Originally Posted by tops2
The only other nitpick thing is the pause being in the top center of the screen. I wouldn't mind it being in the bottom middle of the screen closer to my thumbs on the ipod.
Just wondering..is there a reason why you picked the campaign wave savepoints at (1-6-11-21-31-41-61-101)? It feels like the gap between 41-101 is pretty large. Would savepoints at (1-6-11-21-41-61-81-101) be ok, so the later stages savepoints are a bit more evenly spaced out?
The 2 power ups I'm confused on is:
Power Blaster "power blast fires forward" - Is this the firing power?
Ballistic Blast "Blast at start and extra shots" - Probably just me being dumb..but I can't tell what this does.
Pause: Yeah, it is sort of a pain to hit it. I could maybe make it a moveable button. I'll think about it.
Campaign wave save points: I only had room for 8, so I favored earlier ones. Plus it's not hard to keep restarting (within one game session) and get from 61 to 101. If you died on wave 77, you'd restart on 76, not 61. That every 5 thing ends at 101 though. Also, the waves beyond 41 loop the previous 20 (but get longer/harder). So wave 81 is basically the same as 61 (and 41 and 21), but faster and with more enemies. And the number of enemies you have to kill to get a bomb increases too. So I chose 31 because it's not the same as 21/41/61/101 (and 81).
Power Blaster: It's an extra shot in the middle of your aim. It's faster and a little more powerful than normal shots (and doesn't home and pushes stuff more). Level 2 shoots it faster than level 1 (at level 0 it's not there at all).
Ballistic Blast: It has two parts: 1) There's an explosion at the start of Ballistic mode (small/big for level 1/2). And 2) You fire more shots of Ballistic fire (3/4/5 shots at once for level 0/1/2).