust me they are random. Sometimes the blimp will release the coins like RIGHT after I hit a check point and sometimes they will release the coins near the next checkpoint/landing platform. It's pretty random for me at least.
I did consider everything and you're probly one of the few exceptions because like u say uve learned to play better with a diff combo. The reason is to get people to try using other trinkets and focus more on collecting snowflakes rather than speeding through getting coins only.

And I'm assuming ur getting those times with something other than the magnet/furnace setup in which case other people should be trying the same. I don't understand why u say If they nerf that ur times would never be beaten? I guess ur talking about ur times on the levels in which u did use that combo and in that case it doesn't matter because there's a new tournament everyday.


These ideas are more for everyone and the general good people that play and not the best. With the focus mostl on learning to collect snowflakes early on and not mainly going after coins..
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  #232  
Old 04-30-2012, 04:25 PM
Asasnator Asasnator is offline
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For pretty much all my recent (which are now my best ever) have been from that combo of Coin Furnace/Magnet..and if they nerf those then no one will ever beat my best times, because the other trinkets won't allow you to go nearly as fast.

They simply just need to make the other trinkets better, though not a WHOLE lot better, but they need to be better.
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  #233  
Old 05-04-2012, 12:17 AM
Stephen445 Stephen445 is offline
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Hi all,

Just wanted to throw my two cents in about the game. I bought it about a week ago and it has been pretty consuming of my time since. The daily tournaments are genius and keep me coming back again and again throughout the day checking my time. I have gotten progressively better and now am consistently in the top one or two in the platinum cup every day (today I got cup leader in three races and 2nd in the other).

With that said, one thing sticks out for me. I think it's a shame that there is no way to see the all time fastest times for any of the races (I'm talking about globally all time). Only having point totals in game center seems odd and not a stat that I really care about. I do love seeing my rank go up and checking out other people's ranks that I'm racing against but that's where it ends. Beating my own time is fun, but the competitor in me wants to know where my time stands overall. I wonder if this would be difficult to implement in game center or even in the game itself? Maybe a top ten all time times list for each race built in the menu? Does that make sense?

Also, one incredibly small complaint I have is I feel like the hit box for the pause button is a little bit small. I restart a lot and sometimes I feel like I have to hit the pause button two or three times for it to work. I don't know if that's because of lag with the game or what, but it's just an observation.

Other then that, I LOVE the game and can't wait for the next update. See you in game (pudgesmack).
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  #234  
Old 05-04-2012, 11:54 AM
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Foursaken_Media Foursaken_Media is offline
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Alright, we're adding top overall time leaderboards due to popular demand

And since they won't take effect until AFTER this next update, we probably can nerf the OPed combos and not have it affect much of anything.

So, we'll be taking a look at coin furnace/magnet... anything else that needs to be looked at (under or overpowered)?
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  #235  
Old 05-04-2012, 12:36 PM
orangia orangia is offline
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I really like the screenshots here. will try it!
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  #236  
Old 05-07-2012, 01:11 AM
Asasnator Asasnator is offline
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Quote:
Originally Posted by Foursaken_Media View Post
Alright, we're adding top overall time leaderboards due to popular demand

And since they won't take effect until AFTER this next update, we probably can nerf the OPed combos and not have it affect much of anything.

So, we'll be taking a look at coin furnace/magnet... anything else that needs to be looked at (under or overpowered)?
eh...I would prefer you wouldn't nerf the magnet or the coin furnace. Should just simply make the other trinkets better. The magnet is really helpful in getting money for new players, and the coin furnace is EXTREMELY helpful for players who have issues trying to get long combos of snow flakes. Other combos could easily be better, just need to make them have either a slightly bigger boost for going through a normal or stormy cloud, or even breaking a ice chunk. And the combo of magnet/coin furnace really isn't that great once you put weather into the equation. For it to be any good, players NEED to know how to weave around clouds and ice chunks and etc. I mean otherwise more players would be getting close to my records, but only 2 or 3 regularly do. So even with the "OP" combo, it still requires a degree of skill to top the leader boards.
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  #237  
Old 05-10-2012, 11:03 AM
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Foursaken_Media Foursaken_Media is offline
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Hey guys, for more info on the upcoming Battle Mode, check out the Upcoming Games thread! Battle Mode will be both a stand alone, separate free version (without the tournament mode), and an update to the current version of Sky Gnomes... we're hoping to give an easier way for players to invite friends and battle them with a separate free version.

