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  #21  
Old 04-19-2012, 08:03 PM
tabs tabs is offline
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iPad (3rd Gen), iOS 6.x
 
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Just bought the game. Very fun. I have one issue though, after the first stage (with the countdown), the game immediately starts with me always having to spend 1-2 seconds looking for the mouse, unless that is really part of the game (difficulty?).

If it is not, maybe a glowing or blinking mouse (character) will allow us to quickly spot for the starting position. In anyway, great, simple and fun game that I will surely keep on playing.
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  #22  
Old 04-19-2012, 08:42 PM
ByteSizeRick ByteSizeRick is offline
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Tabs,

In response to your question:

Quote:
I have one issue though, after the first stage (with the countdown), the game immediately starts with me always having to spend 1-2 seconds looking for the mouse, unless that is really part of the game (difficulty?).
The game is operating correctly in so far as there is only supposed to be a countdown right at the beginning of a play session, and in general we like the small amount of tension created by looking for your character in the next maze. That being said, it may be a bit too much tension () and so outlining both the character and objective at least for a few seconds at the start of each maze is something we are considering for one of our free monthly updates, so your point is duly noted.

Glad to hear you are enjoying it. Don't forget to rate the game in the store, if you would be so kind!
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  #23  
Old 04-19-2012, 11:13 PM
tabs tabs is offline
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Thanks for the reply ByteSize. Indeed it adds tension and challenge. In anyway, spending my lunch break now playing the game, and it is really fun. Looking forward to more awesome updates and improvements! Keep it up guys.
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  #24  
Old 04-20-2012, 06:27 AM
ByteSizeRick ByteSizeRick is offline
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Quote:
Looking forward to more awesome updates and improvements! Keep it up guys.
Yup. We've got some good ones coming up. Don't know if you saw the "Coming soon" section in the store, but next month's new mode should feel like almost an entirely new game since we'll be playing with light and darkness inside a maze. Don't want to say too much more as production is always subject to change, but it should be really cool.

Thanks again for checking it out!
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  #25  
Old 04-20-2012, 04:54 PM
ByteSizeRick ByteSizeRick is offline
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Default Little Labyrinths!

Little Labyrinths is just inches away from being in the top 100 of iPad games in the App Store. Help Cheddar get there by telling your friends and rating the app in the store!

And if you don't have the money for it, Popzara Press has been kind enough to start a give away of Little Labyrinths! Want to win one? Find out how at http://popzara.com/pages/2303/. Chase the Cheddar!
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  #26  
Old 04-21-2012, 09:58 AM
ByteSizeRick ByteSizeRick is offline
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Default Game of the Week!

If you are loving Little Labyrinths, nominate it for TA forums game of the week, here! Thanks for all the support, currently 5 stars in the app store!
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  #27  
Old 04-22-2012, 12:54 AM
Felonious Tub Felonious Tub is offline
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My 5 year old absolutely loves mazes and I've looked before for a good maze game for iOS and couldn't find anything. This is brilliant. Unlimited mazes and heaps of unlockables.
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  #28  
Old 04-22-2012, 04:19 AM
dadiduekappa dadiduekappa is offline
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Bought this morning. I was very addicted by this game.
Only small requests:

1) i agree with user that say about no pause from one labyrinth and another. Is because mouse don't start every time at same position. Certain times i see object like cheese but not see mouse... I think a button or a countdown is necessary. Or, at least a blink or zoomed mouse to find it faster.

2) iCloud sync for profile and highscores. Needed!!!!!!

3) I don't like, mixed with very beautiful retina images, first white splashscreen (bytesize games) very ginned!!! (i know, i'm finicky)

4) when finish first game you can write directly name of gamecenter user instead of PLAYER.

If you look in this four point, game will be perfect!!!
By the way, i agree that the game is best played on iPad.

Last edited by dadiduekappa; 04-22-2012 at 04:30 AM..
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  #29  
Old 04-22-2012, 08:23 AM
ByteSizeRick ByteSizeRick is offline
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Default Answers, we got 'em!

Quote:
My 5 year old absolutely loves mazes and I've looked before for a good maze game for iOS and couldn't find anything. This is brilliant. Unlimited mazes and heaps of unlockables.
Thanks Felonious Tub! That's one of the reasons we made it. When we were looking at what was out, we were surprised that nobody appeared to have done a simple maze game with the kind of polish we felt the concept deserved. And thus Little Labyrinths was born!

Quote:
1) i agree with user that say about no pause from one labyrinth and another. Is because mouse don't start every time at same position. Certain times i see object like cheese but not see mouse... I think a button or a countdown is necessary. Or, at least a blink or zoomed mouse to find it faster.

2) iCloud sync for profile and highscores. Needed!!!!!!

3) I don't like, mixed with very beautiful retina images, first white splashscreen (bytesize games) very ginned!!! (i know, i'm finicky)

4) when finish first game you can write directly name of gamecenter user instead of PLAYER.
1) We hear you. Expect to see something in our first monthly update. Likely with outlines on the character and objective very early in the maze.

2) You will be happy to learn that we are also looking at adding iCloud features to Little Labyrinths.

3) Thanks for bringing this to our attention. As you can imagine the company splash screen was not a top priority as we raced to the finish line. We'll be sure to take a look.

4) I'll ask our programmer if we can do this simply. I suspect we can, though it may be a toggle (since not everyone will necessarily want to start with their gamecenter profile, and some don't have one).

***Thanks again for checking out the game, and please rate it in the store and nominate it for TA forums game of the week. As an indie developer, every little bit helps.***
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  #30  
Old 04-22-2012, 08:53 AM
dadiduekappa dadiduekappa is offline
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iPad (3rd Gen), iOS 5.x
 
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Posts: 313
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Quote:
Originally Posted by ByteSizeRick View Post
Thanks Felonious Tub! That's one of the reasons we made it. When we were looking at what was out, we were surprised that nobody appeared to have done a simple maze game with the kind of polish we felt the concept deserved. And thus Little Labyrinths was born!



1) We hear you. Expect to see something in our first monthly update. Likely with outlines on the character and objective very early in the maze.

2) You will be happy to learn that we are also looking at adding iCloud features to Little Labyrinths.

3) Thanks for bringing this to our attention. As you can imagine the company splash screen was not a top priority as we raced to the finish line. We'll be sure to take a look.

4) I'll ask our programmer if we can do this simply. I suspect we can, though it may be a toggle (since not everyone will necessarily want to start with their gamecenter profile, and some don't have one).

***Thanks again for checking out the game, and please rate it in the store and nominate it for TA forums game of the week. As an indie developer, every little bit helps.***
Developers who reply and offer support at customers deserve 5 stars on the AppStore.
Thank's!!!
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