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  #61  
Old 04-18-2012, 12:35 PM
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sizzlakalonji sizzlakalonji is offline
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I like the game, but I must say, I like it in spite of the controls. I understand getting used to the d-pad, and I have to a degree. I understand the idea behind the inertia, and can accept that, especially in light of the dev's promised fixes. However, when you get to a stage like 1-6, where there are some TINY platforms, I must admit that I get frustrated strictly due to control issues. In some instances, it's really not a skill issue. There are other small instances, like less than responsive power-up buttons (the bombs don't always work as advertised, and the spinning power-up doesn't always respond to the button), but there is such potential, that I continue to play. I just hope that the wrinkles get ironed out before new levels are added.
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  #62  
Old 04-18-2012, 12:51 PM
squarezero squarezero is offline
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Quote:
Originally Posted by sizzlakalonji View Post
I like the game, but I must say, I like it in spite of the controls. I understand getting used to the d-pad, and I have to a degree. I understand the idea behind the inertia, and can accept that, especially in light of the dev's promised fixes. However, when you get to a stage like 1-6, where there are some TINY platforms, I must admit that I get frustrated strictly due to control issues. In some instances, it's really not a skill issue. There are other small instances, like less than responsive power-up buttons (the bombs don't always work as advertised, and the spinning power-up doesn't always respond to the button), but there is such potential, that I continue to play. I just hope that the wrinkles get ironed out before new levels are added.
Funny -- the tiny platforms are frustrating for me strictly because of the inertia. I have no problem directing the character to the platform, I have problems hitting the precise spot that would allow me to stay on the platform.

Haven't had a problem with responsiveness on the action button, and I'm willing to bet that you don't have a problem with that either. The issue for me is actually finding the button when you need it, since it's placed so far away from the jump button. BTW, bombs don't work if you don't have the space to throw them.
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  #63  
Old 04-18-2012, 12:53 PM
awp69 awp69 is offline
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Quote:
Originally Posted by sizzlakalonji View Post
However, when you get to a stage like 1-6, where there are some TINY platforms, I must admit that I get frustrated strictly due to control issues.
Tiny platforms have been my issue as well, but not really due to the controls as much as due to the inertia. I've gotten a little frustrated sliding off the edge of some of them -- either falling to my death or five levels down where I have to trek all the way back (losing time in the process). Level 1-5 was one such level where it game me some problems. But I got through it, eventually.

Overall though, I'm really digging it. Very polished and, if there was just a little tweaking to the controls/inertia (to me the inertia is more of an issue as it seems even a little more floaty than games like Mario), it could be an iOS classic.

EDIT: Well, squarezero beat me to it. Sounds like he feels similar on the inertia issue.
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  #64  
Old 04-18-2012, 01:25 PM
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sizzlakalonji sizzlakalonji is offline
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You're both right. It definitely is an inertia issue. I should have made that more clear. It could certainly be that the button placement has caused some problems, as I wasn't aware about the bomb issue.
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  #65  
Old 04-18-2012, 01:46 PM
ninjackid ninjackid is offline
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Originally Posted by awp69 View Post
Tiny platforms have been my issue as well, but not really due to the controls as much as due to the inertia. I've gotten a little frustrated sliding off the edge of some of them -- either falling to my death or five levels down where I have to trek all the way back (losing time in the process). Level 1-5 was one such level where it game me some problems. But I got through it, eventually.

Overall though, I'm really digging it. Very polished and, if there was just a little tweaking to the controls/inertia (to me the inertia is more of an issue as it seems even a little more floaty than games like Mario), it could be an iOS classic.

EDIT: Well, squarezero beat me to it. Sounds like he feels similar on the inertia issue.
Wait... so does this run on 2nd gens?
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  #66  
Old 04-18-2012, 01:51 PM
awp69 awp69 is offline
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Wait... so does this run on 2nd gens?
Sorry, no, it doesn't. Don't know if you noticed my device has changed to a 3GS so for past month or two, I've been lucky enough to play some of these (and catching up on plenty of others I missed).

But I feel your pain.
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  #67  
Old 04-18-2012, 02:15 PM
JCat JCat is offline
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Love a good platformer, and this looks like fun. I only wish the scrolling (when jumping) were silk smooth. Going to grab it later regardless...
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  #68  
Old 04-18-2012, 04:24 PM
PlayFripp PlayFripp is offline
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@MeanTuna
My pleasure

@metalcasket
Thanks again! And yes, you should absolutely repost that great YES video XD

@syntheticvoid
Oh what a shame... sorry From the release I have received 18 crash reports (on more than 1200 playings), I will see if I can quickly fix some of them. But your are the first one that have so many crashes on a single level Will do my best to fix that, but the inertia and the controls are, as you (all) pointed, my top priority (I already started to fix those issues).

Again, thanks to all of you for your very precise and important feedbacks
All your post are really a chance for me to make the game betters!

PS: Please tell me if you do not understand some of my comments, because my english level isn't really high
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  #69  
Old 04-18-2012, 04:28 PM
syntheticvoid syntheticvoid is offline
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Quote:
Originally Posted by PlayFripp View Post
@MeanTuna
My pleasure

@metalcasket
Thanks again! And yes, you should absolutely repost that great YES video XD

@syntheticvoid
Oh what a shame... sorry From the release I have received 18 crash reports (on more than 1200 playings), I will see if I can quickly fix some of them. But your are the first one that have so many crashes on a single level Will do my best to fix that, but the inertia and the controls are, as you (all) pointed, my top priority (I already started to fix those issues).

Again, thanks to all of you for your very precise and important feedbacks
All your post are really a chance for me to make the game betters!

PS: Please tell me if you do not understand some of my comments, because my english level isn't really high
Nah, you're doin great. Thank you for being so responsive here on the forums. It's always great having a developer who's active in the conversation. =o)
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  #70  
Old 04-20-2012, 01:18 AM
retr0spective retr0spective is offline
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I just reached 2-7 tonight and am continually astonished at the diversity of the level designs. Wawa has some very creative and challenging gameplay - It is a wonder why it hasn't yet been featured on the main site, even just a quick mention of it in the weekly releases. We get ShowGun but no Wawa! Where's the love?
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