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  #121  
Old 04-24-2012, 08:49 PM
fffan7777 fffan7777 is offline
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iPhone 4, iOS 5.x
 
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Quote:
Originally Posted by CaptYadierPR View Post
I dont know how blutrol is going to capture the slide gesture
You're right... with the simplified controls, I think you'll be screwed, but slide gesturing isn't really necessary with the 6 button layout.
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  #122  
Old 04-24-2012, 09:02 PM
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crex crex is offline
Doctor of Game of the Week-ology
iPad (4th Gen), iOS 6.x
 
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Little late to the party but Instabuy! I'm glad the app size isn't too large.
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  #123  
Old 04-24-2012, 09:21 PM
L.Lawliet L.Lawliet is offline
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damn ios5? sorry i can't leave my ios4 jb =\ I'd really love to buy this one though! Jill Valentine is <3 <3 lol
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  #124  
Old 04-24-2012, 09:33 PM
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BlueDiamondGaming BlueDiamondGaming is offline
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iPhone 4, OS 4.x
 
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Location: Canandaigua, NY
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Quote:
Originally Posted by Keyeszx View Post
Does anyone know if it has icade support? It's annoying that they keep trying to innovate the controls when they have controllers coming out for the ipad and they aren't supporting them. They support arcade sticks for consoles, why not fighters?
It would be nice if they would support the icade. This game is just begging for it.
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  #125  
Old 04-24-2012, 10:00 PM
backtothis backtothis is offline
im in ur base killin ur d00dz
iPad (4th Gen), iOS 6.x
 
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Location: Houston/Austin, TX
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Out.

http://itunes.apple.com/us/app/marvel-vs.-capcom-2/id508710184?mt=8

Although Capcom has released more than a few duds on the iOS, their games are among my favorites for the platform: Mega Man X, SFIV + Volt, Phoenix Wright, Ghost Trick, and now MvC2. Looking forward to more in the future.

Last edited by backtothis; 04-24-2012 at 10:05 PM..
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  #126  
Old 04-24-2012, 10:03 PM
DotComCTO DotComCTO is offline
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iPad (3rd Gen), iOS 6.x
 
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Location: Westchester County, NY
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Quote:
Originally Posted by backtothis View Post
Bought.



--DotComCTO
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  #127  
Old 04-24-2012, 10:13 PM
Ghostz Ghostz is online now
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iPhone 4S, iOS 5.x
 
Join Date: Jan 2012
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Well, I'ved never played this before, nor do I usually play fighting games. So I wanted to know how well are the touch controls implemented, and what is the best scheme? Replayability?
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  #128  
Old 04-24-2012, 10:13 PM
r10k r10k is offline
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Join Date: Oct 2009
Posts: 129
Default Game Impressions

I don't really mind the controls. The thing I dislike is compressing the hell out of the sound and graphics far beyond where they should be to bring the file size down. The sound quality is especially poor.

The framerate on the 4s is quite sad to witness also. I remember how smooth the game run on the Dreamcast, so seeing it run so chunkily on the 4s makes me a little sad. I assume the ugly scaling system they have for the graphics has something to do with it. But, it's hardly coded well.

That all said, it's three bucks, so I can hardly expect miracles
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  #129  
Old 04-24-2012, 10:21 PM
rshkhsee rshkhsee is offline
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iPod Touch (4th Gen), iOS 5.x
 
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Quote:
Originally Posted by L.Lawliet View Post
damn ios5? sorry i can't leave my ios4 jb =\ I'd really love to buy this one though! Jill Valentine is <3 <3 lol
Agreed bigtime, though more <3 goes to her zombie humans/animals. I read she is low tier sadly.
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  #130  
Old 04-24-2012, 10:26 PM
backtothis backtothis is offline
im in ur base killin ur d00dz
iPad (4th Gen), iOS 6.x
 
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Location: Houston/Austin, TX
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The game doesn't look spectacular, but that's okay. The gameplay feels insanely fast after playing other fighters, especially on the small iPod screen. Way too hectic, but it's still fun as hell. It's pretty hard to keep up though compared to playing it at the arcade or on a console. Can't wait to try it out on the iPad. Interesting control schemes to say the least, but I think Capcom did a pretty good job with them. As people have stated though, the game is incredibly compressed..and it shows.
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