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  #11  
Old 05-11-2012, 09:56 AM
Arges Arges is offline
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It's been a very productive week, and we're implementing a lot of small polish improvements that we got from some hands-on playtesters. I wanted to add one more screenshot before the weekend, of a Hairy who just ate a garlic and is about to go use his garlic breath on a kikimora:

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  #12  
Old 05-11-2012, 10:07 AM
TheFrost TheFrost is offline
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Looking better and better every new batch of screenshots, but I would like to see it in action... any release date planned?
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  #13  
Old 05-11-2012, 12:21 PM
Arges Arges is offline
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Quote:
Originally Posted by TheFrost View Post
Looking better and better every new batch of screenshots, but I would like to see it in action... any release date planned?
Thanks TheFrost!

No fixed release date yet, but it's pretty much complete: all 72 levels are in, as well as the boss characters and all sound and visual effects. I'm just taking some time to do more hands-on playtesting, hovering over people shoulders and see if there's anything that needs improving on the user feedback side of things, so I may need to delay a couple of weeks from my initial plan.

About the gameplay, I do plan to do a few "tile showcase" videos, which will double as a more detailed look at the gameplay than the initial trailer. Please do let me know if there's any part of the trailer which you feel should be particularly expanded on, and I'll make sure to touch on it.

Cheers!
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  #14  
Old 05-11-2012, 04:45 PM
Dazzlemi Dazzlemi is offline
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Looks good cant wait!
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  #15  
Old 05-12-2012, 08:32 AM
TheFrost TheFrost is offline
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Quote:
Originally Posted by Arges View Post
About the gameplay, I do plan to do a few "tile showcase" videos, which will double as a more detailed look at the gameplay than the initial trailer. Please do let me know if there's any part of the trailer which you feel should be particularly expanded on, and I'll make sure to touch on it.
Maybe explain the controls?
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  #16  
Old 05-12-2012, 03:01 PM
Arges Arges is offline
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Quote:
Originally Posted by TheFrost View Post
Maybe explain the controls?
Will do. This is the perfect time to touch on that, given some of the visual feedback we just added. I'll have the first one early this coming week.

Cheers!
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  #17  
Old 05-17-2012, 03:03 PM
Arges Arges is offline
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Default Gameplay video

Hi everyone!

Here's a video of Hairy Tales running on a new iPad:


Low bandwidth Version | Pop Up


It showcases the tutorials and a few of the tiles from the forest set, as well as the controls and behavior. It shows some of the initial stages, which you can set up and have them run, as well as a more complex one where you have to react on the fly and change the stage as the Hairy is running.

Enjoy!
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  #18  
Old 05-17-2012, 03:17 PM
TheFrost TheFrost is offline
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That video makes me want this even more... Looks very promising, nice puzzle game lo look forward to, will buy it on day 1
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  #19  
Old 05-17-2012, 04:11 PM
Arges Arges is offline
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Hi TheFrost, thanks for the support! Great to read you enjoyed it and trust me, it gets even more hectic than that, with Kikimoras that chase you and more than one Hairy on the scene.

I'll post more soon, and will let you know as soon as we have a final release date.

Cheers!
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  #20  
Old 06-01-2012, 12:55 PM
Arges Arges is offline
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Default Hairy Tales submitted for approval

Hi!

We decided to delay our initially planned release date a bit, to have more time to properly polish the game, but I'm happy to announce that today I submitted Hairy Tales to the iOS App Store for approval!

On top of polishing the gameplay, we've been adding highlights of some key scenes, like the appearance of Chur, the boss for the first world:



I'll have a final release date as soon as we've gone through the review process.

Cheers!
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