Quote:
Originally Posted by sapphire_neo
Summoner Wars is not a CCG (ack!), it's basically a Living Card Game which means that each expansion is complete in itself. You'll be buying entire decks which could be 99c-2.99 maximum.
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Quote:
Originally Posted by VeganTnT
Summoner wars isn't a CCG, so there are no boosters. Each faction has a set army (though they come with extra commons so you can adjust them a bit).
I THINK the IAP will be one for each new faction and each factions reinforcement pack.
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Ah. I know that Summoner Wars is essentially a Living Card game and no regular CCG, but I've seen it referred to as a collectible card game nonetheless (in the sense that players still purchase extra packs of cards, only without the blind-buy purchase model), and was under the impression that these extra packs came in the form of boosters (albeit with specified contents). Now I understand the distribution model. Thanks.
Quote:
Originally Posted by cprloe
As far as I know, Playdek hasn't announced any details about pricing or the acquisition of additional cards, except to say that the app will be free to download and play with one faction, that it will cost a buck to be able to play online, and that there will be a discounted, bundle price to purchase all of the factions that will be available at launch. Several factions still aren't ready.
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Sound like a nice business model. Will make it easier to draw in some of my close-fisted friends
EDIT: At some point, I would still like to see a regular CCG/TCG, with the persistence and sense of progression that comes from gradually acquiring cards, and the constant revision of upgrading old decks and constructing new ones (plus preferably the possibility to acquire new cards/the IAP currency used for new cards through gameplay alone, no IAPs required, in the way of Urban Rivals, Assassin's Creed: Recollection, Shadow Era, etc), but with the one thing all iOS CCGs currently lack: asynchronous play.
But for now, I'll be excited for the admittedly rather refreshing Summoner Wars model
(Incidentally, I know of no asynchronous game for iOS, or any platform, that offers gradual progression and persistence in between matches, but RAD Soldiers promises to fill that niche.)