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  #41  
Old 04-17-2012, 12:06 AM
Rockstar599 Rockstar599 is offline
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Quote:
Originally Posted by davecazz View Post
anyway you can take a video of the stall happening? would like to see how severe it is.
It's not lagging anymore. It was lagging a lot yesterday and today it isn't lagging anymore.

Edit: Nevermind it's lagging again. I think I know what causes the lag. First, play any of the mini games. While playing, it will start to lag. Once your done with the mini game, the game will start lagging from time to time.

Last edited by Rockstar599; 04-17-2012 at 12:39 AM..
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  #42  
Old 04-17-2012, 10:25 AM
P.T. P.T. is offline
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Quote:
Originally Posted by davecazz View Post
anyway you can take a video of the stall happening? would like to see how severe it is.



no idea at this point, will probably be pretty big. not sure if it will be as big as PG though.
Pfff Im glad, I don't think PG has a big file size at all!
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  #43  
Old 04-17-2012, 11:37 AM
Shal5 Shal5 is offline
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Originally Posted by P.T. View Post
Pfff Im glad, I don't think PG has a big file size at all!
Same here, PG is far down on my list off apps where the highest file sizes is on the top!
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  #44  
Old 04-17-2012, 05:55 PM
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davecazz davecazz is offline
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Originally Posted by P.T. View Post
Pfff Im glad, I don't think PG has a big file size at all!
Quote:
Originally Posted by Shal5 View Post
Same here, PG is far down on my list off apps where the highest file sizes is on the top!
well PG is 51MB which makes it so you cant download it over 3g. the runs will be in that range, it for sure wont be anywhere near 100MB
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  #45  
Old 04-17-2012, 08:17 PM
Jazzzed Jazzzed is offline
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Will the environments in PGR be fixed landscapes with fixed obstacle placement like Decapithon, or will the terrain be random like the Runs minigame?
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  #46  
Old 04-17-2012, 08:27 PM
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davecazz davecazz is offline
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Will the environments in PGR be fixed landscapes with fixed obstacle placement like Decapithon, or will the terrain be random like the Runs minigame?
fixed landscapes, and level based like decapithon, not random infinite runner like the pg runs.

although, we are planning a ton of different obstacle types. it will feel more like sonic the hedgehog than most runners.
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  #47  
Old 04-18-2012, 12:20 AM
Shal5 Shal5 is offline
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Originally Posted by davecazz View Post
well PG is 51MB which makes it so you cant download it over 3g. the runs will be in that range, it for sure wont be anywhere near 100MB
The thing is, I got 5MB left on my iPhone, so I won't have any problems with that.

Quote:
Originally Posted by davecazz View Post
fixed landscapes, and level based like decapithon, not random infinite runner like the pg runs.

although, we are planning a ton of different obstacle types. it will feel more like sonic the hedgehog than most runners.
Good choice! I've always been a big fan of sonic the hedgehog, so I'll love to see how you guys can do it!
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  #48  
Old 04-21-2012, 06:40 PM
Rockstar599 Rockstar599 is offline
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Any news?
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  #49  
Old 04-21-2012, 06:53 PM
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davecazz davecazz is offline
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Any news?
working on the runs, adding some new stuff today. probably wont think about the PG update until a week or so.
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  #50  
Old 04-25-2012, 09:44 AM
Shal5 Shal5 is offline
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The new comic is awsome dave!! Keep up the work
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