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#91
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How is expecting to be paying for a finished product unrealistic? As it stands, I can barely even play the game I paid $10 for. I almost feel like I lent them the money so they can afford to finish the game that I was under the impression was already complete. If it was $1 or $3 I wouldn't care but at $10 you would think they would have all the kinks ironed out, or at least the major ones. Crashing every single time I try to play it is a MAJOR kink. I know $10 is nothing for a great game, but on iOS that price point is very high and the developer should be damn sure their product is playable before they try to charge that much. Don't get me wrong, it's a great game- I have and love it on my Mac and was very excited to have it on my iPad but come on... test your game before you release it.
Last edited by Grimstone82; 04-17-2012 at 11:55 PM.. |
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#92
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Are you assuming that it crashed on their devices in their tests? I think that's unwarranted, you only know it crashes for you. There are lots of reasons it might crash for some people and not others. Apple doesn't have the variety of devices and versions that Android has, but it has quite a few.
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#93
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Are you just bored or something? It boggles my mind that you are going out of your way to defend them in this situation. Seriously, if I charged my customers for a system and told them it was complete but left it pretty much non-functional, I would be out of a job REAL quick. And for the record, I program control systems for a living so I know what it's like to run into issues and bugs, but I would NEVER hand a system over to a customer without testing EVERY function in every situation imaginable. Last edited by Grimstone82; 04-18-2012 at 12:07 AM.. |
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#94
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![]() To be clear though, my experience is not the same as people who are saying they can't play without crashes. I've played a few times for several hours straight without a crash by avoiding the actions that have caused me to crash before. |
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#95
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That's the difference between control systems and games. When a game crashes, people have to wait a few days for a fix. It's not life or death.
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#96
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The point I am trying to make is that if you have a product, whatever the product may be, you need to make sure it works BEFORE you release it, not after. It doesn't matter what the product is, it could be a game, a control system, or a ping pong paddle- it needs to work before you charge people money for it. What if Ford sold a car that every time you turned left the engine died? Sure you could get to where you are going making only right turns, but would that be acceptable? No. Same goes for the game. I can play it if I avoid messing with my ships or changing races but those are core aspects of the game... should I have to avoid doing those things on a game that I PAID for? Nope. Yes, I know that my comparison is a little extreme but the point is there.
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#97
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To unlock stuff you have to have iTunes credit and to get iTunes credit you can buy it or get the free app, app trailers and watch videos and then get free iTunes credit. If you enter the bonus code awesomeman74 you will get 50 points to start with. You can also get lots of other gift cards.
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#98
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Haha, that was random.
I'm enjoy the crap out of this game, crashes (and I mean TONS of crashes if you're fiddling around with ship designs) and all. Amazing game for someone like me who grew up daydreaming about Stark Trek II tactical battles and was tempted to play Star Fleet Command (the pen and paper game) but never had the friends or the courage. What's the easiest way to earn currency in this game? |
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#99
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But, if it really bugs you, again, there is a simple solution. Just don't buy it on day one, at least wait to read the reviews. |
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#100
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