| View Poll Results: What would you like to see first / is most important for the next Hero Mages update? | |||
| Asnchronous multiplayer |
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27 | 35.53% |
| Full singleplayer (story driven) campaign |
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36 | 47.37% |
| Expansion content support / player-reward system / bonus content |
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13 | 17.11% |
| Voters: 76. You may not vote on this poll | |||
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#201
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Thanks - you rock.
Yesterday I was reading your postmortem on the Adobe site, and your latest developer blog post and by all means, keep it coming ![]() I ended up playing a single-player match at the end of the work day, and I happened to kick the AI's butt - I killed their Hero immediately and then moved on to take care of the rest. Had a fantastic time - I hadn't had much time to play in the past few weeks, and it was a refreshing thing to do ![]() Cheers, and thanks. Paulo |
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#202
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How important is the ability to chat for asynchronous multiplayer?
Do people use it a lot? Is it worth delaying the async release of Hero Mages for/ |
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#203
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Not important at all for me. Not worth delaying anyway. =)
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#204
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I don't think it's worth delaying over. However, a popular solution to this is for each turn you are able to submit a single chat message. So no chatting between turns; the chat string submitted is just an additional piece of data submitted for the turn.
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#205
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Absolutely not worth delaying IMHO.
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#206
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Quote:
I'm concerned about storing chat logs for a couple reasons: size and privacy. While I imagine chat usually wouldn't cause a size issue, every KB of data adds to the load time of the game on mobile phones (some with limited connection speeds). What happens in an 8-player game if people or if people are spamming messages just because? All chat would also be stored on the database, and no-one likes the feeling of "big brother" watching over you. Still, chat is important- especially for team games where you want to coordinate strategies. For the time being, I'll plan to hold off on async chat support for future release. Let me know what other thoughts and ideas you guys have. |
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#207
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Will single player content also be coming to Hero Mages? I noticed that option won out on the poll, forgive me if I overlooked a plan earlier in the thread.
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#208
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Quote:
Next, I will be considering ideas to add more to the single player - perhaps mini-campaigns or SP missions available via periodic content updates. A proper single player experience demands story, additional artwork, exploration, and character advancement. There's nothing worse than gameplay that feels "tacked on". When I do deliver the single player, rest assured it will be an awesome and unforgettable experience. |
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#209
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Quote:
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#210
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The latest and greatest update on the asynchronous multiplayer development: Matchmaking!
Check out my developer article for screenshots and how the system works (very in depth): http://www.indieflashblog.com/how-to...art4-html.html I'll try and get a video demo posted soon. |
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