• Publisher: SEGA
  • Genre: Strategy
  • Device: Universal
  • Size: 314.2 MB
  • Version: 1.4
  • Price: $1.99
  • Average User Rating: 5 (2)
App description: *** Featured by Apple in 'App Store BEST of 2012 - New Ways to Play' ***

Total War Battles supports iPhone 3GS, iPhone 4, iPhone 4S, iPad, iPad 2, the New iPad, iPod Touch 3 and iPod Touch 4.

BUILD, BATTLE AND AVENGE!
Specifically developed for touchscreen platforms, Total War Battles: SHOGUN is a new real-time strategy game from the makers of the award-winning Total War series.
Total War Battles delivers quick-fire, tactical combat balanced with intuitive building and unit management. All set in a beautifully illustrated Medieval Japan.

This high-quality production dramatically streamlines the RTS genre for mobile play, while making sure it's packed with enough tactical depth to make its many skirmishes tense and exciting
PocketGamer.com 90% Gold Award

A refreshing change from the App Store's barrage of angry avians, physics-based puzzler and match-3 games.
TouchArcade 4/5

Total War Battles is a surprisingly beautiful and engaging mix of war gaming and puzzles.
Slide To Play 4/4

1. COMPETE FOR THE SUPREMACY OF MEDIEVAL JAPAN
Lead your clan to battle through more than 10 hours of story-driven campaign set in the world of Total War: SHOGUN 2; winner of Best Strategy Game of 2011 awards from Gamespot, IGN, Gamespy and GameTrailers.

2. BUILD YOUR ECONOMY
Deploy and manage your bases to generate resources and recruit units including samurai, archers, ninjas and cavalry. Each victory awards XP to spend on building and troop upgrades that could make a decisive difference to your future battles.

3. A UNIQUE TAKE ON REAL-TIME BATTLES
Total War Battles introduces a new real-time battle system that feels both familiar and fresh. The hex battle maps allow for natural unit movements and deep strategy. However, as followers of the Bushido code of conduct, your units can never turn back this twist to classic RTS gameplay adds tension and intensity to the action, making each victory even more rewarding.

4. DESIGNED FOR TOUCHSCREENS
Introducing an interface designed specifically for touchscreens drag and drop buildings and troops, swipe across the battle map with a flick, and pinch to zoom in and out.

5. 1Vs1 LOCAL MULTIPLAYER
Play against a friend in real-time on a single device in three different multiplayer modes.

6. SKIRMISH MODE
Play through six standalone battles in Normal, Hard or Shogun difficulty. Compete against other players on the leaderboards and unlock new Skirmish achievements.

7. STRATEGY FOR ALL
Total War fans will naturally enjoy the intense, deep and rewarding action-strategy gameplay, while more casual strategy fans will appreciate the Zen simplicity of the opening tutorial battles, scalable difficulty level and hint system that will soon make them a tactical master.

8. UNIVERSAL APP
This iOS app is designed to scale its appearance for iPhone, iPod Touch and iPad, which means Total War Battles takes complete advantage of the iOS device that it's installed on.

Echoseven's comments:




09-10-2012, 10:41 PM
Joined: Aug 2012
Location: Earth
Posts: 1,410
Quote:
Originally Posted by PCKid View Post
Is there a list anywhere re enemy units, their strengths and your units. Like best to use against different enemies. I saw a screen pop up earlier saying who is best against who etc. but I can't find that screen again.
Yea a quick 'Help' page in the game wouldn't have hurt, would it. But as the guy in the last page already replied, just hold down on any unit/building and you see more info on it.
09-10-2012, 11:25 PM
Joined: Sep 2009
Location: Sweden
Posts: 2,849
Quote:
Originally Posted by defred34 View Post
PS: Anyone has any other RTS (I hate TBS) games to recommend?
For some good oldies, try Red Conquest, (a very complex but sophisticated and rewarding RTS), Starfront: Collision, Gameloft's Starcraft rip, and the charming and cleverly designed Robocalypse. Robocalypse and Red Conquest, in particular, are old favourites of mine, and sometimes hailed as great classics, and represent two very different examples on how to bring the RTS genre to a smartphone.

