★ TouchArcade needs your help. Click here to support us on Patreon.

Composer tired of developers that are not direct and honest!

05-03-2012, 03:48 PM
Joined: Aug 2011
Posts: 127
To Mr. Ugly,

You are quite right on some levels...

My portfolio is good, but I am about to make a big update to it because for now all the music tracks are cute and joyful:


Thanks again for your replies guys, they are very informative.


Last edited by DomAjean; 05-03-2012 at 11:22 PM.
05-07-2012, 10:44 PM
Joined: Apr 2012
Location: Illinois
Posts: 192
I get where you are coming from. You're probably very excited at the potential of work. But until a contract is signed, you should view everything as just a possibility. If someone contacts me and everything seems good, I start humming tunes and thinking things up immediately. But I don't stop doing other things or devote serious time to something that might not pan out. This way, at worse, I just spent a little multi-tasking mental power, and still, I have ideas I could probably use later.

Sometimes its best to just to put yourself out there and then remind yourself that you'll be ok with whatever happens, don't invest so much emotion in something that is just a hobby and occasionally a job.

Original Songs For Less Than $100 Per Song [samples]

05-07-2012, 11:54 PM
Joined: Feb 2010
Location: Could change at a moment's notice
Posts: 59
Op this is what I would do..

I have been in the business more than 20 years now. You need to first request a retainer. Get 35-50% of your fee upfront as per contract. Then set a deadline for the rest. People see music as fun, but it is hard work when it has to be good. The best advice I can give you though is to KNOW YOUR VALUE.

Dont just take a job because it is available.
If you have monetary expectations, make this intention clear upfront before moving forward on the project. They may not like it, but you wont be wasting your time.

Hope this helps.

Good Luck!
05-08-2012, 01:39 PM
Joined: Aug 2011
Posts: 127
Hi Beatscribe and Multiboy2k!

Thanks for the advises. I will certainly try to charge an upfront payment the next time and will not work for nothing anymore.

Also, the person in question finally responded to me. He said that my demo sounded "fantastic!" but that the plans had changed. He mentioned that he likes my style and he will stay in contact with me for future projects...

I think what matters the most now is to update my portfolio with all the music I have been composing lately so I can show a bigger range of my skills.

Thanks again for the replies, it is much appreciated.

My portfolio if you are curious :P


05-08-2012, 01:45 PM
Joined: Apr 2012
Location: Illinois
Posts: 192
No problem. I think I heard your portfolio before. I listen to everyones. I don't think of others as competition. They just offer something different than me. We all have our own unique take on composing and unique styles. I'd say you could definitely add some more variety and more tracks to your portfolio. Show off the diversity of your skills.

Original Songs For Less Than $100 Per Song [samples]
05-08-2012, 02:14 PM
As a dev, the same thing happens on the other side.

For example, the pixel artist for King Cashing was an outside contractor. I constantly needed to push the guy to know what the heck was happening with him. We had a tight deadline and at some point we were receiving 5 pixel arts per WEEK! And these were for 58x58 size images... We knew he could go faster because sometimes he could send 20~25 a week. But anyway, this added a lot of stress, especially when he sent something, I gave my comments with little modifications (make the ears less pointy) and then didn't hear about him for 4 days! At some point, I stopped asking for touchups and did them myself! Lost time that was not invested in coding...

At least the guy doing the music was clear right from the start that he had minimum time to work on the project and to only expect stuff from him on specific days of the week. So while we waited for him a couple of times, it was expected and was much less stressful.

But anyway, one thing that I learned is to not expect instant replies to emails. Sometimes, the other artist sent illustrations while I was in a 3 hour meeting. (Of course, 5 minutes after the meeting started) Surely I couldn't reply to him right away. But yeah, if it takes more than a day though, I can totally understand your feelings.

Maker of King Cashing 2 and King Cashing: Slots Adventure - Follow me on Twitter! - Spread the word about King Cashing 2 and gain king points that do absolutely nothing!
05-08-2012, 05:17 PM
Joined: Aug 2011
Posts: 127
That's good thinking Beatscribes! Competition should exist only within our own work!

Personally, I don't want to be better than anybody else. I want to be better than myself and to evolve, step by step, to reach my goals.

I think that's what life is all about!

And thanks for your development story Multimage, I took note of it and will try to be more patient with my future emails!

05-16-2012, 02:55 PM
Joined: Dec 2008
Location: California, USA
Posts: 2,143
Originally Posted by multimage View Post
As a dev, the same thing happens on the other side.

Agreed! Working with artists whether it's graphic artists, musicians, a guy drawing my T-shirt design, dancers, can be very frustrating. I say this as an artist myself, it just comes with the territory.

What I guess I'm really saying is that I'm surprised that an artist started this thread, as I have found that artists - very generally speaking - are pretty much flaky by nature, myself included. In my opinion, it is hard to find a true artist who is also good with business.
05-16-2012, 03:24 PM
Joined: Jan 2011
Location: UK
Posts: 195
Originally Posted by schplurg View Post
In my opinion, it is hard to find a true artist who is also good with business.
The same can be said for programmers, developers and some dedicated marketing people...

Almost all communication breakdowns stem from false expectations or misunderstandings.
The key is not to jump to conclusions and make harsh comments or take drastic action (such as dropping the project and not replying to emails)

Plenty of artists and collaborators have (and still continue to) ignore what I have to say because they fail to see the big picture, their loss I say

Bottom line
dont be rash, either to accept a job or to end it prematurely
05-16-2012, 05:39 PM
My 2 cents:
Always setup a contract and get it signed and returned before you do any work.

Ask upfront fees, mine is 30%.

Ask for milestone payments for a long project, and deliver a project piece by piece and ask for feedback along the way.

Watch F__ You Pay Me. A very interesting video with a lot of great advice.

Good luck!