App description: Polymer is a strategic shape-creating game that combines the logic of Rubiks Cube, the sliding mechanism of Chuzzle, and the creativity of Lego.


Slide columns and rows to create never-before-seen shapes!


FIVE GAME MODES:
Two Minutes: Casual and fast-paced
One Polymer: Stress free and thought-provoking
Bombs: Destroy the endless waves of bombs!
Endless: No points. No time. No restrictions. Relax!
Multiplayer: Who can make the best polymer within two minutes?

FEATURES:
Universal support!
iPhone 5 support!
iCloud syncing between devices
GameCenter challenges
Procedurally generated: every game is different!
Captivating unlock system
Five unique pieces
Five gorgeous pieces of music
Everything non-cosmetic can be unlocked without in-app purchase!
Multiple color schemes, 6 of which are totally free
Tweet, Facebook share, email, text or save your best polymers
Game Center leaderboards and achievements
____________________

"Polymer is an exceedingly clever logic puzzler."
IGN

"Polymer is destined to eat a lot of the hours of thoughtful gamers."
Touch Arcade

"Polymer is a brilliant, addictive puzzler, and its blend of logic and shape building make it a game almost anyone can enjoy."
Pocket Gamer

"Polymer is my new go-to puzzle game. Its a lot of fun and very challenging. Combined with the beautiful colors and awesome music and sound effects Im hooked."
iMore

"Its already one of my favorite puzzle games on iOS."
148 Apps

"One of the most creative and unique puzzle games to come out in a while for your iPhone."
App Advice

"Polymer is just like the molecules inside the game. Colourful, packed with a genuine sense of play, and far more than the sum of the parts"
Gamezebo

Echoseven's comments:


04-25-2012, 02:44 PM
#11
Joined: Apr 2009
Location: The Westcountry UK
Posts: 510
[redacted]

...Screw Buttons

Last edited by Bad Hanson; 04-25-2012 at 04:01 PM.
04-25-2012, 03:17 PM
#12
Hey guys, dev here. Just wanted to clarify about the IAP. Absolutely everything non-cosmetic can be unlocked without paying for any IAP's. All three game modes, all five pieces, and two bonus color schemes. The only things that aren't included are some of the extra cosmetic color schemes.

04-25-2012, 03:59 PM
#13
Joined: Apr 2009
Location: The Westcountry UK
Posts: 510
Thanks for dropping in to clarify for us Whitaker. I'll be happy to buy the game on that basis there is clearly a proper in there after all. Good luck with it.

...Screw Buttons
04-25-2012, 04:00 PM
#14
Game Impressions

I downloaded it last night, and i can't simply put it down! Very simple graphics, but really really amusing and challenging. A very good, and original title... imho

sigLuca - Game Artisan
Play the most unconventional game on the App Store! ----------> BLOCKS HURT!
Touch Arcade official Blocks Hurt! thread
www.blockshurt.com
04-25-2012, 04:09 PM
#15
Quote:
Originally Posted by Bad Hanson View Post
Thanks for dropping in to clarify for us Whitaker. I'll be happy to buy the game on that basis there is clearly a proper in there after all. Good luck with it.
Thanks for the redaction . Your post made me realize that I should probably make that clearer in the description though. I'll update the app description!
04-25-2012, 04:27 PM
#16
Quote:
Originally Posted by Gabrien View Post
Some cosmetic options (tile sets) can only be bought with more money.
So this apparently is untrue.

and the horse you rode in on

Awaiting: Ridiculous Fishing // Random Battles // Monster Loves You! // Punch Quest // FIST OF AWESOME // Hammer04 // Icebreaker: A Viking Voyage
04-25-2012, 04:57 PM
#17
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,139
Game Impressions

Cool beans!

The dev, Whitaker Blackall, was kind enough to give me a sneak peek and this game is a BLAST!

By closest comparison I'd liken it to something like "Space Loops" or the more recently released, "Lost Shapes" in that it is all about forming closed off forms but with a few novel twists:

1) You aren't simply placing pieces on the grid one at a time but sliding whole columns and rows of pieces. This is both brilliant and maddening at the same time as more often than not sliding 1 piece into a perfect position means your sliding 5 other pieces out of alignment!

2) These forms aren't pipes but solid amoeba like masses. The end shapes that can come about in this game are so zany and fun the game even makes a point to record each game's biggest piece with an option to post it to Twitter or save it to your photo album.

3) The game has a pretty cool unlock system. You start off with the one 2 minute timed mode and basic array of shapes. To unlock additional shapes and game modes you can grind (thankfully it only takes a small handful of games to unlock most of these items) or simply purchase them individually as $1 IAPs. The game offers a HUGE variety of skins which, as far as I can tell, are ONLY available as IAPs (no biggy to me as long as I can unlock all actual game components without cash).

Oh, and Whitaker wanted me to be sure to include this when discussing his game (if he hasn't already poked his head in by this point):

Facebook: facebook.com/polymerapp
Twitter: @wtrebella
Trailer: http://youtu.be/BbEJ3x4mI3M
Site: polymerapp.com

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
04-25-2012, 05:29 PM
#18
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,139
Quote:
Originally Posted by whitakr View Post
Thanks for the redaction . Your post made me realize that I should probably make that clearer in the description though. I'll update the app description!
I sure hope you're looking into bringing this to the big screen (iPad) as well!

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
04-25-2012, 05:36 PM
#19
Quote:
Originally Posted by Bad Hanson View Post
Thanks for dropping in to clarify for us Whitaker. I'll be happy to buy the game on that basis there is clearly a proper in there after all. Good luck with it.
I don't understand. I said the exact same thing regarding the IAP as the dev. How did one statement make you cautious and the other reassure you?..
04-25-2012, 05:40 PM
#20
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,139
Quote:
Originally Posted by Gabrien View Post
I don't understand. I said the exact same thing regarding the IAP as the dev. How did one statement make you cautious and the other reassure you?..
Quote:
Originally Posted by Gabrien
IAP is present. The important stuff can be unlocked through play, though I cannot yet say at what rate, and have to question if the decision to have only the one mode unlocked from the start was driven by desire for optimal player experience. Some cosmetic options (tile sets) can only be bought with more money.
It sounds kind of like a hunch like, "as far as I can tell at this point..." whereas hearing directly from the dev on such a matter is a little more definitive.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews

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