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  #411  
Old 05-14-2012, 04:48 AM
gunxsword gunxsword is offline
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iPhone 4
 
Join Date: Dec 2010
Location: Sydney
Posts: 2,560
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A nuke should last longer and have a lingering radiation effect to emphasize its destructive power.

No reduce or slow monster spawn cards, they'll decrease your income from less rupee drops.

HECK NO! Holding onto a non-aoe weapon card during a slime mob assault with a card right under/near a spawn spot that spews out nothing but slimes will kill you. Plus, slimes in numbers are much more dangerous than a spread of mobs because the slimes can jump everywhere and paralyze a huge area of the playfield.

I see you're not content with the wind card... btw, such a card would be pretty OP because you can hog the middle of the screen and basically start a kill feast for 20 seconds.
----------------------------------------
I'm thinking of a slightly outlandish weapon effect card:
Hold button to enter 'counter' state, movement enabled but reduced. Touch an enemy to unleash a diagonal vortex cut that sucks in enemies around the cut in front of your character for 1 second.
Or something like that.
Here's the inspiration to the cut (0:48):

Youtube link | Pop Up
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  #412  
Old 05-14-2012, 07:59 AM
Exact-Psience Exact-Psience is offline
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iPad mini, iOS 6.x
 
Join Date: Jan 2012
Location: Philippines
Posts: 8,645
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Quote:
Originally Posted by gunxsword View Post
A nuke should last longer and have a lingering radiation effect to emphasize its destructive power.

No reduce or slow monster spawn cards, they'll decrease your income from less rupee drops.

HECK NO! Holding onto a non-aoe weapon card during a slime mob assault with a card right under/near a spawn spot that spews out nothing but slimes will kill you. Plus, slimes in numbers are much more dangerous than a spread of mobs because the slimes can jump everywhere and paralyze a huge area of the playfield.

I see you're not content with the wind card... btw, such a card would be pretty OP because you can hog the middle of the screen and basically start a kill feast for 20 seconds.
----------------------------------------
I'm thinking of a slightly outlandish weapon effect card:
Hold button to enter 'counter' state, movement enabled but reduced. Touch an enemy to unleash a diagonal vortex cut that sucks in enemies around the cut in front of your character for 1 second.
Or something like that.
Here's the inspiration to the cut (0:48):
YouTube: video
As with mobs, I think small slimes are ok, the large ones are the ones that give the problems because of how the small ones they break into can usually be ricocheting off your attacks, but i might be wrong though. If it's all just small slimes, i never really have problems with them.

I guess you have a point with the slow spawn rate, but it would only matter early game, and should be indispensable on wave 30 onwards especially on hard mod where you get mobbed by anything and everything if you cant clear them fast enough.

Wind Card's actually a favorite, only topped by Light card for me.

What I meant with the beam of light is that it doesnt move horizontally. Just a beam that shoots vertically from top. I dont think that's OP at all in comparison with what Light or Wind can do.

Light IMO, is very OP right now. AOE clearer on acquire and a protective uber-ranged sword effect on duration. At least Wind doesnt do a thing on acquire, but is pretty sweet on sword swing.
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  #413  
Old 05-14-2012, 04:54 PM
gunxsword gunxsword is offline
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iPhone 4
 
Join Date: Dec 2010
Location: Sydney
Posts: 2,560
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Quote:
Originally Posted by Exact-Psience View Post
As with mobs, I think small slimes are ok, the large ones are the ones that give the problems because of how the small ones they break into can usually be ricocheting off your attacks, but i might be wrong though. If it's all just small slimes, i never really have problems with them.

What I meant with the beam of light is that it doesnt move horizontally. Just a beam that shoots vertically from top. I dont think that's OP at all in comparison with what Light or Wind can do.

Light IMO, is very OP right now. AOE clearer on acquire and a protective uber-ranged sword effect on duration. At least Wind doesnt do a thing on acquire, but is pretty sweet on sword swing.
The small 'uns in large numbers charge me faster than I can swing my sword.

Oh ok, well then I second that idea .

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  #414  
Old 05-14-2012, 05:49 PM
Jxsgamer Jxsgamer is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Dec 2011
Location: USA
Posts: 492
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Hey, I went and brought this game today.
And I find some of the content confusing, like:

What exactly does all the cards do?
Why does the ice card slow you down? Is that intentional?
If so, does that make the ice stronger than the rest.

