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04-26-2012, 07:13 AM
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 7,126
Quote:
Originally Posted by Tinsel View Post
Love the game. If I could make a few suggestions:
1. Allow us to re-enable the hints after each death. In the beginning I was dying often and it got annoying, now I can't get them back!
Yeah, I second this. Maybe have a tiny "Enable/Disable Hints" button next to the sound one in the main menu?

Also, I don't know if anyone else would agree with me on this, but wouldn't it be better if the soundtrack didn't start over after every death, but instead looped?

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
04-26-2012, 07:39 AM
Joined: Apr 2012
Posts: 27
Quote:
Originally Posted by metalcasket View Post
Yeah, I second this. Maybe have a tiny "Enable/Disable Hints" button next to the sound one in the main menu?

Also, I don't know if anyone else would agree with me on this, but wouldn't it be better if the soundtrack didn't start over after every death, but instead looped?
I second both of these suggestions, but the game is still quite amazing.

Favorites: Super QuickHook, League of Evil, Age of Zombies, Fruit Ninja, Mage Gauntlet, Techno Kitten Adventure.

04-26-2012, 07:55 AM
Joined: Mar 2009
Location: Cologne, Germany
Posts: 72
Quote:
Originally Posted by amusing Grace View Post
Like eev mentioned, setting the language in settings to english will fix the issue for the moment.
I had the same problem yesterday night and it works like a charm with that fix.
Yep, works fine for me also....So, it's a good workaround...
Would be veeeery pleased if this gets fixed anyway because usually I have my iPhone set to German
04-26-2012, 08:30 AM
Joined: Mar 2010
Posts: 1,740
Does anyone know what the bag with the number above "items" refers to?
04-26-2012, 08:40 AM
Joined: Jan 2012
Posts: 434
Quote:
Originally Posted by PallaZ View Post
seems that spellsword got removed from the german store, because all textes are corrupted. title.intro0, title.intro1, title.intro2, title.start, title.credits, title.achievements etc - look at attached screens

any news about a bugfix?
Unfortunately, the localization with the German text files only got corrupted. An mini-update is being issued along with a few other items that have been mentioned in this thread. If you go with English as the system settings, its fine. Sorry about the inconvenience and we'll get it fixed right away!
04-26-2012, 08:51 AM
Joined: Nov 2010
Posts: 5,777
Quote:
Originally Posted by Tinsel View Post
Love the game. If I could make a few suggestions:
1. Allow us to re-enable the hints after each death. In the beginning I was dying often and it got annoying, now I can't get them back!
2. Allow us to move the controls.
3. Allow us to resize the controls.
I third this... and as Metalcasket says, a small button on the main menu would be good
04-26-2012, 08:52 AM
Joined: Oct 2011
Location: Ponce, PR
Posts: 1,674
This game is awesome =O


I only bought it cuz FFF was involved... And once i started playing, i stuck there on my chair, playing for 2 hours...


But my question is... is it iCade compatible? (i haven't checked the info, and im not at home either)

Playlist
Brave Frontier - Dragon Blaze - Hearthstone - Sproggiwood - #YMBAB
04-26-2012, 08:56 AM
Joined: Nov 2010
Posts: 5,777
Quote:
Originally Posted by Drexiel View Post
But my question is... is it iCade compatible?
Yes it is

Quote:
Originally Posted by Everplay View Post
And for those interested, Spellsword DOES support iCade.
04-26-2012, 09:07 AM
Joined: Oct 2011
Location: Ponce, PR
Posts: 1,674
Quote:
Originally Posted by TheFrost View Post
Yes it is
HAWT, tnx for the reply


gonna have to test it out asap

Playlist
Brave Frontier - Dragon Blaze - Hearthstone - Sproggiwood - #YMBAB
04-26-2012, 09:31 AM
Quote:
Originally Posted by Gabrien View Post
And yeah, the game's not half bad.
Yeah, I'm revising my initial and hasty "awesome" to mirror your "not half bad"

Quote:
Originally Posted by Gabrien View Post
Well, that's what I've been saying as well for quite some time. It's only common sense. I do think the situation seems to be getting a little better lately though. But it still amazes me when a developer reveals themselves to be oblivious to the necessity.
Yes. With Apple already exhibit an unhealthy range of controlist tendencies, I sometimes wish they'd go full SkyNet and just demand that every game submitted features Retina, multitasking (if that ever is an issue anymore), and user-moveable on-screen controls. And while they're at it, asynchronous online gameplay for all turn-based games, and real-time competitive multiplayer for the rest

Speaking of controls, just as in the case of Terra Noctis, there is some sort of weird inconsistency and sluggishness to the controls that I can't quite seem to pin down. It is never there when I try to reproduce the phenomenon, but as soon as I start enjoying the game, it flitters at the periphery of my consciousness, constantly making Spellsword just a tad less enjoyable.

Anyone else with a similar phantom pains?

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona