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fleetCOMM: Operation Vigrio - (by Mercenary Game Studios)[Universal]

04-16-2012, 12:33 PM
Joined: Jun 2009
Posts: 11,957
fleetCOMM: Operation Vigrio - (by Mercenary Game Studios)[Universal]

leetCOMM : Operation Vigrior (pronounced vig-ri-or) is a multi-platform real-time strategy game introducing a novel gameplay mechanic.

Instead of fumbling over disorganized blobs of units, the player controls a synchronized squad of ships.

This group acts as a cohesive unit; a Fleet. The ships follow maneuvers that are created and designed by the player with our game engines fleet formation tool.

We've designed this game following military doctrine. Our lead engine programmer served in artillery, ending his enlistment as a Corporal of Marines. His current mission with this mercenary crew, is delivering a unique combat interface.

We feel that strategy games have turned off most gamers, especially when it comes to combat controls and maneuverability. These gamers should be given an evolved interface, and a chance to show their strategic thinking. They should also have the opportunity to learn strategy games with the power of military precision.

Project Vigrior focuses on the most strategic, and also the most stylish element of RTS/RTT games: combat maneuvers.

Below, we demonstrate 2 prototype videos of our project, including a live demo, the whole set is our proof of concept. These prototypes do not represent the whole game, they are merely building blocks for the completed beta we want to finish by mid August, 2012.

04-16-2012, 03:12 PM
Joined: Dec 2011
Location: Kowloon, Hong Kong
Posts: 92
omg getting this forsure!

All Time Favorites:Super Crossfire HD
Playing:Dodonpachi:BD ,UMK3, KOF-i
Waiting for:fleetCOMM, Noble Armada, God of Blades
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04-16-2012, 05:26 PM
Joined: Jun 2009
Posts: 11,957
Yeah. It does look, as far as I can tell, like a Must have Title if you like the Strategy Genre.
05-04-2012, 01:31 PM
Joined: Jun 2009
Posts: 11,957
Just so you Guys know...