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#171
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One suggestion, but not sure if it would make the game too easy - Maybe a few seconds of invulnerability after being hit by a monster? This way you won't lose like 5 hearts worth of health if you get surrounded by a pack of bees or whatnot.
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#172
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this is actually a good suggestion. It will increase everyone's scores in the survival arenas and wont really impact how good a player gets because everyone gets the same treatment, but on the other hand, it might make the mission/story mode too easy.
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#173
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Speaking of survival scores. What are some high scores? Mine are:
Forest trap: Easy: 159 rupees 115 enemies 10 waves 21 cards Normal: 89 rupees 96 enemies 7 waves 18 cards Hard: 218 rupees 198 enemies 8 waves 31 cards And I havent gotten to really do mine shaft in endless yet. |
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#174
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^I just started the third stage in mission mode. Still havent been able to play any survival modes.
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#175
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Quote:
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#176
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Yay, finished mission 60.
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#177
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*Updated
Forest Trap Hard 7614 Rupees, Wave 28, 1437 enemies & 171 cards .Max Fireball & Poison is so convenient in screen clearing mobs! Max rupee skill on the other hand... rains rupees! ![]() ![]() An addicting game just got more addicting. Leveling up spellcards is so satisfying! Last edited by gunxsword; 04-28-2012 at 06:26 AM.. |
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#178
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This.
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#179
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Quote:
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#180
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Quote:
Sry for your confusion (and possible mathematical torment), I was in an adrenal rush and somehow overlooked my wave number. --------- Anyway, my Mine Shaft hard enemy kill statistic is quite baffling - Wave 30, 1220 enemies and 170 cards. 2 less waves than Forest Trap hard and ~200 less enemies!? Ponder that! Btw maxing the light spellcard makes your normal attacks a BOMB! The radius of your swings is just so... plump! |
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