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Fleet Commander (First Screen)

05-18-2009, 06:04 PM
#1
Joined: May 2009
Posts: 11
Fleet Commander (First Screen)

Here's the first image of the upcoming Fleet Commander game.
The concept is somewhat similar to Flight Control...try to land as many planes as possible. However, you have missiles to deal with.

There are 2 modes of play:
- Flight Mode (land as many planes as possible)
- Destroy Mode (destroy as many planes as possible)


Last edited by FleetCommander; 05-18-2009 at 06:36 PM.
05-18-2009, 08:00 PM
#2
Joined: May 2009
Posts: 11
I know one screen and a few sentences isn't much to go on, but what do you guys think?

Any helpful comments or constructive criticism?

Any feature requests?

Thanks

05-18-2009, 08:05 PM
#3
Joined: Feb 2009
Posts: 303
i think it looks great, but on the carrier you can see other planes that are like 1/10 the size of the main ones, try to create a picture without any planes on deck. and a friendly warning, dont bump 2 much or ull get banned
05-18-2009, 09:11 PM
#4
Joined: Jul 2008
Location: Orlando, FL
Posts: 4,491
Quote:
Originally Posted by hazmat95 View Post
i think it looks great, but on the carrier you can see other planes that are like 1/10 the size of the main ones, try to create a picture without any planes on deck. and a friendly warning, dont bump 2 much or ull get banned
well the plane should be flying much higher than the carrier so it makes sense.

I'd probably have the planes scale down as they get closer to the carrier and maybe add a light haze to the carrier so it doesn't stand out from the water.

The premise of the game sounds good though
05-18-2009, 09:26 PM
#5
Joined: Jan 2009
Posts: 2,237
I'm somewhat holding back from what I want to say just because I feel it's biased. But I'll say it anywho as it may strike some other points.
I don't think I like the look of the 'real' still backdrop, especially if it's a still. It feels too much like I'm playing a game on a picture, which essentially, is what I'd be doing. This may be the style you want to go with, but personally, I'm not a huge fan of it only because it's lifeless. Something about seeing the ocean waves not moving would bother me a lot.
I don't mean to put your work down, but your asking for constructive criticism and I'm being honest.

GameCenter/OpenFeint/Plus+/Agon/Gameloft Live/Xbox LIVE/PSN ID: VoodooVyper
05-19-2009, 01:19 AM
#6
Quote:
Originally Posted by VoodooVyper View Post
I'm somewhat holding back from what I want to say just because I feel it's biased. But I'll say it anywho as it may strike some other points.
I don't think I like the look of the 'real' still backdrop, especially if it's a still. It feels too much like I'm playing a game on a picture, which essentially, is what I'd be doing. This may be the style you want to go with, but personally, I'm not a huge fan of it only because it's lifeless. Something about seeing the ocean waves not moving would bother me a lot.
I don't mean to put your work down, but your asking for constructive criticism and I'm being honest.
Use a gif file . Problem solved.

And I hope the planes slowly decrease in size as it descends onto the aircraft carrier. Same goes for the missile, but instead, it increases in size as it goes upwards. Right now, it does kind of look out of place, due to the size difference.

I also think it would be cool if in one of the missions the aircraft carrier has to switch locations and you'll have to land on it as it is moving.

Last edited by Tower Defender; 05-19-2009 at 01:21 AM.
05-19-2009, 02:11 AM
#7
Joined: May 2009
Posts: 11
Quote:
Originally Posted by VoodooVyper View Post
I'm somewhat holding back from what I want to say just because I feel it's biased. But I'll say it anywho as it may strike some other points.
I don't think I like the look of the 'real' still backdrop, especially if it's a still. It feels too much like I'm playing a game on a picture, which essentially, is what I'd be doing. This may be the style you want to go with, but personally, I'm not a huge fan of it only because it's lifeless. Something about seeing the ocean waves not moving would bother me a lot.
I don't mean to put your work down, but your asking for constructive criticism and I'm being honest.
The water is fully animated
I can't post a video of the gameplay just yet but here is the water that will make its way into the final build.


Youtube link | Pop Up

Last edited by FleetCommander; 05-19-2009 at 02:19 AM.
05-19-2009, 02:23 AM
#8
Joined: Jan 2009
Posts: 2,237
What mainly turns me away is the use of 'realistic' graphics. Meaning that most elements of the game are based of pictures/imagery or a recording (such as the water)
Or is that computer generated? o_0

If it's CG, then color me impressed.

GameCenter/OpenFeint/Plus+/Agon/Gameloft Live/Xbox LIVE/PSN ID: VoodooVyper
05-19-2009, 02:45 AM
#9
Joined: Oct 2008
Posts: 894
realism causes it's own problems

Quote:
Originally Posted by VoodooVyper View Post
What mainly turns me away is the use of 'realistic' graphics. Meaning that most elements of the game are based of pictures/imagery or a recording (such as the water)
Or is that computer generated? o_0

If it's CG, then color me impressed.
I second VoodooVyper's feelings. The moving waves looks good, but that escalates the problems you will now have:
- planes need to scale properly going higher or lower. How the do you know if the plane is going to land or just circling next to the carrier? Will that cause CPU loading?
- planes need to bank correctly. Turning like a hairpin should cause a greater banking than a 45deg turn.
- will the waves reflect off the carrier properly?
- will the planes cast shadows? Even at different heights?
- will the missles exhibit the same flight issues as above? Or do they just shoot straight?

Sorry if this sounds too negative, it's not meant to put you down, just honest opinions on what I would say if it turns out as I think it might, extrapolating from your clip.
The reason why Flight Control works so well is that it's a cartoony graphics game, so realism is absent. Maybe if you filter the visuals into a pencil-sketch like imagery it mght make it easier to accept limitations?
For the record I have the same problem playing graphic intensive console games that look amazing then you have enemy guns sticking right through barriers because of poor clipping, or you have the character running into to walls hoping to find hidden passages: kills the realism that was their key selling point.

Last edited by hkiphone; 05-19-2009 at 02:48 AM.
05-19-2009, 05:15 AM
#10
Joined: May 2009
Posts: 110
The water looks like a photo thus I think it won't move and won't reflect anything either. Maybe you should create original graphics.