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#321
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Yes, your phone can run fully fledged 3D games now. Get over it. It shouldn't be a big deal anymore. |
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#322
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Ha ha. Love that phrase. I also like heebie-jeebies!
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#323
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#324
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#325
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When Remedy started working on Max Payne 2, they originally intended to improve the physics system on their game engine, but then discovered Havok, which allowed them to create a fully interactive environment as well as incorporating ragdoll physics into the death animations. You claim that Max Payne wouldn't have been the first iOS action game that used ragdoll physics. Could you please enlighten me: what other iOS action games use ragdoll physics? As to the textures, I suggest that folks take a look at the intro video. Youtube link | Pop Up Look at the faces of the enemies as they slow-mo across the screen (see 0:13). To my eyes, they look like they have much less detail than the texture on Max's face. In any event, I've played Max Payne on the PC at the highest setting more than once, and the goons have always had crappy-looking faces. A while back I said I would post a screen shot of my preferred control method. Here it is: Last edited by squarezero; 04-15-2012 at 11:22 PM.. |
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#326
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^regarding the texture, you can clearly see there that you can actually see the features of the enemies faces, in the iOS version you can but they are VERY blurry, as well as their clothing textures, they are just big stains while in the video you can actually see the wrinkles of the jackets and what not, in my opinion...
and regarding the first game that used ragdoll, there was one zombie game, i don't remember the name, "dead strike" or something, which 3rd update included ragdoll physics... and it came out like 3 years ago. |
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#327
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It's the same game and that's all that matters.
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#328
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IMHO opinion it's very good. Once you play about with the control scheme somewhat. |
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#329
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In a late reply to heringer, I was just simply stating that "in my opinion" your letter came across as a "little" rude. I never meant to imply that giving criticism was rude. Your letter just rubbed me the wrong way, the way you stated that there was a "flaw" and then added a solution to fix the flaw simply read to me as though you were telling them how to do their job. That's why I thought it was a "little" rude. If it was me writing the letter? I would have simply asked if aiming and shooting at the same time would be implemented because I felt as though shooters on the iPhone benefit from that style of control, or something along those lines. Contrary to what you may think, I can criticise, but when I do I try to sound as kind as I can because I don't personally like negative criticism and probably can't take it as well as others; my motto is to treat others the way I would like to be treated and so I do find that I "sugar-coat" things.
If someone is willing to wait for the controls to be improved, then so be it. If aiming and shooting at the same time will make their play experience better (or as good as it can be on an iDevice) then so be it. I myself have an older 3GS, and considering that I can notice lag in the tutorial on the street, I myself am going to wait until I upgrade phones so I can play with it running smoother. I know exactly where you're coming from when you tell people to wait so they can enjoy the game. And your remark about getting defensive over criticism.. seems as though you yourself were getting a bit defensive about my criticism about your letter. It was just my opinion, and I only meant to say I thought you could have worded it in a way that made it seem like you weren't telling them how to do their job, which was just a small vibe that I got from it. Glad to see you got a reply though. (I can't seem to quote your reply for some reason.) Quote:
Are you on a 3GS? Same thing is happening with me, but not sure if it's just because I have a 3GS. Yeah, in essence it is pretty much exactly the same game.. although there are things missing like the bullet in the bullet cam (which was iconic in the other versions IMO), bullet shells etc. They're just very minor aesthetic omissions though, not a dealbreaker for me personally. Not fussed if there aren't ragdolls. Last edited by Daft Punk; 04-16-2012 at 04:55 AM.. |
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#330
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Never played this back in the day so i'm very happy to finally get my hands on it. Yeah i can understand people having some problems with the controls, took me a while to get used to iOS gaming at all last year but now i'm a dab hand with most touch screen controls. Enjoyed and play GTA3 a lot on my ipod and now Max Payne.
Of course there should be comments from the pro-Max Payne brigade and the ones with negative comments. Would be boring if every single post was WOW this is the best game ever Overall i think Max Payne on iOS is very good, the price is superb and i hope sales are good so we'll get more Rockstar conversions. If people dont like it fair enough, i cant stand Angry Birds but i dont bother posting in those threads non stop about my issues with the game. |
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