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View Poll Results: What would you like to see first / is most important for the next Hero Mages update?
Asnchronous multiplayer 27 35.53%
Full singleplayer (story driven) campaign 36 47.37%
Expansion content support / player-reward system / bonus content 13 17.11%
Voters: 76. You may not vote on this poll

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  #101  
Old 04-15-2012, 07:56 AM
Pitta Pitta is offline
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Quote:
Originally Posted by oooooomonkey View Post
I really hope this gets a bigger online following as at the minute when I go online there's never anyone to play with :-(
There's been two people sat just in the lobby for hours not playing or talking.
What does the single player content is exactely?
Aside from the tutorial, skirmish vs AI only?
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  #102  
Old 04-15-2012, 08:13 AM
oooooomonkey oooooomonkey is online now
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Quote:
Originally Posted by Pitta View Post
What does the single player content is exactely?
Aside from the tutorial, skirmish vs AI only?
Yep you have quick battle or custom battle (vs AI) which is great but after playing online you get a different kind of thrill from playing VS real people.
The AI is good training though as its brutal.
There's stats for both on and offline though, which keeps track of wins/loses and amount of time spent in the app.
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  #103  
Old 04-15-2012, 08:23 AM
Pitta Pitta is offline
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Quote:
Originally Posted by oooooomonkey View Post
Yep you have quick battle or custom battle (vs AI) which is great but after playing online you get a different kind of thrill from playing VS real people.
The AI is good training though as its brutal.
There's stats for both on and offline though, which keeps track of wins/loses and amount of time spent in the app.
It's cool but to attract more people there should be a full campaign or async IMHO.
Playing online with random people won't certainly grow the community....as you said a bit thin at the moment.
SP campaign will attract more people (even online).
Async too, because you'll start multiple games and call for friends (I know for a fact at least 4 people).
And from what I saw playing in the browser...this game deserves a much more robust community and success....even at the price of cross platform compatibility if that's a concern.

WHEN there will be a consistent community...only then expansions/more content via IAPs will have (commercially) sense.
Now, from the dev standpoint, it would be only a waste of time.
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  #104  
Old 04-15-2012, 10:44 AM
Bool Zero Bool Zero is offline
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Quote:
Originally Posted by LOLavi View Post
Hmm... So D&D and TBS? Never played D&D so don't know how it'll turn out, but I guess 10 pages must have some positive feedback.
Last I checked, D&D (PnP tabletop) always has been turned based strategy, LOL! But my 30 something years of DM/GMing could be wrong!

Great game BTW!

As an aside: Still waiting on a response from the dev about the lack of map editor in custom games even though the video on the website clearly shows the developer making a custom map in custom games and stating it is a feature.

Also wondering if pass and play is a consideration done the line as well!

Last edited by Bool Zero; 04-15-2012 at 10:54 AM..
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  #105  
Old 04-15-2012, 04:40 PM
RossD20Studios RossD20Studios is offline
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Quote:
Originally Posted by Bool Zero View Post
Last I checked, D&D (PnP tabletop) always has been turned based strategy, LOL! But my 30 something years of DM/GMing could be wrong!

Great game BTW!

As an aside: Still waiting on a response from the dev about the lack of map editor in custom games even though the video on the website clearly shows the developer making a custom map in custom games and stating it is a feature.

Also wondering if pass and play is a consideration done the line as well!
Thanks! To answer your question: Custom map editing is currently available only on web/browser version (Not among the features listed for iOS). This feature will be coming to iOS very soon.

Pass & Play will also be included in future release
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  #106  
Old 04-16-2012, 12:24 AM
Bool Zero Bool Zero is offline
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Awesome, looking forward to it and thanks for the response!
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  #107  
Old 04-16-2012, 02:26 AM
Misguided Misguided is offline
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Ross, I don't know how common your last name is, but do you happen to have a relative on the med school faculty at Case Western?

Game looks good. I look forward to checking it out.
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  #108  
Old 04-16-2012, 03:34 AM
vibliribland vibliribland is offline
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Sorry for posting a question I most certanly can read mysefl to in the thread, but Im short on time.

Is this Async multiplayer?
Coop or Vs multiplayer?

Thx
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  #109  
Old 04-16-2012, 08:14 AM
pjft pjft is offline
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No Async (yet, at least).
Vs. Multiplayer only, I believe.

Quick questions:

In your interview for iFanzine when asked about a campaign mode, you mentioned you were planning a new single-player title with Hero Mages' mechanics, and a full-fledged campaign. Does it mean Hero Mages will likely not get a single-player campaign, or are they two separate things?

Also, I bought this game on Android some time ago, so I'm not planning on double-dipping for iOS at the moment When you mention that "Custom map editing is currently available only on web/browser version (Not among the features listed for iOS). This feature will be coming to iOS very soon. Pass & Play will also be included in future release", can I assume that when you refer to iOS, you're referring to the mobile versions - both of them? Just asking.

Cheers, and great job!

Paulo
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  #110  
Old 04-16-2012, 10:14 AM
RossD20Studios RossD20Studios is offline
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Quote:
Originally Posted by vibliribland View Post
Sorry for posting a question I most certanly can read mysefl to in the thread, but Im short on time.

Is this Async multiplayer?
Coop or Vs multiplayer?

Thx
1) Realtime turn-based multiplayer (but async is planned for future update)
2) You can play vs. multiplayer, FFA, teams, etc. And you can play coop against bots!
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