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#31
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Tabs,
Is that you at the top of our classic leaderboard with more thank 500k? If so great job. I don't know that we at ByteSize have ever gotten a score that high and we've had months of practice. Kudos! |
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#32
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Little Labyrinths named App of the Week over at Pocket Reviews.
"Little Labyrinths is a fun maze game for any age and one I am struggling to put down!" Thanks so much everyone for the support, everyone. We can't wait until you see all the goodies coming in the first monthly update in May! |
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#33
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Quote:
![]() EDIT: Actually, after spending more time playing, my initial concern of spending 1-2 seconds looking for the mouse at the start of each level might have actually given me (and some of us, i assume) an advantage. Still, very anxious to see what you guys are cooking up for the first update. Last edited by tabs; 04-25-2012 at 09:03 PM.. |
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#34
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Exciting week this week!
We are busy finalizing our first update which we anticipate will be released in just a couple of weeks. Meanwhile, we had our first million point player in Classic mode. Good luck catching him. Tabs is doing an amazing job, but truth be told, none of us at ByteSize have ever scored so many so definitely good luck to you all! Finally, Little Labyrinths was named App of the Day over at Gametrailers! ("...in bringing the maze-solver to portable devices, the developer pulled off something special.") Very Exciting! |
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#35
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A shoutout to Chris of Popzara.com for sending me a promo code for this game. What a pleasant suprise. The gameplay is very simple but extremely polished. It controls perfectly and with great responsiveness on my iPad. Most of all, it is a ton of fun! It is a shame the App Store will not let me leave a review, but I would definitely give it a 5 of 5.
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#36
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Thanks so much for the support!
We don't know whether or not you can leave an app store review off of a promo code (seems to change all the time), but your review here on Touch Arcade is certainly appreciated! And be sure to look for our first monthly update, absolutely free! We are still finalizing before shipping to Apple, but it certainly looks like it's going to contain at least one new game mode and a handful of new characters, objectives, and environments. Not only that, but we're also putting in there additional gameplay tweaks including additionally refined controls and an indicator to help locate both your character and the objective quickly at the start of the maze (as requested right here on the TA forums!). We are very excited about it and are looking forward to getting it out there! Thanks again! |
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#37
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We are very happy to announce that our first FREE update for Little Labyrinths has gone to Apple for review.
In it you'll find: brand new characters, a new environment and objective, and even a brand new mode! We've also taken the time to implement some of the changes discussed and requested right here on the TA forums including refinement of the controls (particularly on the iPhone), indicators to identify the location of your character and objective at the beginning of each maze, and much, much more. Thanks so much for your support, and let us at ByteSize know if you have any questions, tips, or suggestions because we'd love to talk with you about them. |
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#38
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It is nice puzzle game. It's look is great. Just use the logic and play it.
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#39
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Hey everybody,
Just wanted to let you know that a bit more information has gone out on Little Labyrinths' first free update: "A Song of Slime and Fire", coming May 31st. Hopefully TA will publish something shortly, but in the mean time, here is the first bit of coverage: http://www.modojo.com/news/little_la...lime_and_fire/ Feel free to shoot us any questions you may have! |
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#40
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Is the new content an update or DLC as the article refers to it? Either way, I look forward to playing it.
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