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#141
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I'm digging this game.
But as a huge SCB fan, I find that SpellSword has a major flaw, character does not move smoothly. It just feels a little sticky and I feel like the character is sliding more than walking. Any way to improve this I will definitely be saying this is the best platformer available. Besides that, I notice that there is a bug especially in jumping from one platform to the cliff. It would be great too if developers implement a greater sweep area. I don't understand why the swords have elements if all they do is just give a bonus when you obtain the card rather than having an advantage within the 5s. The swords just feel the same when attacking. Not sure if it's meant to be like that. But would definitely be fun if each sword has a different sweep radius. I am a good SCB player (sorry if it's self-declared ) I generally rake up to 120 crates in SCB but in this game, the best I could get was only 20 in endless. Sorry for involving SCB but since the developer is constructing this game in the SCB direction, may as well just make it even better right?I know my post is long but as a fan, I definitely would love to see an improvement to this game. Graphics are superb by the way. Loving the icon and the appearance. But serious touch ups need to be done. I wonder what feedback did beta testers gave as I thought that this game would be a hit once released, however am disappointed to the fact that this game just kinda feel lesser than expected given the amount of time beta testers were allowed to test the game. Cheers, Ed. |
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#142
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Is anyone else having icade issues? He won't stop moving when you go left or right. It's hard to control him. I have no problems on the iPod touch.
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#143
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is there supposed to be 5 second restart times? the loading times are brutal
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#144
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They are? It must be you man, because I'm not experiencing 5 secon restart times.
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#145
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Yep, this game has me hooked even more than SCB...the RPG elements and all the collectables have me coming back for more...
Really outstanding game, and I'm glad that it runs perfectly on my 2nd gen =] |
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#146
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Nvm, fixed it.
Last edited by eAdvisory; 04-26-2012 at 10:20 PM.. |
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#147
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Everplay, is there any chance you're planning on adding Joypad support?
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#148
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Honestly, and perhaps a bit embarrassing, but we haven't heard of the Joypad until now. But it looks awesome! We will look into the SDK and see if we can do it. Thanks for the tip.
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#149
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Quote:
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#150
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This game owns. Best 99c I've spent in months.
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