• Publisher: SEGA
  • Genre: Strategy
  • Device: Universal
  • Size: 314.2 MB
  • Version: 1.4
  • Price: $1.99
  • Average User Rating: 5 (2)
App description: *** Featured by Apple in 'App Store BEST of 2012 - New Ways to Play' ***

Total War Battles supports iPhone 3GS, iPhone 4, iPhone 4S, iPad, iPad 2, the New iPad, iPod Touch 3 and iPod Touch 4.

BUILD, BATTLE AND AVENGE!
Specifically developed for touchscreen platforms, Total War Battles: SHOGUN is a new real-time strategy game from the makers of the award-winning Total War series.
Total War Battles delivers quick-fire, tactical combat balanced with intuitive building and unit management. All set in a beautifully illustrated Medieval Japan.

This high-quality production dramatically streamlines the RTS genre for mobile play, while making sure it's packed with enough tactical depth to make its many skirmishes tense and exciting
PocketGamer.com 90% Gold Award

A refreshing change from the App Store's barrage of angry avians, physics-based puzzler and match-3 games.
TouchArcade 4/5

Total War Battles is a surprisingly beautiful and engaging mix of war gaming and puzzles.
Slide To Play 4/4

1. COMPETE FOR THE SUPREMACY OF MEDIEVAL JAPAN
Lead your clan to battle through more than 10 hours of story-driven campaign set in the world of Total War: SHOGUN 2; winner of Best Strategy Game of 2011 awards from Gamespot, IGN, Gamespy and GameTrailers.

2. BUILD YOUR ECONOMY
Deploy and manage your bases to generate resources and recruit units including samurai, archers, ninjas and cavalry. Each victory awards XP to spend on building and troop upgrades that could make a decisive difference to your future battles.

3. A UNIQUE TAKE ON REAL-TIME BATTLES
Total War Battles introduces a new real-time battle system that feels both familiar and fresh. The hex battle maps allow for natural unit movements and deep strategy. However, as followers of the Bushido code of conduct, your units can never turn back this twist to classic RTS gameplay adds tension and intensity to the action, making each victory even more rewarding.

4. DESIGNED FOR TOUCHSCREENS
Introducing an interface designed specifically for touchscreens drag and drop buildings and troops, swipe across the battle map with a flick, and pinch to zoom in and out.

5. 1Vs1 LOCAL MULTIPLAYER
Play against a friend in real-time on a single device in three different multiplayer modes.

6. SKIRMISH MODE
Play through six standalone battles in Normal, Hard or Shogun difficulty. Compete against other players on the leaderboards and unlock new Skirmish achievements.

7. STRATEGY FOR ALL
Total War fans will naturally enjoy the intense, deep and rewarding action-strategy gameplay, while more casual strategy fans will appreciate the Zen simplicity of the opening tutorial battles, scalable difficulty level and hint system that will soon make them a tactical master.

8. UNIVERSAL APP
This iOS app is designed to scale its appearance for iPhone, iPod Touch and iPad, which means Total War Battles takes complete advantage of the iOS device that it's installed on.

Echoseven's comments:




04-21-2012, 06:15 AM
Big Albie,

How far did you get in the game? I'm thinking not very far at all, based on some inaccurate information in your review.

Firstly, resources are not converted into gold which you use to buy units... Each units have a combination of different resources to build them. Gold is simpl one of those resources.

The production buildings do not need to be placed near their respective resource, they instead get a boost in production if placed nearby.

EXP missions are most certainly NOT combat free. A fair number have plenty of combat. The first two are the only two i recall not having combat.

I don't mean to come across as being rude, it is very well written, however, it is not terribly accurate, and seems to make a lot of assumptions about gameplay.
04-21-2012, 06:29 AM
As much as I love Albie's reviews, Ako brought up very valid points...

I also think playing the EXP missions are a huge part of the gameplay experience, as they usually help add to your strategic decisions; once completed, almost always showing you ways to expand on where and how you place structures and units, as well as how you move them. I really think going through the game without completing the EXP levels would take just as long as if you stuck with it, figuring them out instead of retrying missions you might end up having a hard time completing.

