![]() |
|
|
Thread Tools | Display Modes |
|
#161
|
|||
|
|||
|
$7k left with 7 hrs remaining?
And i was thinking it might not make that amt few days ago... I am so happy! |
|
#162
|
||||
|
||||
|
It's weird how it seems like the announcement of voice actors is what really sent the project into funding overdrive. I'd be curious to see an alternate reality where they'd have made that announcement while sticking to their guns about the iOS exclusivity. Although, I suppose you could argue that voice talent potentially wouldn't have come onboard for just an iOS game. Either way, it's cool they're getting funded, hopefully more people realize now that TouchArcade coverage isn't the linchpin to a successful Kickstarter. (Although, it took years for developers to realize a TouchArcade review wasn't a magic bullet for a successful iPhone game.)
|
|
#163
|
|||
|
|||
|
Penny Arcade was also plugging it, and their mentions correlate with the bump they had around 04/25. Probably once everything got combined and people thought it actually had a chance, then pledges started coming in - Kickstarter is a very emotional thing, with people trying to back winners and wanting to feel they helped make something happen.
|
|
#164
|
|||
|
|||
|
Quote:
I really admire Camouflaj's perseverance. Every time it looked like there was no way they'd reach their funding goal, they pulled another trick out of their hat and the pledges started flowing again. I think the lesson for other projects is to have some tricks and media outlets lined up beforehand, then you won't have to scramble so much to make it happen. |
|
#165
|
||||
|
||||
|
Quote:
After this is all said and done, I'll be really interested in two things- 1. Is the design by committee social pressure of having 10,000+ people with financial interests in the game worth the trade-off of keeping the lion's share of the creative control that could potentially be lost when you only have a publisher as the only other entity with a financial interest? 2. How the whole cost breakdown of this actual Kickstarter goes. The Star Command guys first opened everyone's eyes to the fact that Kickstarter swag is actually pretty expensive to produce and ship. It'll be interesting to see what the most "profitable" reward tier is for Republique. That's only really true if the only iOS news you're interested in is the tsunami of daily Kickstarter emails we get. |
|
#166
|
|||
|
|||
|
The target has been met
Latest numbers = $501,274 |
|
#167
|
|||
|
|||
|
Just a week ago it had barely passed its halfway mark in terms of funding. I didn't back it then because I just assumed that it wouldn't make it and so backing it would be pointless. It's only been the last 2 days that it's started to look like it might be possible. I bet there were a lot of people like that.
|
|
#168
|
|||
|
|||
|
Low bandwidth Version | Pop Up Camoflaj live stream celebrating their success. http://www.ustream.tv/channel/republique |
|
#169
|
|||
|
|||
|
Quote:
With comments like these, I should hope not. |
|
#170
|
|||
|
|||
|
Wow! I really didn't believe they'd make it!
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|