Also, Majesty: The Fantasy Kingdom Sim is a different and unique take on the RTS genre (you don't control units directly, but instead use reward flags to motivate them, with sometimes erratic results, and the game breaks the RTS mold in several other ways as well), and a generally brilliant game. (Both Majesty 1 & 2 for Windows are also well worth any RTS lovers, well, uh, love.)

Supremacy Wars, an evolution of the Galcon concept, could also be considered an RTS. With plenty of skills to raise, special abilities to use during battles, so many different game modes for every map, different selectable or unlockable nations/races with their own particular bonuses, several campaigns to go with those races, and even monster bosses, this is a game that will last for quite some time. Little Conquest, released today, seems to be similar in many respects, and perhaps another way to quell that real-time strategic urge.

(Other RTS or RTS-like iOS titles sometimes or often considered worthy of an RTS gamer's precious time are Amoebattle, Legendary Wars, Monster Wars, Anthill, and perhaps even Battleheart.)

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona

12-05-2012, 08:55 AM
Anyone know if there will be an update anytime soon?
12-14-2012, 03:54 AM
Update just went live. Btw, it's a pretty good one

Optimization for bigger screens and even a sharper icon (I was always a bit annoyed that their icon seemed blurry). They added a concept art gallery as well showing some of the cool character artwork from in the game (I personally like the samurai art - my favorite unit). They also said they rebalanced some maps but I wouldn't know what those are.

This is probably one of my favorite ipod games because of my love for feudal Japan and the awesome fight mechanics/animations.


It says they've fixed it to make it load faster but in fact I think the game is loading much slower...

Last edited by L.Lawliet; 12-14-2012 at 03:58 AM.
12-21-2012, 07:12 AM
Yeah, just got it while it's on sale, and at least on 3GS (which isn't too much of a surprise), the loads are excruciatingly slow.

That being said, I'm really digging it thus far. It has all the building depth of an RTS like Warcraft, but of course, keeping things set to tracks makes good sense for iOS. Love the setting and presentation too. Awesome value for the money, I think.

Final Fantasy Tactics -- all day, every day.
12-21-2012, 07:50 AM
Joined: Aug 2012
Location: Earth
Posts: 1,410
For anyone thinking of getting this game, I say go ahead! Within the Top 20 games released overall easily for me. The is indeed depth in the game, and it gets difficult, but nothing beyond do-able.
12-21-2012, 07:53 AM
Been waiting on a discount, so jumped all over this.

GC - Eldyth
12-26-2012, 10:02 PM
Well, this has turned out to be one sweet game. It borrows a bit from their Bloodshow games, but it's a lot more interesting. The presentation, though, is so expertly intertwined into the rest of the game. It's a great tale.

Final Fantasy Tactics -- all day, every day.
12-26-2012, 11:39 PM
Being a total war fan on PC this was nothing like I expected, presentation is top notch but it's half puzzle game with a little bit of double sided plant versus zombies (or zombies versus zombies might be a better description).

Big disappointment if you're after a war game, fine if you want a puzzle/PvZ type game
12-27-2012, 12:10 AM
Joined: Aug 2012
Location: Earth
Posts: 1,410
Quote:
Originally Posted by september View Post
Being a total war fan on PC this was nothing like I expected, presentation is top notch but it's half puzzle game with a little bit of double sided plant versus zombies (or zombies versus zombies might be a better description).

Big disappointment if you're after a war game, fine if you want a puzzle/PvZ type game
Dude, if you expect to see a game as it is on PC on iOS, it is just not gonna happen. This game was reworked from the ground up for touch devices.

Yes, I agree it is not an RTS outright. It has got lane-defense as well as some puzzling elements. But that just makes the game deeper and makes good use of whats possible to be done on this platform.

If you want a strictly no frills RTS game at its very core, try playing Auralux. It is only on Android for now, but will come to iOS soon. Available on PC too. This is the very basic definition of an RTS game.

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