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#61
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Here's my stats and Ive been playing for a couple of weeks on and off.
Busy saving up to unlock the halo. I just keep killing the enemy's in the bottom 3 or 4 locations.
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#62
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#63
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Have you found any sure fire ways to get rolls you want? Some games, like Super Mario Bros 2, have a slot that you can literally time based on what you see and press the stop button to yield what you want. I can't find that in this game. For example, in SMB 2, lets say I wanted a star, i'd press the stop button when I see the start and I'll get it 95% of the time. I've tried it in this game but no dice, even trying variations, like pressing when I see Coin or XP to yield a Sword... Make sense? |
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#64
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I think the way it works is there's a set rotation of symbols, so you *can* manipulate it by timing your press. The reason your method might not be working for you, is there's a set pattern for every fight or bar visit, but it changes for each one. Just guessing, it looks like it's about 20-30 symbols long, and repeats in a loop. Once you finish the encounter and go into the next one, it'll be a different string of 20-30 symbols.
e.g., if you see 3 skulls in a row followed by 10 non-skulls, you can reliably get a good result by stopping when you see those 3 skulls come up. I could be wrong, but everything I've seen in the game so far leads me to believe this is how the mechanics work. |
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#65
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I did not find a "sure" way to get the rolls that I want, but I did find that I was able to duplicate the first reel at will about 75% of the time with a quick rhythmic tap - start the reel and press stop about a 1/2 second later. Experiment with it and you may be able to find a rhythm of your own. On the second halo boss, for example, I was able to get a 5x attack combo with this method, defeating him pretty quickly and easily.
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#66
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Just finished the third and finale ending. My final stats were:
Level: 27 HP: 70 Attack: 18 Defense: 10 Luck: 27 The Wind Dancer sword (chance to attack twice) is by far the best, especially considering one of the final bosses has nearly 300 HP. Anyhoo, fun little game for the few days I played it. Cheers! |
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#67
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I just want to reiterate that the cap for luck is 60. I got beyond the cap with level up choices and was going to point it out on this thread, but at soon as I got a "kiss" in the bar it went back to 60.
Are all the folks that beat the game using iap? I an level 38, have 16 keys, and am not close to opening the last stage. |
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#68
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I hope they add more endings in a future update so I can pick this game back up. |
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#69
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Did you get a lot of lucky cash rolls after the fight, retro? |
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#70
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Because the cash rolls are scum theft or reward only they were hit or miss, meaning I couldn't use the rhythm method to advantage as in the fights. However, over time the rewards seemed to balance each other out. I would say that at least every six cash rolls ended in a scum fight which pays out 250-1000g each time. Also I kept a steady supple of 5 max limit potions to take on level bosses whenever I could because they posses higher gold possibilities during cash rolls - gems, crystals and such. The Mystic Pet is also a good backup in a bind if you need money for the tavern. It appears frequently and pays up to 200 gold each time.
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