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RAD Soldiers - (by WarChest)[Universal]

06-04-2012, 03:49 PM
Joined: Apr 2012
Location: United Kingdom
Posts: 528
Originally Posted by BlackJacketGames View Post
This looks fantastic, been looking for a good XCOM style turn based game for a while. Do they have a release date yet?
No specific release date set at the moment, but it should be hitting throughout the next few weeks.

This game is going to be on my insta-download list for sure. Tracked this game for a while now.
06-07-2012, 06:36 PM
Originally Posted by Estupendo1 View Post
^Good taste in games! I'm not clear what's in 1st position?!
Prevail. Always Prevail

Originally Posted by Estupendo1 View Post
Me:#1 Star Command #2 Topia #3 Faraway #4 Ravenmark Async. #5 Animal Trackers #6 = RAD Soldiers + Fifa Euro12!
I must say, what an excellent taste in games

Perhaps this might earn a spot on yer list. I know it rests very close to the top of mine: http://forums.toucharcade.com/showthread.php?t=134389

Vocalist of Earthbridge and Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona

06-13-2012, 07:12 AM
Joined: Jul 2010
Location: Manchester, UK
Posts: 625
Any hint of when this drops? I've resorted to searching the appstore everyday in the hope it's there!
06-13-2012, 07:37 AM
Joined: May 2012
Location: Brazil
Posts: 140
This game looks very promising! Can't wait to see more about the gameplay mechanics.
06-13-2012, 09:27 AM
This might be of interest to anyone as curious about RAD Soldiers as I am (and perhaps just a little disappointed that it did not show up among the new reelases today ): RAD Soldiers Community Q&A #1.

I imagine this might be of particular interest for all you IAP hatas out there :

Originally Posted by WarChest's Chief Creative Officer Richard Jolly
Let’s be clear here – you can unlock anything that actually affects gameplay without having to pay any real money. This is very important to us, especially since so many free-to-play games tend to fall into the pay-to-win trap, where those who spend money get better equipment than those who elect not to. That said, you can spend money to purchase outfits and other cosmetic features for your characters to personalize them and really make them your own when you take them into battle.
And this as well, mayhap: Gamasutra Feature.

With even more nice quotes to get our juices flowing:

Originally Posted by Gamasutra
Yet he adds, "Our budget for this game is five or six times the budget of any sensible person for any iOS game, but we're just doing it because it's really good fun!"
Originally Posted by Gamasutra
"What we've tried to do with Rad Soldiers is have a nice level of depth, so that when you've been playing for a good few hours, it gets incredibly deep with the different tools and abilities you can use, and that learning curve is quite steep," continues Wedgwood.
Originally Posted by Gamasutra
"We just decided we were going to make a hardcore iOS [game] and �������� the casual exploitative games," laughs Paul Wedgwood, CEO at Splash Damage.
Originally Posted by Gamasutra
"Games should be made because they are fun and immersive, but what they shouldn't be is addictive or have compulsion loops or exploit people, charging $7000 to an 8-year-old for a fountain or something like that."
Originally Posted by Gamasutra
"The most important thing for us is that the game is effectively free forever, for people who don't have any money and can't afford to spend money on it. I think where we feel it's OK to exclusively charge is on things that are purely aesthetic. So if we have solid gold helmets, it's OK to make them a money-only item - but if there's anything that's gameplay affecting, then it has to be entirely possible for anybody to gain access to that without spending any money."
Originally Posted by Gamasutra
Also on the list of high priorities is making sure every one of the game's non-vanity in-app purchases are also unlockable -- essentially, you don't need to spend a single dollar to see everything the game has to offer.

"Airstrikes, sentry guns, land mines, rocket launches, crossbows with exploding bolts... you can unlock all this without spending any money at all - that's really critical to us," says Wedgwood. "Everything that's gameplay-affected can be done by anyone."
Splash Damage mention that they've looked at the true hardcore daddies of the genre, such as Laser Squad and XCOM. Could do worse (I'm looking at ya, Hero Academy ). They've also mentioned a few features that makes me think this might be a rather polished async experience, stuff I recommend to every single dev working on async for a game I'm interested in, such as quick replays of your opponent's turns whenever you enter a game, presenting the player with a list of all active turns upon entering the game, making it simple and easy to have many games going at once and jump between them, etc.

Vocalist of Earthbridge and Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona

Last edited by Ayjona; 06-13-2012 at 09:53 AM.
06-13-2012, 10:02 AM
Joined: Feb 2012
Posts: 220
Originally Posted by Ayjona View Post
Ah, yes, you are right the concept of the game has tons of potential.

RAD Games: Gamasutra linked^
"The reason we chose iOS first for WarChest, and the reason we chose this genre first is that it's the most straightforward way for us to build multiplayer that is asynchronous," he continues.
This could be a high quality multiplayer game.
06-13-2012, 11:37 AM
Joined: Jan 2012
Posts: 1,173
Well, it sounds like they're going the Battlefield Heroes route, which is a-okay with me. Not sure how well EA made out with that game, but I had fun with it. And unless I read that wrong, it sounds like async multiplayer is included. Hopefully, it will play on my 3GS because I can see sinking some hours into this sucker.
06-13-2012, 11:38 AM
Joined: Nov 2010
Posts: 105
So is this an online only game or is there some sort of campaign?
06-15-2012, 05:30 AM
Joined: Feb 2011
Posts: 40
Yeah I'd love to know when this is hitting the app store. My game is though that it might not make June
06-15-2012, 08:41 AM
Joined: Jul 2010
Location: Manchester, UK
Posts: 625
Cheers for the heads up on the Q & A Ayjona, good read! It unfortunately has just made me want the game even more and I still don't know when it's out!!