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#81
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Are you going to be able to get all the option 2 icons to fit on the iPhone screen? Having a look at the game it already seems crowded with only two buttons down the side. Obviously shouldnt be an issue for iPad but I assume as it is a universal app the solution has to work on both devices.
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#82
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I agree with Drakeer that seeing more of the battlefield is important (ie option 2) but please speed up access to the sub menus.
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#83
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They are smaller but they will fit on iPhone. Yes it is a universal app.
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#84
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I'm going for option 2. It seems a little less cluttered.
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#85
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Quote:
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#86
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Option 2. The less cluttered the main playing screen looks, the better i think.
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#87
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Ok that's pretty much unanimous then - Option 2 is the favourite!
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#88
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I haven't bought the game yet---waiting for the redesign---but option 1 seems too cluttered. The key to option 2 is that when you select the single build button, the options should appear quickly and be clear. That's better than having them open all the time.
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#89
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I'll vote for option 2 as well.
Could we have a little more thickness to the color borders? (Did I ask this before?) I'm thinking a pixel or two would help me better differentiate players. (I'm on an iPhone4) |
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#90
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I prefer option 1 since I think it more intuitive. And you can know at a glance that which option you can afford to now at the same time.
It looks a little crowded but feels more consistent for touch UI. I don't like the current way of holding an icon every time to view purchase options. How about tapping an icon once to choose unit/building last purchased and holding an icon to pop up purchase options for that category? |
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