App description: Polymer is a strategic shape-creating game that combines the logic of Rubiks Cube, the sliding mechanism of Chuzzle, and the creativity of Lego.


Slide columns and rows to create never-before-seen shapes!


FIVE GAME MODES:
Two Minutes: Casual and fast-paced
One Polymer: Stress free and thought-provoking
Bombs: Destroy the endless waves of bombs!
Endless: No points. No time. No restrictions. Relax!
Multiplayer: Who can make the best polymer within two minutes?

FEATURES:
Universal support!
iPhone 5 support!
iCloud syncing between devices
GameCenter challenges
Procedurally generated: every game is different!
Captivating unlock system
Five unique pieces
Five gorgeous pieces of music
Everything non-cosmetic can be unlocked without in-app purchase!
Multiple color schemes, 6 of which are totally free
Tweet, Facebook share, email, text or save your best polymers
Game Center leaderboards and achievements
____________________

"Polymer is an exceedingly clever logic puzzler."
IGN

"Polymer is destined to eat a lot of the hours of thoughtful gamers."
Touch Arcade

"Polymer is a brilliant, addictive puzzler, and its blend of logic and shape building make it a game almost anyone can enjoy."
Pocket Gamer

"Polymer is my new go-to puzzle game. Its a lot of fun and very challenging. Combined with the beautiful colors and awesome music and sound effects Im hooked."
iMore

"Its already one of my favorite puzzle games on iOS."
148 Apps

"One of the most creative and unique puzzle games to come out in a while for your iPhone."
App Advice

"Polymer is just like the molecules inside the game. Colourful, packed with a genuine sense of play, and far more than the sum of the parts"
Gamezebo

Echoseven's comments:


04-25-2012, 05:47 PM
#21
Joined: Dec 2008
Location: Berlin, Germany
Posts: 1,466
Quote:
Originally Posted by LordGek View Post
I sure hope you're looking into bringing this to the big screen (iPad) as well!
Yes please!!!

GameCenter : amusingGrace
Feel free to add me
04-25-2012, 06:05 PM
#22
Quote:
Originally Posted by amusing Grace View Post
Yes please!!!
Yes that will be my first big update!

04-25-2012, 10:18 PM
#23
Joined: Aug 2009
Location: Alaska
Posts: 382
I'll pay for this today based on the promise of a universal update.

Quote:
Originally Posted by whitakr View Post
Yes that will be my first big update!

Ipad 2 64gb, Ipod Touch 4 32gb. Avid gamer.
Too many favorites to list!
Agon/Open Feint/Gameloft/Plus+/Crystal/Game Center/XboxLive: "Zallman"
04-26-2012, 12:32 AM
#25
Joined: Apr 2009
Location: The Westcountry UK
Posts: 510
Quote:
Originally Posted by Gabrien View Post
I don't understand. I said the exact same thing regarding the IAP as the dev. How did one statement make you cautious and the other reassure you?..
Hi Gabe, I read what you said but you gave me the feeling that the IAP was unbalanced and suspected this limited the overall experience. I was made to feel more comfortable knowing everything unlocks in normal play and to know there are included alt. tile sets. That put me on the other side of the fence. If the IAP's are limited to cosmetics I can handle that.

...Screw Buttons
04-26-2012, 04:29 AM
#26
Quote:
Originally Posted by Bad Hanson View Post
Hi Gabe, I read what you said but you gave me the feeling that the IAP was unbalanced and suspected this limited the overall experience. I was made to feel more comfortable knowing everything unlocks in normal play and to know there are included alt. tile sets. That put me on the other side of the fence. If the IAP's are limited to cosmetics I can handle that.
Ok, I'm just still genuinely bemused because I specifically stated that the IAP was only for cosmetics. I guess it must've been my tone, (who says you can't convey tone in written word?) because seeing any sort of IAP in this game was unexpected and disappointing. I was trying to fairly state the facts though and thought I had succeeded.
04-26-2012, 07:00 AM
#27
Joined: Jun 2010
Location: Sunny South FL!!
Posts: 915
Quote:
Originally Posted by Zallman View Post
I'll pay for this today based on the promise of a universal update.
same.

Plus+/openfeint: nesio718 Game Center: panama chief
Playing: this new iPad....DAT RETINA!!!
Waiting for: SALES!!!!
04-26-2012, 08:20 AM
#28
I love quick 5 minute type games, and really liked the looks & music of this one. Bought

Playing: Ski Safari, Polara, Girls Like Robots, Dynamite Jack, Monster Flip, Polymer, Super Mole Escape, Dream of Pixels, Radballs
04-26-2012, 08:45 AM
#29
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,150
Quote:
Originally Posted by Gabrien View Post
Ok, I'm just still genuinely bemused because I specifically stated that the IAP was only for cosmetics. I guess it must've been my tone, (who says you can't convey tone in written word?) because seeing any sort of IAP in this game was unexpected and disappointing. I was trying to fairly state the facts though and thought I had succeeded.
I know have my own weird little conflict of character here with the IAPs. I think the game's $2.99 IAP to unlock EVERYTHING is pretty reasonable as doing so naturally would, to be honest, require a LOT of grinding, but at the same time it is gaining these unlocks that really motivates me. What fun would it be to already have everything instantly?

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
04-26-2012, 01:11 PM
#30
Game Impressions

So I've played this for a little bit [only a couple of the 2 minute games] and so far i really like what i see. there's a lot of depth in the puzzles and what you can make, as all the shapes in rows and columns move together [in a way it reminds of another game i'm currently playing Monster Flip, if you replace the monsters with different shapes]

The visuals are nice, and the music as well. of course lots need to be unlocked, as it seems not just modes, but even shapes get unlocked as you progress. not necessarily a bad thing, just would have liked it if it was possible to unlock the additional colours as well. no issue with that since it's only visuals but still would have been nice.

Is it just me or is there no clear indication about what score you need to get in the 2 minute mode to unlock the others?

an endless mode would be nice as well. just keep playing to beat a high score. no time limits, no single polymer to build.

Playing: Ski Safari, Polara, Girls Like Robots, Dynamite Jack, Monster Flip, Polymer, Super Mole Escape, Dream of Pixels, Radballs

Last edited by Filing Cabinet; 04-26-2012 at 01:36 PM.

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