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  #321  
Old 04-15-2012, 08:37 PM
heringer heringer is offline
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Quote:
Originally Posted by JamesDean69 View Post
Look everyone is entitled to their opinion but mine is anyone complaining about this game is ridiculous. This is on a TELEPHONE. 4 years ago we were playing SNAKE. Now to be able to play a pretty damn good version of Max Payne is remarkable. Its never gonna be perfect. Someone will always complain about SOMETHING. Touch controls will always have their limitations but $3 freaking dollars for a $60 game on XBox. Guys, this is awesome. Bring on MAx Payne 2 and Vice City etc.
Ok, how many years left until we can get past the novelty of "OMG OMG THIS IS RUNNING ON MY PHONE!" and actually criticise things from an objective point of view? How can we form any sort of standards if people continue with this mumbo jumbo about games on their phones?

Yes, your phone can run fully fledged 3D games now. Get over it. It shouldn't be a big deal anymore.
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  #322  
Old 04-15-2012, 09:08 PM
callmericardo callmericardo is offline
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Quote:
Originally Posted by heringer View Post
mumbo jumbo
Ha ha. Love that phrase. I also like heebie-jeebies!
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  #323  
Old 04-15-2012, 09:18 PM
squarezero squarezero is online now
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Quote:
Originally Posted by heringer View Post
Ok, how many years left until we can get past the novelty of "OMG OMG THIS IS RUNNING ON MY PHONE!" and actually criticise things from an objective point of view? How can we form any sort of standards if people continue with this mumbo jumbo about games on their phones?

Yes, your phone can run fully fledged 3D games now. Get over it. It shouldn't be a big deal anymore.
I actually fully agree with this.
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  #324  
Old 04-15-2012, 10:37 PM
StormRadar StormRadar is offline
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iPad (3rd Gen), iOS 5.x
 
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Low bandwidth Version | Pop Up
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  #325  
Old 04-15-2012, 11:18 PM
squarezero squarezero is online now
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Quote:
Originally Posted by GasparZizou View Post
the textures are quite far away from the PC version, you can tell by the enemies textures, they are lower than max's.

and there is no ragdoll physics in this game, there was not on the original PC version what are you talking about? there are no physics in this game, and it would not be the first to use them if that was the case.
Took me a while to respond to this because I wanted to do my research. And yes, you are right, the game does not use ragdoll physics. That's about as much as you are right about. The idea that the game does not use "physics" is ridiculous. Of course it does -- a physics engine is built in to their proprietary MAX-FX. All over the game there are moving objects that have to interact procedurally with the environment. More to the point, you can throw a grenade at an enemy and see him tumble into the air -- again, procedurally, since he interacts with walls, furniture, etc. It's not quite ragdoll physics because the joints are not articulated, not because the action itself is "canned."

When Remedy started working on Max Payne 2, they originally intended to improve the physics system on their game engine, but then discovered Havok, which allowed them to create a fully interactive environment as well as incorporating ragdoll physics into the death animations.

You claim that Max Payne wouldn't have been the first iOS action game that used ragdoll physics. Could you please enlighten me: what other iOS action games use ragdoll physics?

As to the textures, I suggest that folks take a look at the intro video.


Youtube link | Pop Up


Look at the faces of the enemies as they slow-mo across the screen (see 0:13). To my eyes, they look like they have much less detail than the texture on Max's face. In any event, I've played Max Payne on the PC at the highest setting more than once, and the goons have always had crappy-looking faces.

A while back I said I would post a screen shot of my preferred control method. Here it is:
Attached Images
File Type: jpg IMG_0737.jpg (59.7 KB, 21 views)

Last edited by squarezero; 04-15-2012 at 11:22 PM..
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  #326  
Old 04-16-2012, 12:28 AM
GasparZizou GasparZizou is offline
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^regarding the texture, you can clearly see there that you can actually see the features of the enemies faces, in the iOS version you can but they are VERY blurry, as well as their clothing textures, they are just big stains while in the video you can actually see the wrinkles of the jackets and what not, in my opinion...

