Originally Posted by Strangiato
Don't let her have "Big Ghost" and you'll stand a much better chance to win.
Two player plays very well async since we can automatically assign attackers and there's only one other person to add to your chain. It can slow down if there are multiple Bad Smoke/Vulko in play or if Leave Me! is used. But for the most, a 2 player game of Nightfall should finish in about the same number of activations per player as Ascension does, since Nightfall games usually only require about half as many player turns.
Isn't this true for just about any game, though?
One thing I'd love to see implemented would be the app displaying only the actual cards finally played by a player in a chain.
The way it is now it shows their entire decision process while they try to determine the best chain : so you see a couple cards out, a couple cards back in hand, couple cards out, one back in hand, pick all the cards up back in hand, start over with two cards down, pick one card up .... etc ... you get the picture.
Two things I don't like : one it exposes cards in hand a player might not have played, and sometimes with some people it can take forever.
Especially in async. I'll sometimes pop out of the match if someone is taking a long time ... I don't want to come back into the match when it's finally my turn and have to sit through the whole process anyway.
I'd just like to see the cards they finally chose laid out .. zip, zip, zip