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View Poll Results: What would you like to see first / is most important for the next Hero Mages update?
Asnchronous multiplayer 27 35.53%
Full singleplayer (story driven) campaign 36 47.37%
Expansion content support / player-reward system / bonus content 13 17.11%
Voters: 76. You may not vote on this poll

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  #201  
Old 05-31-2012, 07:27 AM
pjft pjft is offline
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Thanks - you rock.

Yesterday I was reading your postmortem on the Adobe site, and your latest developer blog post and by all means, keep it coming

I ended up playing a single-player match at the end of the work day, and I happened to kick the AI's butt - I killed their Hero immediately and then moved on to take care of the rest. Had a fantastic time - I hadn't had much time to play in the past few weeks, and it was a refreshing thing to do

Cheers, and thanks.
Paulo
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  #202  
Old 07-08-2012, 04:32 PM
RossD20Studios RossD20Studios is offline
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How important is the ability to chat for asynchronous multiplayer?

Do people use it a lot? Is it worth delaying the async release of Hero Mages for/
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  #203  
Old 07-08-2012, 05:18 PM
oooooomonkey oooooomonkey is offline
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Quote:
Originally Posted by RossD20Studios View Post
How important is the ability to chat for asynchronous multiplayer?

Do people use it a lot? Is it worth delaying the async release of Hero Mages for/
Not important at all for me. Not worth delaying anyway. =)
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  #204  
Old 07-09-2012, 12:21 PM
cplr cplr is offline
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Quote:
Originally Posted by RossD20Studios View Post
How important is the ability to chat for asynchronous multiplayer?

Do people use it a lot? Is it worth delaying the async release of Hero Mages for/
I don't think it's worth delaying over. However, a popular solution to this is for each turn you are able to submit a single chat message. So no chatting between turns; the chat string submitted is just an additional piece of data submitted for the turn.
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  #205  
Old 07-09-2012, 12:29 PM
Pitta Pitta is offline
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Quote:
Originally Posted by RossD20Studios View Post
How important is the ability to chat for asynchronous multiplayer?

Do people use it a lot? Is it worth delaying the async release of Hero Mages for/
Absolutely not worth delaying IMHO.
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  #206  
Old 07-09-2012, 02:23 PM
RossD20Studios RossD20Studios is offline
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Quote:
Originally Posted by cplr View Post
I don't think it's worth delaying over. However, a popular solution to this is for each turn you are able to submit a single chat message. So no chatting between turns; the chat string submitted is just an additional piece of data submitted for the turn.
Limiting to one message per turn is a good idea. Maybe I could even *trash* the chat log after each round once players have had a chance to read it.

I'm concerned about storing chat logs for a couple reasons: size and privacy. While I imagine chat usually wouldn't cause a size issue, every KB of data adds to the load time of the game on mobile phones (some with limited connection speeds). What happens in an 8-player game if people or if people are spamming messages just because? All chat would also be stored on the database, and no-one likes the feeling of "big brother" watching over you.

Still, chat is important- especially for team games where you want to coordinate strategies. For the time being, I'll plan to hold off on async chat support for future release. Let me know what other thoughts and ideas you guys have.
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  #207  
Old 07-09-2012, 02:38 PM
undeadcow undeadcow is offline
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Quote:
Originally Posted by RossD20Studios View Post
How important is the ability to chat for asynchronous multiplayer?
Will single player content also be coming to Hero Mages? I noticed that option won out on the poll, forgive me if I overlooked a plan earlier in the thread.
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  #208  
Old 07-09-2012, 02:45 PM
RossD20Studios RossD20Studios is offline
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Quote:
Originally Posted by undeadcow View Post
Will single player content also be coming to Hero Mages? I noticed that option won out on the poll, forgive me if I overlooked a plan earlier in the thread.
The next major update will include asynchronous multiplayer, in-app purchases for expansion content, bug fixes, and a number of other requested improvements. I am hoping to have this released before the end of this month.

Next, I will be considering ideas to add more to the single player - perhaps mini-campaigns or SP missions available via periodic content updates.

A proper single player experience demands story, additional artwork, exploration, and character advancement. There's nothing worse than gameplay that feels "tacked on". When I do deliver the single player, rest assured it will be an awesome and unforgettable experience.
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  #209  
Old 07-10-2012, 01:19 AM
The Son of Anarchy The Son of Anarchy is offline
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Quote:
Originally Posted by RossD20Studios View Post
The next major update will include asynchronous multiplayer, in-app purchases for expansion content, bug fixes, and a number of other requested improvements. I am hoping to have this released before the end of this month.

Next, I will be considering ideas to add more to the single player - perhaps mini-campaigns or SP missions available via periodic content updates.

A proper single player experience demands story, additional artwork, exploration, and character advancement. There's nothing worse than gameplay that feels "tacked on". When I do deliver the single player, rest assured it will be an awesome and unforgettable experience.
Finally got around to picking this up, I knew I would eventually. I'm kicking myself that I took so long as I'm having heaps of fun with it. You can add me into the category of eagerly awaiting further single player options/campaigns. I'm a bit of a loner when it comes to gaming, as multiplayer doesn't really interest me at all, (and I know I'm not alone) it's just that sometimes you get crucified on here for mentioning disinterest in multiplayer options. Thanks for a great game, I definately see the love you've put into Hero Mages and I for one fully appreciate all your obvious hard work.
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  #210  
Old 07-22-2012, 09:09 PM
RossD20Studios RossD20Studios is offline
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The latest and greatest update on the asynchronous multiplayer development: Matchmaking!

Check out my developer article for screenshots and how the system works (very in depth):

http://www.indieflashblog.com/how-to...art4-html.html

I'll try and get a video demo posted soon.
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