MICROMON : A Monster Capture Game for Mobile Devices

04-17-2012, 12:34 AM
#21
Micromon Micromon Micromon!!!
04-17-2012, 04:02 AM
#22
This MicroMon game looks more promising than some other games and more importantly, it looks well balanced in graphics and gameplay departments.

There was a different game in the development that looked like it was trying too hard to a pokemon clone and looked a little kiddish. Meanwhile, the other one in the work looked too focused on creating eye-candy graphics and aiming for "coolness", but appeared to be lacking in details on gameplay or the story itself.

BUT thanks to your video, this game could be what I may settle for.

Last edited by J2o; 04-17-2012 at 04:08 AM.

04-17-2012, 04:29 AM
#23
Quote:
Originally Posted by J2o View Post
This MicroMon game looks more promising than some other games and more importantly, it looks well balanced in graphics and gameplay departments.

There was a different game in the development that looked like it was trying too hard to a pokemon clone and looked a little kiddish. Meanwhile, the other one in the work looked too focused on creating eye-candy graphics and aiming for "coolness", but appeared to be lacking in details on gameplay or the story itself.

BUT thanks to your video, this game could be what I may settle for.
Agreed and backed!

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04-17-2012, 05:44 AM
#24
Quote:
Originally Posted by J2o View Post
There was a different game in the development that looked like it was trying too hard to a pokemon clone and looked a little kiddish.
I actually think this is more of a clone to pokemon and in fact, this game is branded as a catch 'em all game and even compares itself to pokemon in the videos while the other game has said it's not a catch em all game and has it's completely own take on the creatures instead of just wild monsters ;-)
That is of course if you were refering to my game with that comment - if not, disregard that.

In saying that, I think this looks very good and I'll certainly be getting it when it's released! Although, my biggest complaint is the user interface looks very clunky.

Last edited by Neo-Dragon; 04-17-2012 at 05:51 AM.
04-17-2012, 06:08 AM
#25
Joined: Oct 2010
Location: Denmark
Posts: 258
Looks pretty cool, but I agree that the UI seems to be a bit heavier than it should.

Last edited by Qurao; 04-17-2012 at 06:13 AM.
04-17-2012, 06:26 AM
#26
Hey batux1617 can you put a sample video or screenshots about the capture system and tell us how did they work ?
04-17-2012, 08:16 AM
#27
Quote:
Originally Posted by Qurao View Post
Looks pretty cool, but I agree that the UI seems to be a bit heavier than it should.
Hello! The UI is dynamic, they key items bar can be hidden by just tapping the items icon, so you will open it only when you need it if it still looks clunky we will let our community make suggestions and change it as we develop the game.
04-17-2012, 08:19 AM
#28
Thanks so much! Killercow! Your input will be very valuable to us when we start development, looking forward to your feedback!
04-17-2012, 08:20 AM
#29
@jirayasama the capture system is still under development but as soon as we have a solid proposal we will post it everywhere to get feedback!
04-17-2012, 08:24 AM
#30
To be honest I really like these graphics more than the pixel graphics! There are so many games on the App Store riding on the good old "nostalgic pixels" or whatever and when I've owned so many of them, I really want to go back to simple cartoony or realistic graphics...

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