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#111
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I've been playing it really slow (busy), and I'm finally at the end of the first island of some sort. Like I said before, the exp levels really do teach you some basic stuff such as figure out your placements before placing your buildings blindly, and if you want more money, then build more of that gold making yellow buildings. On the main campaign side, it has a slightly puzzley kinda feel to it in that you need to plan before placing both buildings and troops, and that it has a certain level of difficulty. But I've had fun with it so far. Couple of questions, what is focusing an order, order duration, sustain, reinforce and rain of steel? |
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#112
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so... I'm finally about to start spending my EXP points (I think...) anyone care to help with what would be the best thing to spend them on? Do all of these (1 per battle) upgrades really help that much?
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#113
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Question: how "hard" is the game? I like games that aren't super easy, but I oft struggle with RTS games that get really tough.
If spending a few extra dollars in IAP will make it significantly easier for people like me, I think I'd be okay with that. This just looks so damn cool that I am dying to hit the buy button. |
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#114
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In the later levels, it should be all about the battles. I think this is a RTS/TBS hybrid, in which you have time to sit and think and figure out stuff before committing to an attack (you could also reload with better tactics). Also, the IAP isn't necessary at all, and instead of making the game significantly easier, it merely makes the game slightly easier. Which is good.
Last edited by limmyfox; 04-22-2012 at 11:00 PM.. |
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#115
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On another note, which is better: gunners or archers? Or do you use both? I notice gunners are more accurate if unblocked, so putting them behind someone just makes them weaker.
And what are the criterias to get 3 stars? I also wish there's a way to show unit range... . |
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#116
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I didn't and does not hate the puzzle element -_-. I just don't like being forced to play a campaign full of puzzle scenarios that's all. That being said, I find it fun to miraculously fit the building pieces together. Gunners are better in situations when first strike advantage is needed. They fire fast, so their initial shot can immediately eliminate a few opponents ahead of any actual confrontation. Go archers all the way for any other situation, esp defense. They have a much higher rate of fire. Plus, enemies with armor (according to the game) are not listed to be able to deflect arrows. |
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#117
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TOTAL WAR BATTLES is one of the nominees for Touch Arcade Game of the Week 18/04/2012 Do you like this quick-fire, tactical combat balanced real time strategy set in a beautifully illustrated Medieval Japan? VOTE HERE - Devs cannot vote for their own games - |
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#118
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Gunners to archers, gunners will always win. I do believe they have longer range and more damage which makes a lot of sense. Of course, if there's a rock or something there, your gunners are useless. If you place units in front of the gunners like I always do, enemy archers have to shoot through them first. Then as they do, the gunners will mow them down. This is my "bulletproof" strategy =p. Works even better with the elite samurai since they're practically an arrow / bullet shield. There's also an EXP mission where you have to kill 5 elite archer units. I was able to summon elite gunners and 1 to 1, the archers died. After I ran out of elites, I used regular gunmen to shoot the archers that were on the other side of the map which was divided by a water barrier. The archers would've died before getting in range of other elite archers. Archers are easier in that they don't need the clear line of sight so that's their biggest advantage aside from firing off faster. But generally I like using both but when choosing one, I always go with Gunners. Last edited by L.Lawliet; 04-23-2012 at 02:11 AM.. |
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#119
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Finished the campaign. Its difficult at spots, esoecially the timed missions. But if you soend your points wisely its not so bad. I wouldnt waste points on unit upgrades beyond the first tier, once you get the Promote Order, you can upgrade units during a mission.
(edit: just noticed LLawliet already posted above about this) As for the question about gunns and archers, you need both. Guns shoot farther but need clear line of sigh, archers not so far, but can shoot over things. Guns are slow but powerful. As for the sendai thing, im a tool and didnt read correctly, its a tie in to the pc game that gives you a code to unlock a faction. Ughh. Does need a skirmish mode though, i now agree. You can replay missions, the Ai will play differently each time, but thats about it. I found i had more than enough EXP to upgrade what i felt would benefit me most, with some left over. Only reason to go for iap is if you are impatient or want to max out everything. Fantastic game though, really like the genre blend. Pace seems slow at first, but when you get to later missions, I was glad it was. It can get pretty hectic managing ninja and your troops at the same time, especially when navigating them around buildings. You can only field 9 troops max (leadership upgrade) at a time. It felt pretty balanced though. Had some control issues on a 4gen ipod, frequently found I had to tap things up to 3 times toget them to register (grabbing resources, highlighting units) made some things more difficult than they ought to be. Hope the add more to it. Great start, needs a bit of work, but there is tons of potential here. I really enjoyed my playthrough. Last edited by Ako Vendetta; 04-23-2012 at 02:49 AM.. |
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#120
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Just a thought, a simple solution to the lack of a skirmish mode would be to let you replay all the maps, but with everything unlocked and both sides starting from scratch, and the only goal is to kill the enemy general. All the maps have pretty decent layouts, it can't be that difficult. Even if the AI needs a leg up by having a few buildings to start, id be fine wih that.
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