Originally Posted by Arges
Kickstarter is a very emotional thing, with people trying to back winners and wanting to feel they helped make something happen.
This is why I do not envy the Republique team at all. The deep emotional attachment that some people feel to the Kickstarters they back borders on unhealthy, and for a few people, far exceeds that. That's not going to be pretty over the next year (or more) of development, as I've already seen people posting comments alluding to the fact that they're not going to be happy if their money goes towards iOS development. That's likely only going to intensify.
After this is all said and done, I'll be really interested in two things-
1. Is the design by committee social pressure of having 10,000+ people with financial interests in the game worth the trade-off of keeping the lion's share of the creative control that could potentially be lost when you only have a publisher as the only other entity with a financial interest?
2. How the whole cost breakdown of this actual Kickstarter goes. The Star Command guys first opened everyone's eyes to the fact that Kickstarter swag is actually pretty expensive to produce and ship. It'll be interesting to see what the most "profitable" reward tier is for Republique.
Originally Posted by famousringo
Yep. Toucharcade is the place to come for a great iOS forum, and maybe for a few reviews. If you want iOS news, you'll have to find other sources.
That's only really true if the only iOS news you're interested in is the tsunami of daily Kickstarter emails we get.