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  #21  
Old 07-24-2012, 11:20 AM
himmatsj himmatsj is offline
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The game looks sweet. Love the setting. Graphics are irresistable.

However, two questions. I hope you answer them:

1) Will this come to Android?

2) Is this freemium, paymium or premium?

Great job and keep it up. Any ETAs as well?
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  #22  
Old 07-24-2012, 12:09 PM
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seventh seventh is offline
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Quote:
Originally Posted by himmatsj View Post
The game looks sweet. Love the setting. Graphics are irresistable.

However, two questions. I hope you answer them:

1) Will this come to Android?

2) Is this freemium, paymium or premium?

Great job and keep it up. Any ETAs as well?
Thanks, glad you like it so far.

Android port is taken into account in game engine development, but not yet worked on. Mac App Store release is coming before Android at least.

Shardlands will be premium with an affordable price point. Later on, we are planning to add purchaseable content, like level packs, that will extend the game world and offer more challenges.

About ETA, "when it's done", hopefully sooner than later
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  #23  
Old 07-26-2012, 08:26 AM
Exact-Psience Exact-Psience is offline
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Chip's Challenge Lv 9000? This should be good.
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  #24  
Old 09-05-2012, 04:56 AM
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3 new screenshots of the game running on the new iPad:







(Click images to show in retina iPad size)
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  #25  
Old 09-14-2012, 02:09 PM
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Just a little heads up, there is an exclusive preview of Shardlands in the latest issue of iGamer magazine. I recommend to check it out if you're interested about the game: http://itunes.apple.com/gb/app/igamer-the-ios-games-magazine/id479186723

As noted in the article, we are aiming to release the game in October and it will be competitively priced at $1.99

Shoot me with questions if you'd like to hear more
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  #26  
Old 09-14-2012, 02:23 PM
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JoshCM JoshCM is offline
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Quote:
Originally Posted by seventh View Post
Just a little heads up, there is an exclusive preview of Shardlands in the latest issue of iGamer magazine. I recommend to check it out if you're interested about the game: http://itunes.apple.com/gb/app/igamer-the-ios-games-magazine/id479186723

As noted in the article, we are aiming to release the game in October and it will be competitively priced at $1.99

Shoot me with questions if you'd like to hear more
looks awesome.
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  #27  
Old 09-26-2012, 09:00 AM
jamov jamov is offline
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Just a short websites update.

Breach blog is finally online! Check out the first entry about Shardlands development at breachent.com/blog

We've also updated shardlands.com with fresh screenshots and links to articles about the game.
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  #28  
Old 10-09-2012, 11:16 AM
defred34 defred34 is offline
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Holy smokes, this looks delectable.

I can't believe the amount of visually visceral games, coupled with solid and innovative gameplay, that I've seen these past few months. Lili, then Wimp, and now I've seen Badland and Shardlands.

Most importantly, these games are made by a small group of individuals, and is their first mobile title. Mad respects.

Back to Shardlands, the way the layout is designed, is this a puzzle/explorer along the likes of Hamilton's Great Adventures?
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  #29  
Old 10-09-2012, 03:16 PM
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Rrraimo Rrraimo is offline
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Quote:
Originally Posted by defred34 View Post
Back to Shardlands, the way the layout is designed, is this a puzzle/explorer along the likes of Hamilton's Great Adventures?
In short, yes.

We did want to make the game a little bit more immersive than most puzzlers so in Shardlands you don't spend a lot of time in menus but instead all the puzzles are built into the levels where they are mixed in with action and exploration. But in essence it is still very much an action puzzle game.
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  #30  
Old 10-09-2012, 03:48 PM
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I'm excited to announce that Shardlands has been submitted for App Store review. If all goes well, the release will be later this month.

What we are going to do next are a new gameplay video and a launch trailer. We are also working on improvements and new content for an update.

Here are 3 new screenshots, taken on the new iPad:





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