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  #171  
Old 04-12-2012, 06:24 AM
Surfheart Surfheart is offline
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Quote:
Originally Posted by jar0d View Post
Can't aim and shoot at the same time. Am I doing something wrong? Would like to play this like Modern Combat (left stick move, right stick aim + if hold fire still able to aim).
Same problem. It would be nice if left side movement toggled to aim when you are in bullet time.
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  #172  
Old 04-12-2012, 07:18 AM
nao nao is offline
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The best thing about this game? $2.99. Cheaper than coffee.
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  #173  
Old 04-12-2012, 07:18 AM
tognesimo tognesimo is offline
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Quote:
Originally Posted by squarezero View Post
It was me who said that, because it's true. Max Payne is an 11 year old game and it shows. It's still probably my favorite shooter of all time and many times better than anything Gameloft has ever done (and I said that as someone who is not a GL hater). Polygons isn't everything.
The only gameloft game who impressed me is Modern Combat 3, the others have a graphic that is inferior to dead space and mass effect infiltrator!
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  #174  
Old 04-12-2012, 07:32 AM
handintoaster handintoaster is offline
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I love the controls just takes a littlewhile to get used to them
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  #175  
Old 04-12-2012, 07:54 AM
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killercow killercow is offline
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I'm using the tap to shoot option without any aim assists and it works great!
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  #176  
Old 04-12-2012, 08:05 AM
squarezero squarezero is offline
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Quote:
Originally Posted by tognesimo View Post
The only gameloft game who impressed me is Modern Combat 3, the others have a graphic that is inferior to dead space and mass effect infiltrator!
Agreed. I wasn't talking about those games. In any event, the point was that folks shouldn't expect cutting edge graphics with Max Payne.
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  #177  
Old 04-12-2012, 08:14 AM
Markku Markku is offline
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These grahpics upped from the ps2 version?
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  #178  
Old 04-12-2012, 08:21 AM
squarezero squarezero is offline
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Quote:
Originally Posted by killercow View Post
I'm using the tap to shoot option without any aim assists and it works great!
I have yet to try that. Frankly, I really did not like the default button arrangement. Luckily they are fully customizable.

In general I'm really happy with this port. My only complaints so far are:

1) lack of character shadows. I would have appreciated at least a blob shadow to make Max feel more "in" the environment.

2) lack of shell casings. Not a big deal, but the sound of shotgun shells hitting the floor in the original is kind of iconic

3) a slight jitteriness to the movement. Again, not a big deal, but the game is simply not as smooth as on the PC

4) locked difficulty settings: that was there in the original game, but I've been playing the game in hardcore difficulty for years and I'm not really digging all the one-shot kills. I'm basically speed running through the first time and looking forward to playing it "for real" the second time.

Make no mistake: this is truly Max Payne, and even just navigating through the maps is a pleasure. Wiping the mug off the Finito brothers was just as satisfying as I remembered it .

Last edited by squarezero; 04-12-2012 at 08:24 AM..
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  #179  
Old 04-12-2012, 08:26 AM
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metalcasket metalcasket is offline
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I must say that the game is absolutely gorgeous on iPhone 4 and I would take these very nitty-gritty "it's retina, but is it really?" graphics over Gameloft's squeaky-clean crap any day of the week.
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  #180  
Old 04-12-2012, 09:07 AM
Zghying Zghying is offline
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I still have my Max Payne mouse pad that came with the PC game. One of the greatest games ever.
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