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  #11  
Old 04-22-2012, 09:27 AM
DeNovoHope DeNovoHope is offline
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Quote:
Originally Posted by Samuramu View Post
This one show a screengrab while kicking:




The next one shows the latest addition to the enemies, the spear fighter:



Also updated in first thread post.

Comments welcome!
Ah, I like that the control buttons are now over the actual gameplay. Much better than having them be in a separate bar below. Keep up the good work!
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  #12  
Old 04-22-2012, 09:55 AM
LOLavi LOLavi is offline
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Nice, the controls look much better now!
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  #13  
Old 04-23-2012, 12:12 AM
Exact-Psience Exact-Psience is offline
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Lovin the Bruce Lee reference.
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  #14  
Old 05-02-2012, 10:54 AM
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Samuramu Samuramu is offline
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A new screen from the game:



Recent additions:

3 new enemies, improved platforms engine, and a level editor.

I'm thinking seriously about adding an in-app level editor, it can add a lot of cool value to the game, now I have to see whether it can be accomplished on time for delivery with the first version.
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  #15  
Old 05-03-2012, 11:33 AM
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Samuramu Samuramu is offline
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Working on a level editor -

This functionality is useful for testing various backgrounds and level designs in early stage.

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  #16  
Old 05-13-2012, 07:47 AM
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Samuramu Samuramu is offline
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Working on new levels and backgrounds.

The game now has quite a bit of variety.

Enemies:
- Dagger
- Katana samurai
- Spear woman
- Red monk
- Wrestler
- Sushi Chef
- Chainsaw girl

Each has its own style of attacks, attributes and look.

The action is insane at parts, can't wait to edit a little gameplay footage video for your enjoyment!

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  #17  
Old 05-17-2012, 05:37 AM
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Samuramu Samuramu is offline
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Watch your back!

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  #18  
Old 05-20-2012, 02:00 AM
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Samuramu Samuramu is offline
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Game Center is now supported!

We are also working on iCloud integration so you can share between devices.
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  #19  
Old 05-23-2012, 05:10 AM
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Samuramu Samuramu is offline
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Default Check out the gameplay rough cut!


Low bandwidth Version | Pop Up
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  #20  
Old 05-23-2012, 05:56 AM
LOLavi LOLavi is offline
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Gotta admit I'm not really a fan of those movement animations... Maybe make them a little bit more lifelike? Otherwise looks good!
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