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#221
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Didn't realise there was a mushroom immune helmet! Just used it and have now completed it! Cheers.
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#222
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Finally took a break from the game to post some bugs/suggestions. =]
-In the third world (the lava one), I've been falling straight through some of the bottom 3 platforms occasionally. Also noticed some monsters get stuck beneath those platforms as well. Not sure if this just happens on my 2nd gen due to some graphical issues or something. -GC achievements earned offline don't sync for me when I go back online. -Posted this a few pages back: a few seconds of invulnerability after getting hurt? Would really help when you get surrounded by monsters so you don't automatically lose half your hearts if you try to escape. |
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#223
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Thanks for all of the suggestions.
We are having a bit of a strategic struggle here, so we thought we'd bring it to your attention. Many developers turn a game FREE after users pay money for it. We DO NOT want to do that since we feel it disrespects early adopters and cheats them out of their money. So we are deciding on how to create a separate free version for Spellsword. We have a few thoughts: 1. Demo/Lite version with limited levels 2. Ad-Supported Full Game with upgrade option 3. Freemium version where you can purchase rupees/content or grind to get it. Thoughts? |
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#224
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As someone who has not purchased Spellsword yet but has it wishlisted I advise going the free lite/trial edition. Freemium and ads not only turn off users but devalue my opinion of the developer even in a separate intro edition of core app.
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#225
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Love the game. I wouldn't mind seeing a Lite version or an ad-supported version to get more buzz about your game. I think the current pay for version should stay the way it is cause its awesome.
Can't wait for updates with more missions and levels. Monsters seem to keep getting stuck on the outside edge of the upper platforms in the third level. Thanks for the great game. |
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#226
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Sorry if this has already been answered by Everplay, but are there plans to add audio options (mute music but keep effects)? Please consider it, if not. Thanks.
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#227
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Quote:
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#228
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The language issue is such a fail, i doubt that a developer who wasnt able to notice such a thing made a decent game. Im gonna pass on this until it gets fixed and sorted out.
Last edited by Cybertox; 04-29-2012 at 02:27 PM.. |
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#229
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Yes, already in there with the new update. :-)
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#230
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None of our testers in the German language territories reported this issue. It is very unfortunate since it hurt our overall sales but it has been fixed and should be available within the week.
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