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#171
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Same problem. It would be nice if left side movement toggled to aim when you are in bullet time.
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#172
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The best thing about this game? $2.99. Cheaper than coffee.
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#173
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Quote:
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#174
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I love the controls just takes a littlewhile to get used to them
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#175
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I'm using the tap to shoot option without any aim assists and it works great!
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#176
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Agreed. I wasn't talking about those games. In any event, the point was that folks shouldn't expect cutting edge graphics with Max Payne.
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#177
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These grahpics upped from the ps2 version?
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#178
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Quote:
In general I'm really happy with this port. My only complaints so far are: 1) lack of character shadows. I would have appreciated at least a blob shadow to make Max feel more "in" the environment. 2) lack of shell casings. Not a big deal, but the sound of shotgun shells hitting the floor in the original is kind of iconic 3) a slight jitteriness to the movement. Again, not a big deal, but the game is simply not as smooth as on the PC 4) locked difficulty settings: that was there in the original game, but I've been playing the game in hardcore difficulty for years and I'm not really digging all the one-shot kills. I'm basically speed running through the first time and looking forward to playing it "for real" the second time. Make no mistake: this is truly Max Payne, and even just navigating through the maps is a pleasure. Wiping the mug off the Finito brothers was just as satisfying as I remembered it .
Last edited by squarezero; 04-12-2012 at 08:24 AM.. |
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#179
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I must say that the game is absolutely gorgeous on iPhone 4 and I would take these very nitty-gritty "it's retina, but is it really?" graphics over Gameloft's squeaky-clean crap any day of the week.
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#180
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I still have my Max Payne mouse pad that came with the PC game. One of the greatest games ever.
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