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  #161  
Old 09-10-2012, 10:41 PM
defred34 defred34 is offline
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Originally Posted by PCKid View Post
Is there a list anywhere re enemy units, their strengths and your units. Like best to use against different enemies. I saw a screen pop up earlier saying who is best against who etc. but I can't find that screen again.
Yea a quick 'Help' page in the game wouldn't have hurt, would it. But as the guy in the last page already replied, just hold down on any unit/building and you see more info on it.
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  #162  
Old 09-10-2012, 11:25 PM
Ayjona Ayjona is offline
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Originally Posted by defred34 View Post
PS: Anyone has any other RTS (I hate TBS) games to recommend?
For some good oldies, try Red Conquest, (a very complex but sophisticated and rewarding RTS), Starfront: Collision, Gameloft's Starcraft rip, and the charming and cleverly designed Robocalypse. Robocalypse and Red Conquest, in particular, are old favourites of mine, and sometimes hailed as great classics, and represent two very different examples on how to bring the RTS genre to a smartphone.

Also, Majesty: The Fantasy Kingdom Sim is a different and unique take on the RTS genre (you don't control units directly, but instead use reward flags to motivate them, with sometimes erratic results, and the game breaks the RTS mold in several other ways as well), and a generally brilliant game. (Both Majesty 1 & 2 for Windows are also well worth any RTS lovers, well, uh, love.)

Supremacy Wars, an evolution of the Galcon concept, could also be considered an RTS. With plenty of skills to raise, special abilities to use during battles, so many different game modes for every map, different selectable or unlockable nations/races with their own particular bonuses, several campaigns to go with those races, and even monster bosses, this is a game that will last for quite some time. Little Conquest, released today, seems to be similar in many respects, and perhaps another way to quell that real-time strategic urge.

(Other RTS or RTS-like iOS titles sometimes or often considered worthy of an RTS gamer's precious time are Amoebattle, Legendary Wars, Monster Wars, Anthill, and perhaps even Battleheart.)
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  #163  
Old 12-05-2012, 08:55 AM
vesp67 vesp67 is offline
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Anyone know if there will be an update anytime soon?
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  #164  
Old 12-14-2012, 03:54 AM
L.Lawliet L.Lawliet is offline
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Update just went live. Btw, it's a pretty good one

Optimization for bigger screens and even a sharper icon (I was always a bit annoyed that their icon seemed blurry). They added a concept art gallery as well showing some of the cool character artwork from in the game (I personally like the samurai art - my favorite unit). They also said they rebalanced some maps but I wouldn't know what those are.

This is probably one of my favorite ipod games because of my love for feudal Japan and the awesome fight mechanics/animations.


It says they've fixed it to make it load faster but in fact I think the game is loading much slower...

Last edited by L.Lawliet; 12-14-2012 at 03:58 AM..
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  #165  
Old 12-21-2012, 07:12 AM
GeekyDad GeekyDad is offline
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Yeah, just got it while it's on sale, and at least on 3GS (which isn't too much of a surprise), the loads are excruciatingly slow.

That being said, I'm really digging it thus far. It has all the building depth of an RTS like Warcraft, but of course, keeping things set to tracks makes good sense for iOS. Love the setting and presentation too. Awesome value for the money, I think.
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  #166  
Old 12-21-2012, 07:50 AM
defred34 defred34 is offline
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For anyone thinking of getting this game, I say go ahead! Within the Top 20 games released overall easily for me. The is indeed depth in the game, and it gets difficult, but nothing beyond do-able.
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  #167  
Old 12-21-2012, 07:53 AM
AceWizard AceWizard is offline
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Been waiting on a discount, so jumped all over this.
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  #168  
Old 12-26-2012, 10:02 PM
GeekyDad GeekyDad is offline
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Well, this has turned out to be one sweet game. It borrows a bit from their Bloodshow games, but it's a lot more interesting. The presentation, though, is so expertly intertwined into the rest of the game. It's a great tale.
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  #169  
Old 12-26-2012, 11:39 PM
september september is offline
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Being a total war fan on PC this was nothing like I expected, presentation is top notch but it's half puzzle game with a little bit of double sided plant versus zombies (or zombies versus zombies might be a better description).

Big disappointment if you're after a war game, fine if you want a puzzle/PvZ type game
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  #170  
Old 12-27-2012, 12:10 AM
defred34 defred34 is offline
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Quote:
Originally Posted by september View Post
Being a total war fan on PC this was nothing like I expected, presentation is top notch but it's half puzzle game with a little bit of double sided plant versus zombies (or zombies versus zombies might be a better description).

Big disappointment if you're after a war game, fine if you want a puzzle/PvZ type game
Dude, if you expect to see a game as it is on PC on iOS, it is just not gonna happen. This game was reworked from the ground up for touch devices.

Yes, I agree it is not an RTS outright. It has got lane-defense as well as some puzzling elements. But that just makes the game deeper and makes good use of whats possible to be done on this platform.

If you want a strictly no frills RTS game at its very core, try playing Auralux. It is only on Android for now, but will come to iOS soon. Available on PC too. This is the very basic definition of an RTS game.
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