App description: The sun has retreated from the earth, a week ago it shone its last, and now chaos has begun. People fear for their existence, and while scientists struggle to explain the phenomenon, the creatures of nightmare began to appear. Fear the Night!

Gamezebo: 5 Stars - Playdek has once again hit it out of the park.
Appolicious: 4.5 out 5
Nerd Appropriate: Nightfall on iOS is a great way to play cards with friends when you cant get a gaming crew together.

New In-App Purchase Expansion: Nightfall: Martial Law

Nightfall: Martial Law introduces many new characters, actions and new color combinations for creating chains and achieving kickers. Martial Law will also introduce the new "Feed" mechanic which will allow players to get even more uses out of their orders. The game also brings to the table a new Wound effect that is sure to surprise opponents.

In Nightfall, players must master hordes of ghouls, vampires and werewolves as they struggle to gain control of a post-apocalyptic world.

Begin with a set of starter Minions then draft cards into your private Archives, play cards into the Chain in order to maximize the effectiveness of your cards and Claim new Minions and Actions to pit against your foes. Attack your opponents every round in an effort to weaken your rivals. Time is limited and only mastering all Phases of the game will leave you standing as the victor at the end of the game.

Nightfall for iOS brings AEG's modern horror game to select iPods, iPhones and iPads.

HIGHLIGHTS
New In-App Purchase: Martial Law expansion!
Achievements and un-lockable Promo Cards
-Ahmad Hassan
-Desperate Measures
-Pale Fury
Asynchronous multiplayer with game timers
Two start-game modes: Quick Play and Draft
Play with open Wound counts or traditional hidden Wounds

FEATURES
Supports 1-5 players (human and/or AI)
3 levels of AI
Asynchronous multiplayer online games
Play against others with pass and play multiplayer
Player Profiles
Introductory tutorial to teach you how to play
Maintain and save multiple games
Automatic shuffling, cleanup and scoring
Universal App

Also by Playdek
Summoner Wars; Ascension: Chronicle of the Godslayer; Food Fight iOS; Can't Stop; Fluxx; Penny Arcade The Game: Gamers vs Evil
04-05-2012, 07:47 PM
#11
Great to see this out before the Easter weekend! I'll grab it now.
04-05-2012, 09:22 PM
#12
Joined: Sep 2009
Location: Sweden
Posts: 2,846
I had kinda decided that Assassin's Creed: Recollection (with a little bit of Urban Rivals, Shadow Era and Cabals on the side) was kinda all the TCG I needed, but seeing that this is actually originally an Alderac product turned that whole reasoning into sticky paste.

Here's to the hope that Nightfall is stronger in the deck building, collection and persistence areas than Playdeck's previous Ascension. Stuff like an online card market and deck building progression elements, Urban Rivals style, can help build a community and turn an iOS TCG into a a semi-MMO, and offer heaps and mounds of additional incentive to play...

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona

04-05-2012, 09:24 PM
#13
Quote:
Originally Posted by sizzlakalonji View Post
Ascension and Food Fight are pretty much unassailable. Bought.
^This. Insta buy!

Game Center: Diligence
04-05-2012, 09:35 PM
#14
Quote:
Originally Posted by Ayjona View Post
I had kinda decided that Assassin's Creed: Recollection (with a little bit of Urban Rivals, Shadow Era and Cabals on the side) was kinda all the TCG I needed, but seeing that this is actually originally an Alderac product turned that whole reasoning into sticky paste.

Here's to the hope that Nightfall is stronger in the deck building, collection and persistence areas than Playdeck's previous Ascension. Stuff like an online card market and deck building progression elements, Urban Rivals style, can help build a community and turn an iOS TCG into a a semi-MMO, and offer heaps and mounds of additional incentive to play...
Nightfall and Ascension are similar in scope. In the hobby boardgame market, "deck building" refers to any game the borrows its inspiration from Dominion in that you are creating your deck on the fly during game play, rather than pre-constructing your own deck prior to the beginning of the game. Nightfall comes closer to Magic: the Gathering than Ascension did in that you have card effects where you get to choose specific targets and you have to choose a target opponent when your minions attack.

This genre of game was created as a direct counter to the CCGs that you list, so that players didn't feel trapped in an endless cycle of having to purchase new product in order to remain competitive.

Our next major release, Summoner Wars, is probably more in line with the type of game you're looking for, although it will come closer to the "living card game" model, in that you will have multiple different purchase options to unlock additional content, but you will always know exactly which cards will be contained in that pack.
04-05-2012, 09:38 PM
#15
Joined: May 2009
Location: Bay area, CA
Posts: 2,373
Saw this and it looked interesting. Then I saw it was by Playdek and became very intrigued. I watched the video and read the boardgamegeek description, but don't really have a strong sense of how the game works. I love Ascension and Dominion - will I like this?

Game Designer, Web Developer, Jack-of-all-trades
www.artfoundry.com
Gamecenter ID: Delerium
Alt TA: LCDDreams
04-05-2012, 10:36 PM
#16
Joined: Jul 2011
Location: Singapore
Posts: 513
Quote:
Originally Posted by Artfoundry View Post
Saw this and it looked interesting. Then I saw it was by Playdek and became very intrigued. I watched the video and read the boardgamegeek description, but don't really have a strong sense of how the game works. I love Ascension and Dominion - will I like this?
You can watch the review by thedicetower for the physical version of Nightfall. I think you will like it, Nightfall has similar mechanics to both Ascension and Dominion yet has enough differences to make it special.
04-05-2012, 10:40 PM
#17
Artfoundry, I'm gonna say yes. I don't know how anyone can resist any Playdek game.

Strangiato, please get summoner wars out ASAP!! Sounds amazing
04-05-2012, 11:21 PM
#18
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,150
Game Impressions

I'm liking the game so far but must admit it is a real head scratcher.

Will the rulebook explain many of the options (like if one chooses a game with the closed eye vs. the open bleeding eye)?

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
04-05-2012, 11:29 PM
#19
I like that this is a little more complicated than ascension, I still don't quite understand it after the tutorial to be honest, are there any videos that explain it better? Not a knock on the game, because I actually like the fact that it isn't so easy that you totally get it in the first two minutes. On the other hand, if someone can point me to a video similar to that one where that one guy explains carcassone that would rock.

Last edited by the9quad; 04-05-2012 at 11:42 PM.
04-05-2012, 11:41 PM
#20
Quote:
Originally Posted by LordGek View Post
I'm liking the game so far but must admit it is a real head scratcher.

Will the rulebook explain many of the options (like if one chooses a game with the closed eye vs. the open bleeding eye)?
Yes, the rule book explains the various icons. The open/closed eye just indicates whether each player's wound total is visible. It's a major component of the tabletop version of the game that wound counts aren't known until the end of the game, because this increases the social aspect of the game. But you're able to walk away from a game at any point and come back days later, you can't rely on memory to know who has taken the least wounds, and that information is critical in making decisions about who to target. It's recommended you only play with hidden wound counts (the closed eye) if you intend to finish the game in one sitting.

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