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View Poll Results: What would you like to see first / is most important for the next Hero Mages update?
Asnchronous multiplayer 27 35.53%
Full singleplayer (story driven) campaign 36 47.37%
Expansion content support / player-reward system / bonus content 13 17.11%
Voters: 76. You may not vote on this poll

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  #191  
Old 05-23-2012, 07:57 AM
RangerRob RangerRob is offline
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Quote:
Originally Posted by RossD20Studios View Post
I've considered implementing a turn-time limit, but in the interest of getting the feature out there, the intial offering will work as follows:

You can start a game realtime or async. If you start realtime, you can set a turn time. If all players decide to leave the game and finish later, the game will become async. At this point, turn-time is disabled (you have unlimited time to figure out your next move). However, any player in the game may "drop" another player if that player has not completed their turn in 72 hours.
That sounds great to me, probably even better than the other method. Thanks for the support, looking forward to the update!
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  #192  
Old 05-23-2012, 09:02 AM
pjft pjft is offline
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Wow - great article! I love reading game postmortems, and yours was just exceptional. People many times don't realize the enormous effort that people put into making games for a living, with all the demands in their professional and personal lives.

Keep it coming, and thanks!
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  #193  
Old 05-24-2012, 08:40 PM
RossD20Studios RossD20Studios is offline
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I just discovered this awesome video review of Hero Mages by the folks at Electronic Playground. Kinda makes me feel like a "developer celebrity".

http://www.elecplay.com/all/spotligh...-video-review/

I'll be sharing a video of my own very soon showing off the status of the async gameplay.
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  #194  
Old 05-25-2012, 12:58 PM
twiccan twiccan is offline
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I still can't wait to be able to play as the Summoner. Hope that's coming soon.
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  #195  
Old 05-30-2012, 01:40 AM
RossD20Studios RossD20Studios is offline
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Here's a video preview of the upcoming asynchronous multiplayer feature for Hero Mages as featured in Part 3 of my article series "How to Create an Asynchronous Multiplayer Game"


Youtube link | Pop Up


Read about how I made this here: http://www.indieflashblog.com/how-to...ync-part3.html
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  #196  
Old 05-30-2012, 03:08 AM
oooooomonkey oooooomonkey is online now
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Quote:
Originally Posted by RossD20Studios View Post
Here's a video preview of the upcoming asynchronous multiplayer feature for Hero Mages as featured in Part 3 of my article series "How to Create an Asynchronous Multiplayer Game"

YouTube: video

Read about how I made this here: http://www.indieflashblog.com/how-to...ync-part3.html
Oh! The Async is looking really cool. Great work and can't wait.
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  #197  
Old 05-30-2012, 07:01 AM
pjft pjft is offline
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This is looking great! Any non-bindable expectations as to when this will be available to the public, what we can expect in the update and if it will be the same on all platforms?
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  #198  
Old 05-30-2012, 08:49 AM
Pitta Pitta is offline
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Location: Italy
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Quote:
Originally Posted by RossD20Studios View Post
Here's a video preview of the upcoming asynchronous multiplayer feature for Hero Mages as featured in Part 3 of my article series "How to Create an Asynchronous Multiplayer Game"

YouTube: video

Read about how I made this here: http://www.indieflashblog.com/how-to...ync-part3.html
Async is coming along really great!
Any estimated (not binding!!!) timeframe?
Before or after the Summer?
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  #199  
Old 05-30-2012, 10:18 AM
RossD20Studios RossD20Studios is offline
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Quote:
Originally Posted by pjft View Post
This is looking great! Any non-bindable expectations as to when this will be available to the public, what we can expect in the update and if it will be the same on all platforms?
There are two major components still necessary to be complete the asynchronous multiplayer feature: 1) Matchmaking 2) Push Notifications. I'm aiming to have these integrated before the end of June. I'm considering running a beta test using the browser-based version to ensure all systems are in order and that games are saving/restoring as expected.

Version 1.8.0 will hopefully launch sometime in July and will include the async multiplayer, In-App purchases, and numerous bug fixes and UI improvements based on everyone's suggestions.

All versions of Hero Mages will receive this update. For systems that don't have Push Notifications, players will have the option to use email notification for their turns.
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  #200  
Old 05-30-2012, 10:46 AM
twiccan twiccan is offline
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Quote:
Originally Posted by RossD20Studios View Post
There are two major components still necessary to be complete the asynchronous multiplayer feature: 1) Matchmaking 2) Push Notifications. I'm aiming to have these integrated before the end of June. I'm considering running a beta test using the browser-based version to ensure all systems are in order and that games are saving/restoring as expected.

Version 1.8.0 will hopefully launch sometime in July and will include the async multiplayer, In-App purchases, and numerous bug fixes and UI improvements based on everyone's suggestions.

All versions of Hero Mages will receive this update. For systems that don't have Push Notifications, players will have the option to use email notification for their turns.
Wow, July is going to be awesome! First Dungeon Twister on PSN and now this! Where is my time machine? June needs to be gone, lol.
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