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  #161  
Old 05-11-2012, 09:31 AM
paineyes paineyes is offline
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$7k left with 7 hrs remaining?

And i was thinking it might not make that amt few days ago...

I am so happy!
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  #162  
Old 05-11-2012, 09:36 AM
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Eli Eli is offline
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It's weird how it seems like the announcement of voice actors is what really sent the project into funding overdrive. I'd be curious to see an alternate reality where they'd have made that announcement while sticking to their guns about the iOS exclusivity. Although, I suppose you could argue that voice talent potentially wouldn't have come onboard for just an iOS game. Either way, it's cool they're getting funded, hopefully more people realize now that TouchArcade coverage isn't the linchpin to a successful Kickstarter. (Although, it took years for developers to realize a TouchArcade review wasn't a magic bullet for a successful iPhone game.)
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  #163  
Old 05-11-2012, 09:50 AM
Arges Arges is offline
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Quote:
Originally Posted by Hodapp View Post
It's weird how it seems like the announcement of voice actors is what really sent the project into funding overdrive.
Penny Arcade was also plugging it, and their mentions correlate with the bump they had around 04/25. Probably once everything got combined and people thought it actually had a chance, then pledges started coming in - Kickstarter is a very emotional thing, with people trying to back winners and wanting to feel they helped make something happen.
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  #164  
Old 05-11-2012, 09:54 AM
famousringo famousringo is offline
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Quote:
Originally Posted by aaronsullivan View Post
Really hoping there's a story posted about this today AND SOON! I was really surprised to see it in other places like Ars Technica first. Really should have heard of it here I think.
Yep. Toucharcade is the place to come for a great iOS forum, and maybe for a few reviews. If you want iOS news, you'll have to find other sources.

I really admire Camouflaj's perseverance. Every time it looked like there was no way they'd reach their funding goal, they pulled another trick out of their hat and the pledges started flowing again. I think the lesson for other projects is to have some tricks and media outlets lined up beforehand, then you won't have to scramble so much to make it happen.
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  #165  
Old 05-11-2012, 09:59 AM
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Eli Eli is offline
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Quote:
Originally Posted by Arges View Post
Kickstarter is a very emotional thing, with people trying to back winners and wanting to feel they helped make something happen.
This is why I do not envy the Republique team at all. The deep emotional attachment that some people feel to the Kickstarters they back borders on unhealthy, and for a few people, far exceeds that. That's not going to be pretty over the next year (or more) of development, as I've already seen people posting comments alluding to the fact that they're not going to be happy if their money goes towards iOS development. That's likely only going to intensify.

After this is all said and done, I'll be really interested in two things-

1. Is the design by committee social pressure of having 10,000+ people with financial interests in the game worth the trade-off of keeping the lion's share of the creative control that could potentially be lost when you only have a publisher as the only other entity with a financial interest?

2. How the whole cost breakdown of this actual Kickstarter goes. The Star Command guys first opened everyone's eyes to the fact that Kickstarter swag is actually pretty expensive to produce and ship. It'll be interesting to see what the most "profitable" reward tier is for Republique.


Quote:
Originally Posted by famousringo View Post
Yep. Toucharcade is the place to come for a great iOS forum, and maybe for a few reviews. If you want iOS news, you'll have to find other sources.
That's only really true if the only iOS news you're interested in is the tsunami of daily Kickstarter emails we get.
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  #166  
Old 05-11-2012, 10:03 AM
paineyes paineyes is offline
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The target has been met
Latest numbers = $501,274
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  #167  
Old 05-11-2012, 01:30 PM
nizy nizy is offline
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Quote:
Originally Posted by Hodapp View Post
It's weird how it seems like the announcement of voice actors is what really sent the project into funding overdrive.
Just a week ago it had barely passed its halfway mark in terms of funding. I didn't back it then because I just assumed that it wouldn't make it and so backing it would be pointless. It's only been the last 2 days that it's started to look like it might be possible. I bet there were a lot of people like that.
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  #168  
Old 05-11-2012, 02:22 PM
arta arta is offline
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Low bandwidth Version | Pop Up


Camoflaj live stream celebrating their success.
http://www.ustream.tv/channel/republique
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  #169  
Old 05-11-2012, 03:02 PM
Kartel Kartel is offline
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Quote:
Originally Posted by Hodapp View Post
Either way, it's cool they're getting funded, hopefully more people realize now that TouchArcade coverage isn't the linchpin to a successful Kickstarter. (Although, it took years for developers to realize a TouchArcade review wasn't a magic bullet for a successful iPhone game.)


With comments like these, I should hope not.
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  #170  
Old 05-11-2012, 03:41 PM
LOLavi LOLavi is offline
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Wow! I really didn't believe they'd make it!
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