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  #11  
Old 05-09-2012, 02:03 PM
EssentialParadox EssentialParadox is offline
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iPad, OS 4.x
 
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Well Apple have already told me explicitly that I could use the iTunes volume purchase program for a Kickstarter campaign, so I'm going to go ahead with that. If for some reason I can't do it afterwards, the onus will be on Apple to remedy it.
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  #12  
Old 05-09-2012, 05:04 PM
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mr.Ugly mr.Ugly is offline
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the onus.. whatever it is.. will always be on your side.. not matter what "apple" said or not..
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  #13  
Old 05-10-2012, 04:34 AM
Kafu Kafu is offline
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You can avoid gifting the App implementing a custom IAP purchase scheme in addition to the standard one: keep a list of device UDIDs (or something similar!) on your server, then you check if a device can unlock the game for free if its id is in the list.

It's free (no stupid auto-purchases) and simple to manage.
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  #14  
Old 05-10-2012, 08:57 AM
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jclardy jclardy is offline
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Quote:
Originally Posted by EssentialParadox View Post
Well Apple have already told me explicitly that I could use the iTunes volume purchase program for a Kickstarter campaign, so I'm going to go ahead with that. If for some reason I can't do it afterwards, the onus will be on Apple to remedy it.
Well if it ends up you can't do it you could always go to a store and buy Apple gift cards with cash. Would take a while to enter codes, but it would keep your credit card from getting frozen.

But with volume purchase you would get a discount as well as the 70% from the sale, so you would lose less to Apple that way. Plus it would take way less time.
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