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04-27-2012, 10:47 AM
#41
Quote:
Originally Posted by LordGek View Post
How does the polymer scoring work anyways? I mean with the new unlocked pieces we see a point value but I have no clue what the original pieces are worth nor how the score for a given polymer is really derived.
From the tutorial:



There must be some sort of multiplyer or bonus as you make larger polymers ("Bigger polymers are worth much more") as the first one you pop in the tutorial gives you 10 points, but is composed of (1+5+1) pieces.

For kicks, here's the tutorial:

(1+5+1) = 10
(1+10+1) = 18
(1+5+10+5+1) = 44
(10+10+10+10) = 69
(1+1) = 2
(10+10+50+50+10+10)= 323
(1+50+1+5+1) = 116
(1+10+10+5+50+1+10+5+5+1) = 396
(1+5+5+1) = 20
(1+10+5+10+10+10+5+5+10+5+5+10+1) = 535

Also, there's chains for completing multiple polymers w/out sliding, not sure if you get that in the tutorial or not.

A help screen detailing the points breakdown would be most welcome!

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
04-27-2012, 11:23 AM
#42
Quote:
Originally Posted by drelbs View Post
There must be some sort of multiplyer or bonus as you make larger polymers ("Bigger polymers are worth much more") as the first one you pop in the tutorial gives you 10 points, but is composed of (1+5+1) pieces.

For kicks, here's the tutorial:

(1+5+1) = 10
(1+10+1) = 18
(1+5+10+5+1) = 44
(10+10+10+10) = 69
(1+1) = 2
(10+10+50+50+10+10)= 323
(1+50+1+5+1) = 116
(1+10+10+5+50+1+10+5+5+1) = 396
(1+5+5+1) = 20
(1+10+5+10+10+10+5+5+10+5+5+10+1) = 535

Also, there's chains for completing multiple polymers w/out sliding, not sure if you get that in the tutorial or not.

A help screen detailing the points breakdown would be most welcome!
I'm not sure how is the mathematical formula for each polymer.
Here are some combinations from 2 until 7 chain (with first 3 polymer shapes):

1+1 = 2
1+5+1=10
1+10+1 = 18
1+5+5+1=20
1+5+10+1=29
1+10+10+1=38
10+10+10+10=69
1+5+5+5+1=34
1+5+5+10+1=44
1+5+10+10+1=54
1+10+10+10+1=64
1+5+5+5+5+1=50
1+5+5+5+10+1=62
1+5+5+10+10+1=74
1+5+10+10+10+1=85
1+10+10+10+10+1=97
5+10+10+10+10+5=115
1+5+5+5+5+5+1=71
1+5+5+5+5+10+1=85
1+5+5+5+10+10+1=98
1+5+5+10+10+10+1=111
1+5+10+10+10+10+1=125
1+10+10+10+10+10+1=138


Anybody has a degree on mathematics?

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Last edited by Agas; 04-27-2012 at 11:29 AM.

04-27-2012, 01:05 PM
#43
Game Impressions

Quote:
Originally Posted by LordGek View Post
Yes and no. It's kind of annoying but more than fair when you consider they need to have SOME push toward IAP. If you want it all or a certain item RIGHT NOW, then pay up, otherwise you'll need to patiently wait for it to come out.
yeah, but i would consider the unlock for new modes the 'push' for IAP, no need to have another.but I dont really have a problem with it developers gotta make money fair enough.

it's just a little confusing at the beginning when you go to new modes and it just says "play 2 minute mode or buy an unlock"... how much are you supposed to play??

Quote:
I'm going to cough up the $2.99. I'm just too short attention spanned to grind all of the way through to all of the game modes and pieces AND, assuming a universal update is in the works, really wouldn't want to have to grind from start on a second device.
i think i'm might do the same...this game is fantastic, and i'm getting impatient with the colours and modes.

Playing: Ski Safari, Polara, Girls Like Robots, Dynamite Jack, Monster Flip, Polymer, Super Mole Escape, Dream of Pixels, Radballs
04-27-2012, 02:20 PM
#44
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,183
Quote:
Originally Posted by drelbs View Post
From the tutorial:



There must be some sort of multiplyer or bonus as you make larger polymers ("Bigger polymers are worth much more") as the first one you pop in the tutorial gives you 10 points, but is composed of (1+5+1) pieces.

For kicks, here's the tutorial:

(1+5+1) = 10
(1+10+1) = 18
(1+5+10+5+1) = 44
(10+10+10+10) = 69
(1+1) = 2
(10+10+50+50+10+10)= 323
(1+50+1+5+1) = 116
(1+10+10+5+50+1+10+5+5+1) = 396
(1+5+5+1) = 20
(1+10+5+10+10+10+5+5+10+5+5+10+1) = 535

Also, there's chains for completing multiple polymers w/out sliding, not sure if you get that in the tutorial or not.

A help screen detailing the points breakdown would be most welcome!
Oh, I missed that in the tutorial when they mentioned the first two pieces base points, but, as you've shown, that still doesn't explain it all. It isn't even using the classic word game formula of combining the value of the tiles and then multiplying that result by the number of tiles used.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
04-29-2012, 12:02 AM
#45
Quote:
Originally Posted by LordGek View Post
How does the polymer scoring work anyways? I mean with the new unlocked pieces we see a point value but I have no clue what the original pieces are worth nor how the score for a given polymer is really derived.
Just wanted to let you know how scoring works. Here's the formula:

((piece scores added together) x 1.15 ^ (amount of pieces)) x (combo multiplier)

Last edited by whitakr; 04-29-2012 at 12:06 AM.
04-30-2012, 12:24 AM
#46
Vote for your favorite GOTW !!!






POLYMER
is one of the nominees for
Touch Arcade Game of the Week
25/04/2012



Do you like this strategic shape-creating game that combines Rubiks Cube, Chuzzle, and Lego?

VOTE HERE

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07-24-2012, 09:20 AM
#47
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,183
The game just got an universal update but now crashes back to desktop as it initially loads on both my iPod Touch 4G and iPad 1G.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
07-24-2012, 09:52 AM
#48
Quote:
Originally Posted by LordGek View Post
The game just got an universal update but now crashes back to desktop as it initially loads on both my iPod Touch 4G and iPad 1G.
Hi LordGek
I updated Polymer the other day
I just opened it now and it crashed
I cleared my tool bar of apps and opened the game again and it's working fine
Played a little of every game to make sure and it's running fine
I'm using a iTouch 4th gen 64g device
Hope you can get it working!!
07-24-2012, 09:56 AM
#49
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,183
Quote:
Originally Posted by Capricornman View Post
Hi LordGek
I updated Polymer the other day
I just opened it now and it crashed
I cleared my tool bar of apps and opened the game again and it's working fine
Played a little of every game to make sure and it's running fine
I'm using a iTouch 4th gen 64g device
Hope you can get it working!!
Okay, persistence seems to work. After crashing I just brought it up from the tool bar again and this time it worked.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
07-24-2012, 11:11 AM
#50
Quote:
Originally Posted by LordGek View Post
Okay, persistence seems to work. After crashing I just brought it up from the tool bar again and this time it worked.
Excellent