and regarding the first game that used ragdoll, there was one zombie game, i don't remember the name, "dead strike" or something, which 3rd update included ragdoll physics... and it came out like 3 years ago.
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  #327  
Old 04-16-2012, 02:02 AM
callmericardo callmericardo is offline
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It's the same game and that's all that matters.
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  #328  
Old 04-16-2012, 03:03 AM
devensega devensega is offline
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iPad (4th Gen), iOS 6.x
 
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Quote:
Originally Posted by Psykikgmr View Post
Thats too bad. I thought maybe it would look great at least on the iPad 3. Maybe by the time the iPad 4 comes out we'll have hardware that can really take punishment

Hmmmm, I'm on the fence about this now
Buy it mate, if its my post that put you off I was joking. I was trying to parody the wildly different opinions of this game from some posters here.

IMHO opinion it's very good. Once you play about with the control scheme somewhat.
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  #329  
Old 04-16-2012, 04:19 AM
Daft Punk Daft Punk is offline
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In a late reply to heringer, I was just simply stating that "in my opinion" your letter came across as a "little" rude. I never meant to imply that giving criticism was rude. Your letter just rubbed me the wrong way, the way you stated that there was a "flaw" and then added a solution to fix the flaw simply read to me as though you were telling them how to do their job. That's why I thought it was a "little" rude. If it was me writing the letter? I would have simply asked if aiming and shooting at the same time would be implemented because I felt as though shooters on the iPhone benefit from that style of control, or something along those lines. Contrary to what you may think, I can criticise, but when I do I try to sound as kind as I can because I don't personally like negative criticism and probably can't take it as well as others; my motto is to treat others the way I would like to be treated and so I do find that I "sugar-coat" things.

If someone is willing to wait for the controls to be improved, then so be it. If aiming and shooting at the same time will make their play experience better (or as good as it can be on an iDevice) then so be it. I myself have an older 3GS, and considering that I can notice lag in the tutorial on the street, I myself am going to wait until I upgrade phones so I can play with it running smoother. I know exactly where you're coming from when you tell people to wait so they can enjoy the game.

And your remark about getting defensive over criticism.. seems as though you yourself were getting a bit defensive about my criticism about your letter. It was just my opinion, and I only meant to say I thought you could have worded it in a way that made it seem like you weren't telling them how to do their job, which was just a small vibe that I got from it. Glad to see you got a reply though.

(I can't seem to quote your reply for some reason.)

Quote:
Originally Posted by x999x View Post
I've played MP with both control schemes, and Tap to Shoot is clearly the way to play.
Tap to shoot is a little better... But I find myself randomly firing a *lot* when I actually mean to just look around. A bit too much for my liking so I've just reverted to the standard controls.

Quote:
Originally Posted by tognesimo View Post
In the bullet cam the bullet is missing
Are you on a 3GS? Same thing is happening with me, but not sure if it's just because I have a 3GS.

Quote:
Originally Posted by callmericardo View Post
It's the same game and that's all that matters.
Yeah, in essence it is pretty much exactly the same game.. although there are things missing like the bullet in the bullet cam (which was iconic in the other versions IMO), bullet shells etc. They're just very minor aesthetic omissions though, not a dealbreaker for me personally. Not fussed if there aren't ragdolls.

Last edited by Daft Punk; 04-16-2012 at 04:55 AM..
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  #330  
Old 04-16-2012, 05:13 AM
psj3809 psj3809 is online now
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iPod Touch (4th Gen)
 
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Never played this back in the day so i'm very happy to finally get my hands on it. Yeah i can understand people having some problems with the controls, took me a while to get used to iOS gaming at all last year but now i'm a dab hand with most touch screen controls. Enjoyed and play GTA3 a lot on my ipod and now Max Payne.

Of course there should be comments from the pro-Max Payne brigade and the ones with negative comments. Would be boring if every single post was WOW this is the best game ever

Overall i think Max Payne on iOS is very good, the price is superb and i hope sales are good so we'll get more Rockstar conversions.

If people dont like it fair enough, i cant stand Angry Birds but i dont bother posting in those threads non stop about my issues with the game.
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