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  #221  
Old 04-29-2012, 12:19 PM
RyanGibbard RyanGibbard is offline
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iPhone 5, iOS 6.x
 
Join Date: Jul 2011
Location: Cheltenham, England
Posts: 81
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Didn't realise there was a mushroom immune helmet! Just used it and have now completed it! Cheers.
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  #222  
Old 04-29-2012, 01:01 PM
nfong nfong is offline
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iPod Touch (2nd Gen), iOS 4.x
 
Join Date: Aug 2011
Posts: 993
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Finally took a break from the game to post some bugs/suggestions. =]

-In the third world (the lava one), I've been falling straight through some of the bottom 3 platforms occasionally. Also noticed some monsters get stuck beneath those platforms as well. Not sure if this just happens on my 2nd gen due to some graphical issues or something.

-GC achievements earned offline don't sync for me when I go back online.

-Posted this a few pages back: a few seconds of invulnerability after getting hurt? Would really help when you get surrounded by monsters so you don't automatically lose half your hearts if you try to escape.
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  #223  
Old 04-29-2012, 01:35 PM
Everplay Everplay is offline
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iPhone 4, iOS 5.x
 
Join Date: Jan 2012
Posts: 299
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Thanks for all of the suggestions.

We are having a bit of a strategic struggle here, so we thought we'd bring it to your attention.

Many developers turn a game FREE after users pay money for it. We DO NOT want to do that since we feel it disrespects early adopters and cheats them out of their money.

So we are deciding on how to create a separate free version for Spellsword. We have a few thoughts:

1. Demo/Lite version with limited levels
2. Ad-Supported Full Game with upgrade option
3. Freemium version where you can purchase rupees/content or grind to get it.

Thoughts?
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  #224  
Old 04-29-2012, 01:41 PM
undeadcow undeadcow is offline
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iPod Touch (5th Gen), iOS 6.x
 
Join Date: Dec 2010
Location: Houston, TX
Posts: 6,203
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As someone who has not purchased Spellsword yet but has it wishlisted I advise going the free lite/trial edition. Freemium and ads not only turn off users but devalue my opinion of the developer even in a separate intro edition of core app.
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  #225  
Old 04-29-2012, 01:52 PM
Neehan Neehan is offline
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Join Date: Jan 2010
Posts: 702
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Love the game. I wouldn't mind seeing a Lite version or an ad-supported version to get more buzz about your game. I think the current pay for version should stay the way it is cause its awesome.

Can't wait for updates with more missions and levels.

Monsters seem to keep getting stuck on the outside edge of the upper platforms in the third level.

Thanks for the great game.
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  #226  
Old 04-29-2012, 02:04 PM
Guise Guise is offline
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Join Date: Jul 2009
Posts: 1,141
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Sorry if this has already been answered by Everplay, but are there plans to add audio options (mute music but keep effects)? Please consider it, if not. Thanks.
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  #227  
Old 04-29-2012, 02:18 PM
waxandwane waxandwane is offline
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iPad 2, iOS 5.x
 
Join Date: Mar 2012
Posts: 58
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Quote:
Originally Posted by Everplay View Post
Thanks for all of the suggestions.

We are having a bit of a strategic struggle here, so we thought we'd bring it to your attention.

Many developers turn a game FREE after users pay money for it. We DO NOT want to do that since we feel it disrespects early adopters and cheats them out of their money.

So we are deciding on how to create a separate free version for Spellsword. We have a few thoughts:

1. Demo/Lite version with limited levels
2. Ad-Supported Full Game with upgrade option
3. Freemium version where you can purchase rupees/content or grind to get it.

Thoughts?
Demo version with only a dozen of the first levels I'd say. When they're done, link to the paid version, I can't see how someone wouldn't want to throw their dollar at you for the complete game.
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  #228  
Old 04-29-2012, 02:21 PM
Cybertox Cybertox is offline
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iPad 2, iOS 6.x
 
Join Date: Sep 2009
Location: Switzerland
Posts: 295
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The language issue is such a fail, i doubt that a developer who wasnt able to notice such a thing made a decent game. Im gonna pass on this until it gets fixed and sorted out.

Last edited by Cybertox; 04-29-2012 at 02:27 PM..
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  #229  
Old 04-29-2012, 02:28 PM
Everplay Everplay is offline
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iPhone 4, iOS 5.x
 
Join Date: Jan 2012
Posts: 299
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Quote:
Originally Posted by Guise View Post
Sorry if this has already been answered by Everplay, but are there plans to add audio options (mute music but keep effects)? Please consider it, if not. Thanks.
Yes, already in there with the new update. :-)
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  #230  
Old 04-29-2012, 02:30 PM
Everplay Everplay is offline
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iPhone 4, iOS 5.x
 
Join Date: Jan 2012
Posts: 299
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Quote:
Originally Posted by Cybertox View Post
The language issue is such a fail, i doubt that a developer who wasnt able to notice such a thing made a decent game. Im gonna pass on this until it gets fixed and sorted out.
None of our testers in the German language territories reported this issue. It is very unfortunate since it hurt our overall sales but it has been fixed and should be available within the week.
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