![]() |
|
|
Thread Tools | Display Modes |
|
#31
|
||||
|
||||
|
Ok, I think I have something that could be called an "Arcade Mode" ! My betatesters will test it in this week build!
One question ( not only for my testers! ) Do you like to have game modes "unlockable" I mean "you need to accomplish some task first" or everything available from the beginning? PS.I've still room for a little bit more testers ( 2-5, but no more! ). Join here: http://t.co/EwMjzIb6 |
|
#32
|
|||
|
|||
|
Quote:
|
|
#33
|
||||
|
||||
|
Yeah, it seems that my fellows on Twitter think the same
|
|
#34
|
||||
|
||||
|
Today new beta will come! New game mode, gameplay tweaks and bugfixes... Betatesters are welcome to comment and giving me feedback!
|
|
#35
|
|||
|
|||
|
Hey, I haven't had a chance to try the new build yet or see what Arcade mode is, but I did have an idea for a game mode.
What if there were a mode where blocks get bigger with time? So if you leave a certain block in one place too long, it grows and pushes the others towards the top? Just an idea, don't know how it would actually work in context. As for difficulty... I still haven't reached level 8 in classic mode. I think I just suck. :P I love the interface and the gameplay! It would maybe make things less boring if the logo on the main menu spun slightly. Just kind of pivoted back and forth, something like that. Almost like a see-saw. Great work! Love it! :) EDIT: Just thought of another idea for a mode, or maybe just a setting. Tilt the phone to control gravity? Not sure how well it would work, but you could try to work your way out of traps and whatnot. Last edited by TaintedFork; 05-16-2012 at 05:59 PM.. |
|
#36
|
||||
|
||||
|
Interesting idea for the new game mode, it could work, we will see, maybe this is an idea for the first update
![]() Basically - game is quite easy at the beginning, but later you need to try really hard. I have to tweak that but also don't want to scare less hardcore players I want to achieve something like Tetris or Bejeweled in matter of difficulty level/curve... About logo: I was thinking about the same thing Maybe I should give it a more live... ( maybe scaling, little rotation ? )I was thinking about making a bonus with gravity control, but at the end I skipped that. For now at least. I thought that wouldn't have significant impact for gameplay. But it could work like a litte 'gadget' during gameplay in overall, who knows, we will see ![]() And I love you like it! This is the best thing for designer/programmer Maybe you guys have some ideas for new bonuses ? |
|
#37
|
||||
|
||||
|
Game is closer and closer to finish! Today is another beta release day! What I've added since the last one:
- New game mode: "Time Trial" ! Match one-time batch of blocks fast, to reach next level. - Info screen. Yes, and you guys are included there - check if I write you all, and your names are correctly written! - Twitter support! Share your score ( on iOS <5 too ! ) - Multitouch - now you can tap multiple bonuses. - New bonus - annihilation! It will help you on higher levels. And one more thing: what you guys choose: new gameplay video soon, or maybe you want to wait for a full Release Trailer? ( a little bit later ) ? |
|
#38
|
|||
|
|||
|
Whoa, this looks dope.
And from the devs of Commander Pixman?! I'm freakin' in!! |
|
#39
|
||||
|
||||
|
Well, more like "dev" not "devs"
But yea, I've created Commander Pixman.Basically, game is in its final stages of development and now I'm just polishing everything and creating a new, nice tutorial. So more news soon
|
|
#40
|
||||
|
||||
|
I'm still working on game, and recently addition is full native iPad support.
Yeah, game will be universal! I'll post new tutorial movie soon, so after that you will know what is this game about ![]()
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|