I think the darkness card is like a DoT, correct me if I'm wrong.
Earth is obviously earthquake.

What is the Time and Rupree skills?

Sorry for all the ????s, I found it strange that Spellsword does not contain a tutorial.
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  #415  
Old 05-14-2012, 06:58 PM
Khamous Khamous is offline
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iPhone 4S, iOS 6.x
 
Join Date: Aug 2009
Posts: 2,308
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Quote:
Originally Posted by Jxsgamer View Post
Hey, I went and brought this game today.
And I find some of the content confusing, like:

What exactly does all the cards do?
Why does the ice card slow you down? Is that intentional?
If so, does that make the ice stronger than the rest.

I think the darkness card is like a DoT, correct me if I'm wrong.
Earth is obviously earthquake.

What is the Time and Rupree skills?

Sorry for all the ????s, I found it strange that Spellsword does not contain a tutorial.

Ice card doesnt slow you down, mushrooms do, you might have just got close to one while getting a blue card, happens a lot.

Darkness card is a black hole, you must be talking about Poison, and it is not DoT, it is more of a counter, when it reaches 0, every infected dies.

Don't understand what you mean by time and rupee skills

Also, err from the top of my head:

•••Spoiler:  Red: fireballs
Blue: Ice shards and slow aura
Green: awesome ranged attack
Purple: Ticker, autokills anything
White #1: area attack and your attack also gets a radius
Yellow: EQ and your attacks become mini EQs when positioned well
Black: Black hole and spawns minions
White #2: Invulnerability


Edit:

Oh! those! Rupee makes you get higher value rupees as drops more often. Time increases your cards duration (specially useful for wind)
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  #416  
Old 05-14-2012, 07:29 PM
Jxsgamer Jxsgamer is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Dec 2011
Location: USA
Posts: 492
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@Khamous: thanks man.
In the shop,
there's some items that say "Rupees Skill +#" and "Time skill +#"
I guess Rupree may be the same as Increasing drop rate of rare ruprees.

This game is so addicting.
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  #417  
Old 05-14-2012, 10:09 PM
Exact-Psience Exact-Psience is offline
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iPad mini, iOS 6.x
 
Join Date: Jan 2012
Location: Philippines
Posts: 8,645
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Quote:
Originally Posted by Jxsgamer View Post
@Khamous: thanks man.
In the shop,
there's some items that say "Rupees Skill +#" and "Time skill +#"
I guess Rupree may be the same as Increasing drop rate of rare ruprees.

This game is so addicting.
LOL! Welcome to the club yo!
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  #418  
Old 05-15-2012, 10:41 PM
Everplay Everplay is offline
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iPhone 4, iOS 5.x
 
Join Date: Jan 2012
Posts: 321
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Quote:
Originally Posted by nfong View Post
Are there any plans to fix the GC achiev bug? Been mentioned several times in the thread already but hasn't seemed to be addressed yet.
Yeah, its kind of tough to track. No test device internally had this problem, so not sure why they aren't being recognized once you get back online.
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  #419  
Old 05-16-2012, 01:20 AM
nfong nfong is offline
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iPod Touch (2nd Gen), iOS 4.x
 
Join Date: Aug 2011
Posts: 993
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Quote:
Originally Posted by Everplay View Post
Yeah, its kind of tough to track. No test device internally had this problem, so not sure why they aren't being recognized once you get back online.
Yeah it's definitely strange, seems like half my games are able to sync achieves and half don't.
Would it be hard to implement a button to manually sync achievements? A few games I have use that, and it works really well. (can think of Swordigo off the top of my head)
It's just a suggestion, though - if I'm the only person still having this GC problem it's probably not worth your time xD

Last edited by nfong; 05-16-2012 at 01:24 AM..
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  #420  
Old 05-16-2012, 02:43 AM
Exact-Psience Exact-Psience is offline
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iPad mini, iOS 6.x
 
Join Date: Jan 2012
Location: Philippines
Posts: 8,645
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Nope... this GC problem has been raised up multiple times in this thread, but was drowned by how urgent the control issues were. The control issues have been fixed and improved, so it should be time to have the devs look into the GC issue.

Again, thanks to Everplay for giving us a superb game, and for being around to listen to us and make changes and improvements as seen fit.
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