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#11
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Well Apple have already told me explicitly that I could use the iTunes volume purchase program for a Kickstarter campaign, so I'm going to go ahead with that. If for some reason I can't do it afterwards, the onus will be on Apple to remedy it.
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#12
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the onus.. whatever it is.. will always be on your side.. not matter what "apple" said or not..
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#13
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You can avoid gifting the App implementing a custom IAP purchase scheme in addition to the standard one: keep a list of device UDIDs (or something similar!) on your server, then you check if a device can unlock the game for free if its id is in the list.
It's free (no stupid auto-purchases) and simple to manage. |
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#14
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Quote:
But with volume purchase you would get a discount as well as the 70% from the sale, so you would lose less to Apple that way. Plus it would take way less time. |
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