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Isometric image design

04-18-2012, 09:20 AM
Joined: May 2011
Posts: 5
Isometric image design

I was wondering if anyone can share their thoughts on designing isometric tiles for a game? I am not a designer, but need to at least create some prototype tiles for a game idea I have come up with and was wondering the best way to do this? I will most like using TMX to manage the tiles, and cocos2d as the framework.
04-18-2012, 02:03 PM
Joined: Mar 2011
Posts: 137
Look at the pros work. E.g. Age of Empires 2.
04-19-2012, 03:39 PM
From my bookmarks...


Pixel Envision - Indie Game Development Studio

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04-20-2012, 10:25 PM
Joined: Mar 2012
Location: Bangkok, Thailand
Posts: 200
I'm doing an isometric game right now. I'd recommend using Tiled to generate and manage TMX files. Its a great program. If your tiles are flat and all on the same plane, its a lot easier to manage. If you want to elevate your tiles and add height like I did, you're in for a lot of fun programming. I think the isometric view is really cool though and fun to work with.