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#11
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[redacted]
Last edited by Bad Hanson; 04-25-2012 at 04:01 PM.. |
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#12
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Hey guys, dev here. Just wanted to clarify about the IAP. Absolutely everything non-cosmetic can be unlocked without paying for any IAP's. All three game modes, all five pieces, and two bonus color schemes. The only things that aren't included are some of the extra cosmetic color schemes.
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#13
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Thanks for dropping in to clarify for us Whitaker. I'll be happy to buy the game on that basis there is clearly a proper in there after all. Good luck with it.
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#14
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I downloaded it last night, and i can't simply put it down! Very simple graphics, but really really amusing and challenging. A very good, and original title... imho
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#15
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Quote:
. Your post made me realize that I should probably make that clearer in the description though. I'll update the app description!
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#16
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So this apparently is untrue.
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#17
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Cool beans!
The dev, Whitaker Blackall, was kind enough to give me a sneak peek and this game is a BLAST! By closest comparison I'd liken it to something like "Space Loops" or the more recently released, "Lost Shapes" in that it is all about forming closed off forms but with a few novel twists: 1) You aren't simply placing pieces on the grid one at a time but sliding whole columns and rows of pieces. This is both brilliant and maddening at the same time as more often than not sliding 1 piece into a perfect position means your sliding 5 other pieces out of alignment! 2) These forms aren't pipes but solid amoeba like masses. The end shapes that can come about in this game are so zany and fun the game even makes a point to record each game's biggest piece with an option to post it to Twitter or save it to your photo album. 3) The game has a pretty cool unlock system. You start off with the one 2 minute timed mode and basic array of shapes. To unlock additional shapes and game modes you can grind (thankfully it only takes a small handful of games to unlock most of these items) or simply purchase them individually as $1 IAPs. The game offers a HUGE variety of skins which, as far as I can tell, are ONLY available as IAPs (no biggy to me as long as I can unlock all actual game components without cash). Oh, and Whitaker wanted me to be sure to include this when discussing his game (if he hasn't already poked his head in by this point): Facebook: facebook.com/polymerapp Twitter: @wtrebella Trailer: http://youtu.be/BbEJ3x4mI3M Site: polymerapp.com |
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#18
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I sure hope you're looking into bringing this to the big screen (iPad) as well!
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#19
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I don't understand. I said the exact same thing regarding the IAP as the dev. How did one statement make you cautious and the other reassure you?..
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#20
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Quote:
Quote:
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