Anywho... Thanks to Albie for the review, and Ako for the info. I really believe TWB is a game that most strategy fans should check out... Hope you do...

Also hope they decide to add a skirmish or MP mode... Would be FRIGGIN AWESOME!!

:;:CURRENT 'FAVORITES' FOLDER:;:
Bring Me Sandwiches!!, Castle Doombad, Relic Run, Battleheart Legacy, H&C2
:;:GAMECENTER ID:;: syntheticvoid
:;:CURRENTLY LISTENING TO:;:Access To Arasaka, Delerium, Anhedonia

04-21-2012, 04:24 PM
Well they did say look out for updates so imo I think it's either expanded play or.... SKIRMISH. I'm gonna bet on skirmish just because they probably know everyone wants it.
04-21-2012, 04:34 PM
Quote:
Originally Posted by L.Lawliet View Post
Well they did say look out for updates so imo I think it's either expanded play or.... SKIRMISH. I'm gonna bet on skirmish just because they probably know everyone wants it.
Skirmish is the only reason I'd want to play this game for.

The puzzle like campaign and EXP missions bore me.

Pretty sure Total War fans would agree with me on this.
04-21-2012, 05:03 PM
Quote:
Originally Posted by gunxsword View Post
Skirmish is the only reason I'd want to play this game for.

The puzzle like campaign and EXP missions bore me.

Pretty sure Total War fans would agree with me on this.
I like Total War. I also like both filet mignon and a good tri-tip.

Of course, it is a little startling to get one when you're expecting the other.
04-21-2012, 05:30 PM
Game Impressions

04-21-2012, 06:23 PM
As a pretty solid fan of Total War, I like Battles. Would I rather have something closer to TW? Sure. But that doesn't mean Battles isn't good or enjoyable.

Last edited by Almy; 04-21-2012 at 06:25 PM.
04-22-2012, 02:07 AM
Quote:
Originally Posted by gunxsword View Post
Skirmish is the only reason I'd want to play this game for.

The puzzle like campaign and EXP missions bore me.

Pretty sure Total War fans would agree with me on this.
No, I think a majority of us will disagree with you. It really looks like you play the original TW franchise just for the skirmishes (recruit-attack blindly fingers crossed) and hated all their campaign (strategy). But I have to agree that using the TW name is just misleading marketing.

As a TW fan, I think that this is an entertaining game enough with resemblance of Bloodshow and the campaign unit production of TW. Also, the exp missions are tough like a SOB but they do lead you to play better.
04-22-2012, 03:31 AM
Quote:
Originally Posted by limmyfox View Post
No, I think a majority of us will disagree with you. It really looks like you play the original TW franchise just for the skirmishes (recruit-attack blindly fingers crossed) and hated all their campaign (strategy). But I have to agree that using the TW name is just misleading marketing.
Oh whoops I figured that was some unclear expression on my part -_-

What I really meant was, I think the majority of the people who played a TW game was for the skirmishes. You know, the free flowing battles. No puzzling elements but just your army against the enemy.

Of course, that connected the word skirmish with the skirmish mode, which was implied in my original statement.

Sry for the unclear expression. Anyhow, you would agree with me that you'd not like TW on PC (as much) if the campaign was a series of puzzle scenarios right?
04-22-2012, 07:51 AM
Game Impressions

I'm halfway through the final ten missions, and it appears so far that each of the mainline missions from this point on offer EXP upon completion. I have to test it some more, but it may be only if you have a three star victory. So it looks more and more like IAP is entirely optional.

A note about skirmish mode, any mission can be replayed, and the AI makes use of different units and tactics each time. I suspect there will be a skirmish mode of some kind once the main campaign is completed, and may have something to do with the Sendai Code unlock in the options menu.

Also, the campaign is basically a big tutorial introducing ne units and gameplay each step of the way.

I'll be back with more info when i get that far, then sum up all my findings about the game.

Oh, and ninja units are awesome!

Last edited by Ako Vendetta; 04-22-2012 at 07:54 AM. Reason: Add thought

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