Upcoming Games Thread
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  #238  
Old 05-10-2012, 11:19 AM
Ayjona Ayjona is offline
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Quote:
Originally Posted by Foursaken_Media View Post
Hey guys, for more info on the upcoming Battle Mode, check out the Upcoming Games thread! Battle Mode will be both a stand alone, separate free version (without the tournament mode), and an update to the current version of Sky Gnomes... we're hoping to give an easier way for players to invite friends and battle them with a separate free version.

Upcoming Games Thread
Really nice idea. I've a few friends too cheap to spend even a dollar, so this will msot certainly expand my list of players to race against.

Might we eventually see a similar Battle Mode in the premium version, but with our upgraded characters? Evidently, this would rarely be competitive and fair, mostly for fun, though in the case of fully upgraded characters, this could lead to quite fierce and competitive battles, where trinket combos really made a decisive difference.

(Also, is there any hope, if ever so distant, for an earlier request of mine in this thread, a real-time player versus player mode?)
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  #239  
Old 05-10-2012, 11:25 AM
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Foursaken_Media Foursaken_Media is offline
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Initially we had it so you could use your stats in Battle Mode, but ultimately found that would suck for friend matches... its not really that fun when you're a new player matched up with your friend who's a pro who would have all maxed out stats -- so not only do you lose bc you're less skilled, but you lose bc they are also statted up

For a competitive 1v1 mode, we wanted to make sure first and foremost things were on an even keel with all players, and that the person with the most skill wins. Our ladder system is similar to something you see in competitive RTS's like Starcraft 2.

As for a real time mode, thats a huge beast (with potentially TONS of costs), which depends mostly on how well Sky Gnomes does in the future. Its something we'd love to do, but it just depends.
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  #240  
Old 05-10-2012, 11:50 AM
Ayjona Ayjona is offline
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Quote:
Originally Posted by Foursaken_Media View Post
Initially we had it so you could use your stats in Battle Mode, but ultimately found that would suck for friend matches... its not really that fun when you're a new player matched up with your friend who's a pro who would have all maxed out stats -- so not only do you lose bc you're less skilled, but you lose bc they are also statted up
Yes, that was kinda my point. It is mostly for fun, and pretty much unusable between pals of vastly different progression levels. Thus, the first Battle Modle implementation should be just what you guys are about to release - an even playing field.

However, eventually, we will all reach the cap, the point where we have all trinkets, maxed all stats, etc. And between maxed out players, stats in Battle Mode would probably only make the experience far more exhilarating. Trinket combos experimentation would be more fun than ever, as we would probably challenge each other time and time again, just to see if our finhaticedrill can beat his hatfurnacemagnet

Quote:
Originally Posted by Foursaken_Media View Post
For a competitive 1v1 mode, we wanted to make sure first and foremost things were on an even keel with all players, and that the person with the most skill wins. Our ladder system is similar to something you see in competitive RTS's like Starcraft 2.
This sounds awesome. Though I doubt I'll ever be anywhere near the upper half of that ladder, I'm looking forward to seeing Sky Gnomes turn into a true e-sport.

Quote:
Originally Posted by Foursaken_Media View Post
As for a real time mode, thats a huge beast (with potentially TONS of costs), which depends mostly on how well Sky Gnomes does in the future. Its something we'd love to do, but it just depends.
I imagined as much. And I'd much rather see you spend that time on online multiplayer modes for/a true competitive, e-sport, arena + co-op version of Bug Heroes (and I will keep mentioning that dream vision for as long as you fellas keep making games ).
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