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#41
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So, anyone care to provide a review or gameplay critique?
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#42
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Sure.
New World Colony style presentation, so nothing too fancy on the graphics. They could probably have spent more money on artwork - some of it seems pretty detailed, and others seem a bit resolution challenged. I'm a little perturbed by "touch and hold" mechanics in order to open a selection screen, but I think that's more of a "how long do I have to hold it" preference. First tutorial game seemed pretty easy to just wipe out the enemy without really thinking it through, although that's probably intentional ![]() I haven't quite internalized the graphics to understand what each icon represents, but I'm supposing that comes with time. Having a consistent visual style (like New World Colony does) would probably help them a lot. I'll play a few more games and see if I have any more opinions past the tutorial
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#43
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We'll look at the touch and hold UI and see if we can make it simpler.
On the crashes we don't see this at all so if you can give any kind of way to replicate that would be great to help us fix it. Which map exactly and at what point did it crash. |
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#44
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For graphics, I think the biggest visual jar right now is the circles aren't actually circles, and the hexes aren't actually hexes...and they're not off in the same way - the circles are stretched tall, and the hexes are stretched wide. |
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#45
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Disappointed tbh. Pretty much 'slay' with better looking but less functional graphics (lot harder to see what's going on than Slay).
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#46
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I posted the long blurb before regarding positives and negatives, but since then I've really had a bad time with the game. It crashes in nearly every game on my iPad regardless of map in conquest type. Also, whether or not the game crashes, it has never saved any stats and keeps telling me it's my first game every time I start the app.
Really disappointed in it at this point, and Slay IS better. One of the first apps I'd consider asking a refund for, but it's only $2 so who cares. =P |
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#47
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I wish there was a 2D graphical mode option, where the pieces are just symbols. Maybe I'm just old fashioned like that. Last edited by Ravenblack; 05-03-2012 at 09:31 PM.. Reason: spelling |
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#48
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Quote:
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#49
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Hi guys
we're looking in to this as a priority. I have no idea right now why we're seeing the crashes. Maybe there is some sort of memory leak that builds up over time. We're working on it and will have a fix ASAP. |
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#50
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Hopefully you can get this sorted out. I like the game quite a bit otherwise, it's a perfect little beer n pretzels strategy game. I do agree changing the UI for switching between units you're going to place would be great, I'm not fond of the 'hold and wait' approach - what about a swipe to rotate between available units/structures, and drag to place them? Anyway good luck getting it patched up. |
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